Horse Racing is a game about riding creatures.
There are 12 mounts, one for every element. Every mount has its specific stats, and a special action. Stats and actions will be explained later.
The winner is the one whose mount reaches first 400 metres. (Speed is measured in metres/turn).
You may sign up by posting in this topic, BUT, you should choose your mount and send all your actions to the Organizer via PM. You can send two actions per turn (or if it's specified, then you can send a different amount). You cannot choose any action twice a turn.
Elements | Creature | Speed | Acceleration | Aggressiveness |
| Phase Recluse | 7 | 4 | 7 |
| Wyrm | 5 | 4 | 6 |
| Vampire | 5 | 6 | 5 |
| Flesh Recluse | 6 | 4 | 6 |
| Graboid | 5 | 8 | 3 |
| Abomination | 2+D8 | 2+D8 | 2+D8 |
| Phoenix | 8 | 4 | 6 |
| Sapphire Charger | 5 | 3 | 10 |
| Horned Frog | 3 | 10 | 3 |
| Pegasus | 6 | 6 | 6 |
| Scarab | 4 | 8 | 8 |
| Blue Crawler | 9 | 1 | 7 |
(abomination gets its stats randomized each round, and those stats are unknown to the user.)
Speed is the basic stat. It is how fast the
horse creature moves on average.
Resistance is the chance the mount has to be successful when sprinting (10*points%)
The higher Aggressiveness is, the more the creature will be succesful when attacking.
Actions:
Sprinting: (Determined by Resistance) Speed is doubled for 1 turn. If it fails, speed is halved for this turn.
Attack: (Determined by Aggressiveness) Choose a nearby (distance less than 9 metres) mount. The mount with a lower aggressiveness will have its speed halved this turn and the next. In case of equal agressiveness, both mounts lose.
Takeover: Choose a mount that's in front of you. If you successfully manage to take him over during this turn, halve his speed for next turn.
Charge: Your acceleration next turn will be 9.
Special Actions:
Web: Halve target mount's acceleration for this turn.
Dive: Sprinting brings to 4x speed.
Drain: Next turn you will have your stats increased by one, and the target will have its stats decreased by one.
Eight-Legged: If your sprinting fails, suffer no penalty.
Burrowed: Your cannot be affected by outside actions.
Unstable: Run two random special actions. This can call itself, and . (Yes, this means you could possibly have infinite actions.
Rise: Attacks will leave you slowed just for 1 turn.
Force: Lower target's speed by 3 for this turn. Raise your speed by 2 for next turn.
Adrenaline: (Passive) Add 1 adrenaline counter. For every adrenaline counter, your sprints will bring you 1 metre farther.
Flash: Slow down nearby mounts (less than 6 metres). The closer they are, the more they will be slowed.
Flow: For every subsequent turn using Flow without being attacked, gain 1 more speed (non permanent).
Track: In case you fail to takeover a mount, you can have a second attempt of takeover on that mount for free next turn. (Additional Action).