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Horse Racing https://elementscommunity.org/forum/index.php?topic=43346.msg540513#msg540513
« on: September 09, 2012, 11:23:32 am »
Horse Racing is a game about riding creatures.

There are 12 mounts, one for every element. Every mount has its specific stats, and a special action. Stats and actions will be explained later.
The winner is the one whose mount reaches first 400 metres. (Speed is measured in metres/turn).
You may sign up by posting in this topic, BUT, you should choose your mount and send all your actions to the Organizer via PM. You can send two actions per turn (or if it's specified, then you can send a different amount). You cannot choose any action twice a turn.


ElementsCreatureSpeedAccelerationAggressiveness
:aetherPhase Recluse747
:airWyrm546
:darknessVampire565
:deathFlesh Recluse646
:earthGraboid583
:entropyAbomination2+D82+D82+D8
:firePhoenix846
:gravitySapphire Charger5310
:lifeHorned Frog3103
:lightPegasus666
:timeScarab488
:waterBlue Crawler917
(abomination gets its stats randomized each round, and those stats are unknown to the user.)

Speed is the basic stat. It is how fast the horse creature moves on average.
Resistance is the chance the mount has to be successful when sprinting (10*points%)
The higher Aggressiveness is, the more the creature will be succesful when attacking.

Actions:

Sprinting: (Determined by Resistance) Speed is doubled for 1 turn. If it fails, speed is halved for this turn.
Attack: (Determined by Aggressiveness) Choose a nearby (distance less than 9 metres) mount. The mount with a lower aggressiveness will have its speed halved this turn and the next. In case of equal agressiveness, both mounts lose.
Takeover: Choose a mount that's in front of you. If you successfully manage to take him over during this turn, halve his speed for next turn.
Charge: Your acceleration next turn will be 9.

Special Actions:

 :aether Web: Halve target mount's acceleration for this turn.
 :air Dive: Sprinting brings to 4x speed.
 :darkness Drain: Next turn you will have your stats increased by one, and the target will have its stats decreased by one.
 :death Eight-Legged: If your sprinting fails, suffer no penalty.
 :earth Burrowed: Your cannot be affected by outside actions.
 :entropy Unstable: Run two random special actions. This can call itself, and . (Yes, this means you could possibly have infinite actions.
 :fire Rise: Attacks will leave you slowed just for 1 turn.
 :gravity Force: Lower target's speed by 3 for this turn. Raise your speed by 2 for next turn.
 :life Adrenaline: (Passive) Add 1 adrenaline counter. For every adrenaline counter, your sprints will bring you 1 metre farther.
 :light Flash: Slow down nearby mounts (less than 6 metres). The closer they are, the more they will be slowed.
 :time Flow: For every subsequent turn using Flow without being attacked, gain 1 more speed (non permanent).
 :water Track: In case you fail to takeover a mount, you can have a second attempt of takeover on that mount for free next turn. (Additional Action).
« Last Edit: September 21, 2012, 01:07:31 pm by RavingRabbid »
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