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Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153633#msg153633
« Reply #672 on: September 07, 2010, 01:55:07 am »
At that level though, it'd be best to get it all at once, instead of a small amount each turn, while being attacked.

Lady Krissaga and Whisperfoot full attack Enemy 2
You miss, Whisperfoot Mauls it to death.....

150xp each

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153639#msg153639
« Reply #673 on: September 07, 2010, 02:15:51 am »
At that level though, it'd be best to get it all at once, instead of a small amount each turn, while being attacked.

Lady Krissaga and Whisperfoot full attack Enemy 2
True, that's why it is a situational healing spell that should be used outside of combat.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153644#msg153644
« Reply #674 on: September 07, 2010, 02:21:08 am »
At that level though, it'd be best to get it all at once, instead of a small amount each turn, while being attacked.

Lady Krissaga and Whisperfoot full attack Enemy 2
You miss, Whisperfoot Mauls it to death.....

150xp each
So we should have 390 xp now, right?

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153650#msg153650
« Reply #675 on: September 07, 2010, 02:27:01 am »
At that level though, it'd be best to get it all at once, instead of a small amount each turn, while being attacked.

Lady Krissaga and Whisperfoot full attack Enemy 2
You miss, Whisperfoot Mauls it to death.....

150xp each
So we should have 390 xp now, right?
ya

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153658#msg153658
« Reply #676 on: September 07, 2010, 02:36:23 am »
Ariadon searches the bodies. What does he find?

OOC: Can you roll d%s to see if my bolts were destroyed or not?

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153664#msg153664
« Reply #677 on: September 07, 2010, 02:44:57 am »
Ariadon searches the bodies. What does he find?

OOC: Can you roll d%s to see if my bolts were destroyed or not?
Only one is destroyed...

A rough search reveals they each have a light shield, studded leather armor, javalin, and longsword.  Two of them are carrying large sacks filled with various items.  Collectively they are carrying 360gp.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153668#msg153668
« Reply #678 on: September 07, 2010, 02:48:54 am »
Ariadon searches the bodies. What does he find?

OOC: Can you roll d%s to see if my bolts were destroyed or not?
Only one is destroyed...

A rough search reveals they each have a light shield, studded leather armor, javalin, and longsword.  Two of them are carrying large sacks filled with various items.  Collectively they are carrying 360gp.
Yay! Money Money Money! :)

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153669#msg153669
« Reply #679 on: September 07, 2010, 02:49:26 am »
Lady Krissaga ignores the gold and possessions and continues down the cave, her staff at the ready. There was a dragon in these tunnels, and she planned to track it and fight it.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153670#msg153670
« Reply #680 on: September 07, 2010, 02:50:25 am »
Lady Krissaga ignores the gold and possessions and continues down the cave, her staff at the ready. There was a dragon in these tunnels, and she planned to track it and fight it.
Didn't you give the staff to Geoff?

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153672#msg153672
« Reply #681 on: September 07, 2010, 02:51:39 am »
...no?

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg153677#msg153677
« Reply #682 on: September 07, 2010, 02:56:39 am »
...no?
Oh! Never mind then. I'm stupid. :)


bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg154187#msg154187
« Reply #683 on: September 08, 2010, 12:47:52 am »
These are the bonuses for vow of poverty:

"AC Bonus (Su): A 1st-level ascetic receives a +4 exalted
bonus to his Armor Class. The bonus increases to +5 at 3rd level,
and thereafter increases by +1 for each 3 character levels. This
bonus does not apply to touch attacks and does not hinder
incorporeal touch attacks. Brilliant energy weapons, however,
do not ignore this bonus. This does not stack with an armor
bonus.
Bonus Exalted Feats: At 1st level, an ascetic gets a bonus
exalted feat, and another bonus feat at 2nd level and every 2
levels thereafter. Unlike the other benefits of a vow of poverty,
a character does not gain these bonus feats retroactively when
he takes the Vow of Poverty feat; he only gains those bonus feats
that apply for the levels he gains after swearing his vow. Thus,
the bonus feat gained at 1st level is available only to humans
who take both Sacred Vow and Vow of Poverty at 1st level.
Endure Elements (Ex): A 3rd-level ascetic is immune to the
effects of being in a hot or cold environment. He can exist comfortably
in conditions between –50 and 140 degrees Fahrenheit
without having to make Fortitude saves (as described in the
Dungeon Master’s Guide).
Exalted Strike (Su): At 4th level, an ascetic gains a +1
enhancement bonus on all his attack and damage rolls. In effect,
any weapon the character wields becomes a +1 magic weapon,
and can overcome the damage reduction of a creature as though
it were a magic weapon. This enhancement bonus rises to +2 at
10th level, to +3 at 14th level, to +4 at 17th level, and to +5 at
20th level. At 10th level, any weapon damage the character deals
is also considered to be good-aligned, so that it can bypass the
damage reduction of some evil outsiders.
Sustenance (Ex): A 5th-level ascetic doesn’t need to eat or
drink.
Deflection (Su): A 6th-level ascetic receives a +1 deflection
bonus to his Armor Class. This bonus increases to +2 at 12th
level, and to +3 at 18th level.
Resistance (Ex): At 7th level, an ascetic gains a +1
resistance bonus on all saving throws. This bonus
increases to +2 at 13th level, and to +3 at 17th level.
Ability Score Enhancement (Ex): At 7th
level, an ascetic gains a +2 enhancement bonus
to one ability score. At 11th level, he gains an
extra +2 bonus to that score, and a +2
bonus to another ability score. At 15th
level, he gains an extra +2 bonus to
those two scores, and a +2 bonus to a
third ability score. At 19th level, he
gains an extra +2 bonus to those three
scores, and a +2 bonus to a fourth ability
score.
Natural Armor (Ex): At 8th
level, an ascetic gains a +1 natural
armor bonus, or his existing
natural armor bonus increases
by +1. It increases an extra +1 at
16th level.
Mind Shielding (Ex): Also at 8th
level, an ascetic character becomes
immune to detect thoughts, discern
lies, and any attempt to discern
his alignment.
Damage Reduction (Su): An ascetic gains damage reduction
5/magic at 10th level. At 15th level, this improves to 5/evil, and
at 19th level to 10/evil.
Greater Sustenance (Ex): Once he attains 12th level, an
ascetic character doesn’t need to breathe.
Energy Resistance (Ex): At 13th level, an ascetic gains
resistance 5 to acid, cold, electricity, fire, and sonic energy. At
20th level, this increases to resistance 15.
Freedom of Movement (Ex): At 14th level, an ascetic can act
as if continually under the effect of a freedom of movement spell.
Regeneration (Ex): At 17th level, an ascetic heals 1 point of
damage per level every hour rather than every day. (This ability
cannot be aided by the Heal skill.) Nonlethal damage heals at a
rate of 1 point of damage per level every 5 minutes.
True Seeing (Su): At 18th level, an ascetic gains a continusous
true seeing ability, as the spell." - Book of Exalted Deeds.

Where does it say that they get increased land speed? ???

 

blarg: