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Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151090#msg151090
« Reply #552 on: September 02, 2010, 11:52:12 pm »
Thank you for grabbing up Geoff.....

Your journey is fairly uneventful.  Its almost eerie how silent it is.  You see the cave in the distance as darkness starts to set in.

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151131#msg151131
« Reply #553 on: September 03, 2010, 12:45:05 am »
"...so I says, that's not MY leg EITHER!  BAHAHAHAHAHAhahahahaha!!!!  Whew, it sure is getting late... wanna camp for the night or investigate the cave?"

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151134#msg151134
« Reply #554 on: September 03, 2010, 12:46:29 am »
"Camp!" Ariadon yells, and immediately starts to set tents up.

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151137#msg151137
« Reply #555 on: September 03, 2010, 12:47:40 am »
Lady Krissaga nods, looking to find a place to rest for the evening

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151153#msg151153
« Reply #556 on: September 03, 2010, 01:01:51 am »
Maze huffs, "I guess i can wait and let you all rest".  Maze was antsy...he wanted nothing more than to prove that all his training wasn't a waist.

He walked away from the camp a bit into a clearing and began to mentaly walk through his manuvers.  Anyone watching would think it was some kind of armed dance.


If nobody else has anything they want to do i'll progress through the night.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151176#msg151176
« Reply #557 on: September 03, 2010, 01:44:41 am »
OOC: Ready for the morning.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151197#msg151197
« Reply #558 on: September 03, 2010, 02:29:49 am »
Ok without further ado (sorry had to clean out my fridge....my leftovers from a few months ago started to fight me over the last beer).......

You awake to an overcast day of mild temperature.  Everyone quickly closes camp as the excitement of adventure calls them.  As the group cautiously approches the mouth of the cave you notice a figure running off into the woods.  Its close enough to see that it look similar in build to the creatures you fought on the path, but far enough that giving chase would be a waisted effort.  The group turns back to look at the entrance of the cave and the excitement builds.....

Maze breaks the silence and utters a phrase that suddenly brings everyone back down to earth....."Did anyone think to bring a torch?"

$$$man

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151204#msg151204
« Reply #559 on: September 03, 2010, 02:41:33 am »
"Um...No, Therin whispers, but here let me try something."



OOC: Wouldn't healing hands allow me to make my hands glow.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151206#msg151206
« Reply #560 on: September 03, 2010, 02:42:38 am »
healing hands is a permenant thing...you don't activate it.

$$$man

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151207#msg151207
« Reply #561 on: September 03, 2010, 02:44:01 am »
healing hands is a permenant thing...you don't activate it.
I know but would they let my hands glow.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151210#msg151210
« Reply #562 on: September 03, 2010, 02:48:52 am »
No, your hands don't glow...at least not for the purposes of illuminating a cave.  If you want to rp that your hands glow when you cast a healing spell thats fine...but it would be as quick as lighting a match.

$$$man

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg151213#msg151213
« Reply #563 on: September 03, 2010, 02:52:03 am »
No, your hands don't glow...at least not for the purposes of illuminating a cave.  If you want to rp that your hands glow when you cast a healing spell thats fine...but it would be as quick as lighting a match.
Alright

InC:
"Alright well that didn't work how it should, did you guys bring any torches?"

 

anything
blarg: