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bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142722#msg142722
« Reply #228 on: August 20, 2010, 07:17:02 pm »
OK, on wikipedia, it says:

 "There are creatures that lack certain ability scores (undead, for example, have no constitution). These are called nonabilities and affect how that creature is treated by certain spells and effects. The aforementioned undead, for example, are immune to almost anything that requires a Fortitude save, unless it can also affect objects. This is not the same as having a score of zero (which causes death, paralysis or unconsciousness depending on the ability in question)."

Is this true? If so, which abilities cause death/paralysis/unconsciousness?
If for some reason you have an ability drop to 0 a number of things can happen depending on the ability....Strenth would paralize you as you have no strength to even move...Constitution would kill you....Int/Wis are most likely the unconscious ones as youd be in a vegitative state.
What page and what book is that from? Or are you just guessing?

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142728#msg142728
« Reply #229 on: August 20, 2010, 07:30:53 pm »
Quote from, DMG Chapter 8, Ability Score Loss

"While any loss is debilitating, losing all points in an ability score can be devistating
-Strength 0 means that the character cannot move at all.  He lies helpless on the ground
-Dexterity 0 means that the character cannot move at all.  He stands motionless, rigid, and helpless.
-Constitution 0 means that the character is dead
-Intelegence 0 means that the character cannot think and is unconscious in a comalike stupor, helpless.
-Wistom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
-Charisma 0 means that the character is withdrawn into a catatonic comalike stupor, helpless."

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142738#msg142738
« Reply #230 on: August 20, 2010, 07:40:54 pm »
The errata also says that a person with 0 charisma will do whatever they are told, as they have no will of their own

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142739#msg142739
« Reply #231 on: August 20, 2010, 07:42:36 pm »
The errata also says that a person with 0 charisma will do whatever they are told, as they have no will of their own
I like that  :D

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142759#msg142759
« Reply #232 on: August 20, 2010, 08:02:21 pm »
Quote from, DMG Chapter 8, Ability Score Loss

"While any loss is debilitating, losing all points in an ability score can be devistating
-Strength 0 means that the character cannot move at all.  He lies helpless on the ground
-Dexterity 0 means that the character cannot move at all.  He stands motionless, rigid, and helpless.
-Constitution 0 means that the character is dead
-Intelegence 0 means that the character cannot think and is unconscious in a comalike stupor, helpless.
-Wistom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
-Charisma 0 means that the character is withdrawn into a catatonic comalike stupor, helpless."
Thanks Bender. BTW, if Therin doesn't go soon, can we just skip his turn and say that he delays? He's really slowing this battle down.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142766#msg142766
« Reply #233 on: August 20, 2010, 08:15:15 pm »
Yes, i'll give him about a half hour more, then he delays till the end of initiatives.

$$$man

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142795#msg142795
« Reply #234 on: August 20, 2010, 08:50:23 pm »
I'm so sorry, I was waiting for P_R and then I had to go somewhere, my fault and I apoligize.


Therin runs at the bear and attempts to stab him with the spear. If this works he wrenchs the spear upwords if not then he backs away cautiosly.

Offline Glitch

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142844#msg142844
« Reply #235 on: August 20, 2010, 09:23:14 pm »
Alright.

I... attack defensively (don't really understand how that works) four times, twice with each sword, dealing 1d4+1d6+2 damage each time, but with a -2 to hit.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142851#msg142851
« Reply #236 on: August 20, 2010, 09:29:29 pm »
I'm so sorry, I was waiting for P_R and then I had to go somewhere, my fault and I apoligize.


Therin runs at the bear and attempts to stab him with the spear. If this works he wrenchs the spear upwords if not then he backs away cautiosly.
Therin gets within 10ft of the bear and thrusts his spear at the bear....unfortunatly he miss judged and stopped at 11ft and not 10ft, so the spears point stopped 1ft in front of the bear.  Seeing what he did wrong Therin takes a 1ft step and prepares for his next attack.

Alright.

I... attack defensively (don't really understand how that works) four times, twice with each sword, dealing 1d4+1d6+2 damage each time, but with a -2 to hit.
For now all you can do is a move action and a single attack, if you attack without moving you'd only get two attacks....one with each weapon.
Geoff closes the distance with the bear quickly and lashes out with the weapon in his primary hand as soon as he gets there contacting the bears side for a good solid hit.


Ill be back on later tonight, my sister is moving out and its her going away dinner tonight.  Please read the actions in combat article in the players handbook Gl1tch, it explains allot of what you can do in a normal combat round.  With that im off (suspense for the win)

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142855#msg142855
« Reply #237 on: August 20, 2010, 09:32:25 pm »
Ah, okay.  In Adnd, you get two attacks per round, so I'd get four total.

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142860#msg142860
« Reply #238 on: August 20, 2010, 09:37:22 pm »
Ya, they added BAB in place of THAC0

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142894#msg142894
« Reply #239 on: August 20, 2010, 10:33:58 pm »
Chanting in the spidery language of magic, Ariadon pulls sand out of his pouch and points it at the bear. Feeling the arcane power surge through his body, Ariadon opens his eyes to see  the results of his sleep spell.

OOC: DC 15 will save by the way.

 

blarg: