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Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142223#msg142223
« Reply #216 on: August 19, 2010, 10:41:44 pm »
Maze deftly moves within five feet of the bear and swings his short sword at the beast .

Move action
Attack 1d20+0 / 1d6+5 dmg

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142224#msg142224
« Reply #217 on: August 19, 2010, 10:42:02 pm »
Maze’s weapon cuts through the air with ease, unfortunately that’s all it cuts through.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142227#msg142227
« Reply #218 on: August 19, 2010, 10:47:41 pm »
Maze’s weapon cuts through the air with ease, unfortunately that’s all it cuts through.
OOC: LOL

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142398#msg142398
« Reply #219 on: August 20, 2010, 05:19:16 am »
First, I cast Enrage Animal on Whisperfoot. This gives it the effect of a barbarian's rage without the end resulting in fatigue

Whisperfoot will charge the bear and use 'Pounce', giving it a bite and two claw attacks at +2 to hit

After modifiers it moves 80 feet toward the target. If the target is within 80 feet of her, then she attacks. The bite is at +6, dealing 1d6+6 and each claw attack is at +1 does 1d4+3

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142410#msg142410
« Reply #220 on: August 20, 2010, 05:54:40 am »
Other way around mein freund. You want to 'fight defensively' to get your bonus damage. This is a different action then 'defensive stance'.

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142411#msg142411
« Reply #221 on: August 20, 2010, 05:55:34 am »
Also, you should only have 2 attacks at your level, and only if you take a full attack. Which means no moving.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142563#msg142563
« Reply #222 on: August 20, 2010, 02:33:52 pm »
OOC: I think Geoff just skipped Therin's turn. I prepare 1 ghost sound, and 2 detect magics on a daily basis.

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142566#msg142566
« Reply #223 on: August 20, 2010, 02:39:06 pm »
Well whatever.  I guess I skipped someone, so I'll just delete that post.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142635#msg142635
« Reply #224 on: August 20, 2010, 04:41:41 pm »
First, I cast Enrage Animal on Whisperfoot. This gives it the effect of a barbarian's rage without the end resulting in fatigue

Whisperfoot will charge the bear and use 'Pounce', giving it a bite and two claw attacks at +2 to hit

After modifiers it moves 80 feet toward the target. If the target is within 80 feet of her, then she attacks. The bite is at +6, dealing 1d6+6 and each claw attack is at +1 does 1d4+3
Wisperfoot charges at the bear biting and thrashing as soon as it gets in range.  The bear barely dodges the bite and first claw, but is to off balance to doge the second.  Wisperfoot strikes the bear with its second claw attack.


For sake of ease if you all just want me to post the result and not the fluff let me know.  IE..
Wisperfoot:
Bite - Miss
Claw - Miss
Claw - Hit

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142665#msg142665
« Reply #225 on: August 20, 2010, 05:32:44 pm »
I like the fluff

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142714#msg142714
« Reply #226 on: August 20, 2010, 07:03:44 pm »
OK, on wikipedia, it says:

 "There are creatures that lack certain ability scores (undead, for example, have no constitution). These are called nonabilities and affect how that creature is treated by certain spells and effects. The aforementioned undead, for example, are immune to almost anything that requires a Fortitude save, unless it can also affect objects. This is not the same as having a score of zero (which causes death, paralysis or unconsciousness depending on the ability in question)."

Is this true? If so, which abilities cause death/paralysis/unconsciousness?

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg142717#msg142717
« Reply #227 on: August 20, 2010, 07:13:27 pm »
OK, on wikipedia, it says:

 "There are creatures that lack certain ability scores (undead, for example, have no constitution). These are called nonabilities and affect how that creature is treated by certain spells and effects. The aforementioned undead, for example, are immune to almost anything that requires a Fortitude save, unless it can also affect objects. This is not the same as having a score of zero (which causes death, paralysis or unconsciousness depending on the ability in question)."

Is this true? If so, which abilities cause death/paralysis/unconsciousness?
If for some reason you have an ability drop to 0 a number of things can happen depending on the ability....Strenth would paralize you as you have no strength to even move...Constitution would kill you....Int/Wis are most likely the unconscious ones as youd be in a vegitative state.

 

anything
blarg: