*Author

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141278#msg141278
« Reply #156 on: August 18, 2010, 01:39:03 pm »
Same as Fighter

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141325#msg141325
« Reply #157 on: August 18, 2010, 03:07:47 pm »
My character sheet was done long ago.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141333#msg141333
« Reply #158 on: August 18, 2010, 03:19:09 pm »
My character sheet was done long ago.
wasnt sure if you were going to change the race...ill go over $$$man and your sheets after work.

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141477#msg141477
« Reply #159 on: August 18, 2010, 07:23:38 pm »
OK, just to double check (because I hate Google docs)....
This is the base information I have for each character, if anything changes (due to leveling or any other reason) please let me know so I can change my records.  It is your responsibility to maintain a record for yourself.  You may still use the Google docs if you choose, but I will no longer be referencing them.

Class = Swordsage
Race = Human (Earth)
Str = 10
Dex = 19
Con = 14
Int = 15
Wis = 16
Cha = 11
HP = 10
AC = 18
Initiative = 5
Fort = 3
Reflex = 7
Will = 6
Base Attack = 0
Melee Attack = 0
Ranged Attack = 4
Weapons = Two Short swords (1d6+5 19/20x2)
Armor = Chain Shirt
Heal = 7
Hide = 6
Intimidate = 4
Listen = 7
Move Silent = 6
Profession = 7
Ride = 8
Sense Motive = 7
Tumble = 6
Spot = 5
Open Lock = 6
Disable Dev = 4
Handle Animal = 2
2x Short swords
Backpack
Chain Shirt
Pants
Cloak
Shoes
5x Rations
Water Skin
Flint and Steel
Burning Blade (ready)
Distracting Ember
Wolf Fang Strike (ready)
Sapphire Nightmare Blade (ready)
Mighty Throw
Shadow Blade Tech (ready)
Island of Blades (stance)
Two Weapon Fighting (player’s handbook)
Shadow Blade (TBoNS)
Weapon Focus Shadow (TBoNS)
Common
Terran
Gold = 17
Notes:
If anyone has a question on how I derived the above character, please ask.

Class = Fighter
Race = Human (Earth)
Str = 15
Dex = 17
Con = 15
Int = 13
Wis = 10
Cha = 12
HP = 12
AC = 17
Initiative = 3
Fort = 5
Reflex = 4
Will = 1
Base Attack = 1
Melee Attack = 3
Ranged Attack = 3
Weapons = Two Kukri (1d4+3 18/20x2)
Armor = Studded Leather
Handle Animal = 5
Heal = 2
Intimidate = 5
Ride = 7
 Backpack
2x Kukri
Studded Leather Armor
10x Rations
Water Skin
Flint and Steel
Bedroll
Hempen Rope (50’)
2x Sunrods
 Two Weapon Fighting (player’s handbook)
Deadly Defense (CS)
Weapon Focus (player’s handbook)
Common
Terran
Gold = 23
Notes/Questions:
I added +1 to your savings throws because of your Earthen Heritage.
 
Class = Wildhunt Druid
Race = Half-Kobold
Str = 11
Dex = 16
Con = 15
Int = 10
Wis = 20
Cha = 8
HP = 20
AC = 23
Initiative = 3
Fort = 4
Reflex = 3
Will = 5
Base Attack = 0
Melee Attack = 0
Ranged Attack = 3
Weapons = Staff (1d6 20x2)
Armor = None
Survival = 9
Handle Animal = 3
Concentration = 5
Spell Craft = 4
 Staff
DC Mod = 5
SPD = level 0(x3), level 1(x3)
Read Magic
Know Direction
Create Water
Cure Light Wounds x2
Enrage Animal
Sacred Vow
Vow of Poverty
Exalted Companion
Track
Animal Companion
Wild Empathy
Nature Sense
Fast Movement
Favored Enemy: Animal
Dark Vision 60ft
AC Bonus
Light Sensitive
Mixed Blood - kobold
Common
Druid

Class = Healer
Race = Human (Water)
Str = 13
Dex = 10
Con = 14
Int = 8
Wis = 18
Cha = 16
HP = 8
AC = 12
Initiative = 0
Fort = 4
Reflex = 0
Will = 6
Base Attack = 0
Melee Attack = 1
Ranged Attack = 0
Weapons = Long Spear (1d6+1 x3)
Armor = Leather
Concentration = 6
Heal = 8
Spell Craft = 3
Knowledge (Religion) = 3
 Leather Armor
Long Spear
5x Rations
Water Skin
Flint and Steel
DC Mod = 4
SPD = level 0(x4), level 1(x3)
Cure Minor Wounds x4
Cure Light Wounds x3
Dodge
Healing Hands
Common
Terran
Gold = 31
Notes/Questions:
The gold that is posted is what you have left after buying the gear provided on your char sheet.

Class = Wizard
Race = Human (Earth)
Str = 10
Dex = 13
Con = 14
Int = 19
Wis = 11
Cha = 12
HP = 6
AC = 13
Initiative = 1
Fort = 3
Reflex = 2
Will = 3
Base Attack = 0
Melee Attack = 0
Ranged Attack = 1
Weapons = Light Crossbow (1d8 19/20x2)
Armor = Leather
Spell craft = 8
Concentration = 6
Knowledge (Arcane) = 8
Profession (Gambling) = 4
Decipher Script = 8
*See Note*
 Leather Armor
Light Crossbow
Spell Component Pouch
Flint and Steel
5x Rations
Spell book
Water skin
10x bolts
DC Mod = 4
SPD = level 0(x3), level 1(x2)
All level 0 Spells
Grease
Silent Image
Sleep
Charm Person
Enlarge Person
Protection From X
Mage Armor
Skill Focus (Spell craft)
Scribe Scroll
Summon Familiar
Spell Focus (Conjuration)
Common
Draconic
Flaun
Terran
Auran
Gold = ?
Notes/Questions:
Changed you base attack to 0 for a first level wizard
Hide, Move Silent, and Spot are not class skills and thus require using one skill point to gain .5 ranks (i.e. if you spent 4 skill points you’d have 2 ranks in that skill).  Because of this, the math is off for your skills.  Please choose one of the three (hide, move silent, and spot) to remove your skill points from, and then it will even out.
How much gold do you have left?

Please let me know if there’s any questions regarding the above, and reply with your fixes or answers to my notes when you get a chance.

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141504#msg141504
« Reply #160 on: August 18, 2010, 08:17:53 pm »
When you sent me hp:4, did you roll a two or a four?

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141505#msg141505
« Reply #161 on: August 18, 2010, 08:25:01 pm »
When you sent me hp:4, did you roll a two or a four?
told you it was 4 plus your con bonus as i didnt know what that was at the time...

bigbadbanana

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141511#msg141511
« Reply #162 on: August 18, 2010, 08:35:57 pm »
I fixed my character sheet, bender.

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141536#msg141536
« Reply #163 on: August 18, 2010, 09:18:20 pm »
Healer is in Miniature's Handbook, and he's a water human.

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141537#msg141537
« Reply #164 on: August 18, 2010, 09:18:51 pm »
also sunrods are in the players handbook

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141619#msg141619
« Reply #165 on: August 18, 2010, 11:22:59 pm »
also sunrods are in the players handbook
I'm blind, i found it....lol

Healer is in Miniature's Handbook, and he's a water human.
Ok thanks



Also banana, you missunderstood my explination of non class skills...non class skills can only have a max of 2 ranks (costing 4 skill points)  like i said before, choose one of the three skills mentioned in the above post to drop the others have 2 ranks.  Plus on the bottom left of the second tab is a spot to put your leftover gold...

Other than that the above post has been fixed...and since the only thing i'm waiting for is banana to fix those last two things i'll send the starting post in a few minutes.

Purity_Riot

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141642#msg141642
« Reply #166 on: August 19, 2010, 12:06:11 am »
Arriving at my destination, I look around me, to see where I am. Are these surroundings familiar to me?

Bender74d

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Re: Elements D&D (3.5) The First Age of Alamnar by Bender74d https://elementscommunity.org/forum/index.php?topic=11245.msg141644#msg141644
« Reply #167 on: August 19, 2010, 12:09:09 am »
Arriving at my destination, I look around me, to see where I am. Are these surroundings familiar to me?
You arrive in a small grove of trees inbetween a mountain range and the sea.  You knew this area existed but have never been here before this moment.  After looking around you see an empty campground set up with shelter, food stores, and a wood pit full of dried driftwood. 

 

anything
blarg: