Crossing SwordsPlease do not post until the host has posted. This is a melee game playable by up to 16 people, but signups have to end before the game starts -- no latecomers.
Rules:The rules are simple. Every player has 10 moves to choose from, and starts with 20 HP and 0 VP.
Every turn, each player chooses a move, and which player he will target with it, and he PMs the move to the host. Once all of the players have selected the host receives all of the player's moves and targets, he reveals all of the moves and targets to everyone, and all calculations of damage are made. For every point of damage dealt to a player, one of their HPs is moved to the VP pool of the player that dealt the damage. When only one player is left, that player moves all of his life counters over to his VP pool. All players then count up their VP, and the player with the most VP wins.
Strike: (Attack) - Deal 3 damage to target player.
Lunge: (Attack) - Deal 5 damage to target player. If that player damages you this turn, he deals 3 additional damage to you -- plus 6 MORE damage if you were Focused on him.
Assail: (Attack) - Deal 1 damage to every player. Target player's Defense cards cannot reduce this damage. You cannot gain more than 8 VP from this move on any one turn.
Dodge: (Defense) - Target player's (Attack) cards deal no damage to you this turn, and 3 less damage to you next turn. All other (Attack) cards deal 3 less damage to you this turn.
Block: (Defense) - All (Attack) cards deal 2 less damage to you this turn. If target player targets you with an (Attack) card this turn, deal 2 damage to him.
Riposte: (Defense) - If target player targets you with an (Attack) card this turn, it's damage is reduced to zero, and you deal 3 damage to him.
Taunt: (Action) - Steal 3 counters from target player's Victory Pool. All other player's (Attack) cards deal 1 extra damage to you this turn.
Focus: (Action) - If you use an (Attack) card on target player next turn, you deal twice your normal damage, plus one. (Damage-reducing effects apply after Focus is applied.)
Mend: (Action) - Add 3 counters to target player's Life Pool -- or 7 counters if you Focused last turn (regardless of the target of your Focus). Gain 1 Victory Point.
Halt: (Action) - If target player plays an (Action) card, you deal 3 damage to him or her and negate the effect of the (Action) he played. If two players Halt each other at the same time, nothing happens.
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