Name: Sapper Bane
Element:
Cost: 5
| 4 ![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Attack: 1|5 | 5|1
Ability: Sap(Passive), any quanta pool with 6+ Quanta sustains the damage instead of the hp. (So, If Life has 6, sapper (upgraded) Drains 5 life quanta instead of dealing damage. )
3/5
Interesting concept, however denying players the opportunity to effectively ever cast a high costing card leads to extreme annoyance on one party. Furthermore, it punishes unupgraded decks and decks without alternate sources of quanta. Incidentally, as a counter to a card that produces quanta fast, this sure works badly against it. Additionally, the difference between upgraded and unupgraded is too extreme. -1 cost is standard and is enough for an upgrade by itself, the flip in stats is very powerful though, probably enough for the upgrade as well. Overall its fairly reasonable, but to the core, the concept is flawed.
Name: Fertile Haven
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 4
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
(unupped) 3
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
(upped)
Attack:
Ability: (shield) Prevent 1 damage that would be dealt to you by physical sources. If your opponent would drain your quanta, instead gain that much life.
EDIT: Sorry about the crappy formatting for the ability. I've been away from elements design for so long, and its hard to switch wording habits from MtG...