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Offline UnholyAir

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076036#msg1076036
« Reply #84 on: May 31, 2013, 06:23:24 pm »
But using that logic, every card counters every card. Because every card is related to every card, if only indirectly. SO, following your logic, killing all the butterflies in the world could destroy all hurricanes, because of the butterfly effect: a butterfly's wings' flaps can very indirectly cause a hurricane.

Your knowledge is somewhat off.

Quote from: Kelvin
Invert the effects of any card on the field, attack and defense excluded.
So if I were to cure 2 turns of delay, with this I would inflict two turns of delay.
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Offline ZephyrPhantom

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076388#msg1076388
« Reply #85 on: June 01, 2013, 11:08:38 pm »
But using that logic, every card counters every card. Because every card is related to every card, if only indirectly. SO, following your logic, killing all the butterflies in the world could destroy all hurricanes, because of the butterfly effect: a butterfly's wings' flaps can very indirectly cause a hurricane.
Try not to overthink the metagame implications of this game. ^^;

1/5 My card didn't delay. It simply inverted effects, didn't delay them.

Name: Copycat
Element: Gravity
Cost: 6 :gravity | 4 :gravity
Type: Creature
ATK|HP: 3 | 2
Text: :gravity : Change the target card's ability to that of any card on the field.
Notes: none
3/5 -- An odd but interesting ability. It's power is variable (terrifying with devour, not so scary with eg, Ray of Light.), but I think it's a good idea to have this card slightly overcosted to prevent it from being too easily exploited in monogravity.

Name: Static Shock | Static Shock
Element: Aether
Cost:  3 :aether | 5 :aether
Type: Spell
Atk|HP:
Text: Deal 2 damage to all | target player's creatures. Creature's that survive this are lobotomized.
Notes: Powerful AoE effect that can intentionally target your own field to get rid of Malignant Cell spam.
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Offline blueberrymania

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076394#msg1076394
« Reply #86 on: June 01, 2013, 11:20:52 pm »
4/5 - Way too overpowered. Needs a nerf.

Name: Database
Element: Earth
Cost: 10 :earth | 8 :earth
Type: Permanent (shield)
ATK|HP: 0 | 0
Text: Protects your cards from any changes for three turns. Also means no new cards can be played.
Notes: click to remove
« Last Edit: June 01, 2013, 11:24:14 pm by blueberrymania »
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Offline ZephyrPhantom

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076398#msg1076398
« Reply #87 on: June 01, 2013, 11:35:45 pm »
4/5 - Way too overpowered. Needs a nerf.
...
Not sure how my card was overpowered, given that I based it on Pandemonium and Thunderstorm. (Unupped hits both sides of the field.)

3/5 - "click to remove" should be on the card text. Change is implied but not defined - does that mean I can't kill creatures at all, or does it just mean no status buff/debuffs are allowed, etc...? Also a quite powerful lockdown with dimensional shield, assuming you can get the quanta.


Name: Resolve | Adjudicate
Element: Light
Cost:  2 | 5 :light
Type: Spell
Atk|HP:
Text: Resolve | Adjudicate can't be negated. (This card ignores Silence effects.)
Target nonpillar permanent loses all abilities.
Upgraded text : Target player's nonpillar permanents lose all abilities.
Notes:
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Offline blueberrymania

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076450#msg1076450
« Reply #88 on: June 02, 2013, 02:46:55 am »
4/5 Gets the job done fairly efficiently.

4/5 - Way too overpowered. Needs a nerf.
...
Not sure how my card was overpowered, given that I based it on Pandemonium and Thunderstorm. (Unupped hits both sides of the field.)

3/5 - "click to remove" should be on the card text. Change is implied but not defined - does that mean I can't kill creatures at all, or does it just mean no status buff/debuffs are allowed, etc...? Also a quite powerful lockdown with dimensional shield, assuming you can get the quanta.

Its a shield. Therefore, you can't have both dim shield and it out at the same time. In fact, dim shield was one of the reasons for making it a shield.

Also, your card was OP due to low quanta cost.

Name: Schrodinger's Box|Schrodinger's Crate
Element: Entropy
Cost: 5 :entropy | 4 :entropy
Type: Creature
ATK|HP: 0 or 3 | 5
Text: :entropy Cat out of the bag: If the target card gets its ability removed this turn, it gets returned to it next turn, generating  :entropy at the same time.
Notes:
« Last Edit: June 02, 2013, 02:49:24 am by blueberrymania »
ENTROPY is the ultimate force in demolition. Always present, it tries to steal our order.


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Offline Rutarete

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076456#msg1076456
« Reply #89 on: June 02, 2013, 03:19:30 am »
Schrodinger's Box - 2/5 It's too expensive for something that's too situational.

Name: Psychoshocker | Psychoshocker
Element: Aether
Cost: 2 | 1
Permanent
Atk/Hp: N/A
Text: If a creature's ability would be changed, instead it takes 2 | 3 damage.
Notes: GO GO LO BO!
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Offline ZephyrPhantom

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076457#msg1076457
« Reply #90 on: June 02, 2013, 03:28:28 am »
3.5/5 - A somewhat narrow but cheaply priced counter. I could slip this into a deck if I knew what I was facing.

Name: Underworld Cage | Netherworld Cage
Element: Darkness
Cost: 6 | 5 :darkness
Permanent
Atk/Hp: N/A
Text: Target card is delayed as long as Underworld Cage | Netherworld Cage remains on the field.
7 :rainbow - Bribe - Destroy Underworld Cage | Netherworld Cage. Any player may use this ability.
Notes: "Don't tell me you're immune to money when your life is on the line." - Mammon, to Chaos Lord
Delayed permanents with a timer won't change while delayed.

Its a shield. Therefore, you can't have both dim shield and it out at the same time. In fact, dim shield was one of the reasons for making it a shield.
My bad.
Also, your card was OP due to low quanta cost.
Name: Static Shock | Static Shock
Element: Aether
Cost:  3 :aether | 5 :aether
Type: Spell
Atk|HP:
Text: Deal 2 damage to all | target player's creatures. Creature's that survive this are lobotomized.
Notes: Powerful AoE effect that can intentionally target your own field to get rid of Malignant Cell spam.

Unupped vs Could you explain how Static Shock is strictly better than Pandemonium and Thunderstorm  in most cases? Pandemonium gives the player access to a wider range of more damaging/powerful effects (like Reverse Time and Ice Bolt) along with the standard Snipe and Fire Bolt for 3 damage, while Thunderstorm only hits one side of the field. Both cost the same as Static Shock, and either more efficient or deal more damage, while Static Shock sacrifices damage potential for guaranteed lobo.
Upped vs.  Could you explain how Static Shock is strictly better than Pandemonium and Lightning Storm in most cases? Pandemonium still has the better effect/damage range and Lightning Storm costs 2 :underworld less. Now Static Shock is only on the same cost level as Pandemonium, whereas Lightning Storm has become much cheaper.

Offline jazzfan27

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076465#msg1076465
« Reply #91 on: June 02, 2013, 04:30:13 am »
I'd rate it 3/5 if it didn't combo so nicely with Cloak.  4/5.

Invigorate
2 :life | 1 :life
Life
Spell

Gain 7 :life 

Great for a Life rush.  Also great for fueling activated abilities.

Offline UnholyAir

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076469#msg1076469
« Reply #92 on: June 02, 2013, 05:03:45 am »
1/5 Just another Immolate without fodder.

Name: Sapper Bane
Element:  :gravity
Cost: 5 :gravity| 4 :gravity
Attack: 1|5 | 5|1
Ability: Sap(Passive), any quanta pool with 6+ Quanta sustains the damage instead of the hp. (So, If Life has 6, sapper (upgraded) Drains 5 life quanta instead of dealing damage. )
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Offline jazzfan27

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1076587#msg1076587
« Reply #93 on: June 02, 2013, 05:16:55 pm »
1/5 Just another Immolate without fodder.


I prefer my counters to be as simple/non-specific as possible.

Offline 09113664593c

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1080121#msg1080121
« Reply #94 on: June 14, 2013, 06:00:47 pm »
I don't suppose I could just shove sanctuary on here could I...
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Offline rowcla

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Re: Counter that Card - by ZBlader! https://elementscommunity.org/forum/index.php?topic=46385.msg1080388#msg1080388
« Reply #95 on: June 16, 2013, 12:00:04 am »
Name: Sapper Bane
Element:  :gravity
Cost: 5 :gravity| 4 :gravity
Attack: 1|5 | 5|1
Ability: Sap(Passive), any quanta pool with 6+ Quanta sustains the damage instead of the hp. (So, If Life has 6, sapper (upgraded) Drains 5 life quanta instead of dealing damage. )

3/5
Interesting concept, however denying players the opportunity to effectively ever cast a high costing card leads to extreme annoyance on one party. Furthermore, it punishes unupgraded decks and decks without alternate sources of quanta. Incidentally, as a counter to a card that produces quanta fast, this sure works badly against it. Additionally, the difference between upgraded and unupgraded is too extreme. -1 cost is standard and is enough for an upgrade by itself, the flip in stats is very powerful though, probably enough for the upgrade as well. Overall its fairly reasonable, but to the core, the concept is flawed.

Name: Fertile Haven
Element:  :life
Cost: 4 :life (unupped) 3 :life (upped)
Attack:
Ability: (shield) Prevent 1 damage that would be dealt to you by physical sources. If your opponent would drain your quanta, instead gain that much life.

EDIT: Sorry about the crappy formatting for the ability. I've been away from elements design for so long, and its hard to switch wording habits from MtG...
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