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Other Topics => Forum Games => Off-Topic Discussions => Forum Game Archive => Topic started by: Naii_the_Baf on September 24, 2016, 11:46:16 pm

Title: Code Crash - by fabian771
Post by: Naii_the_Baf on September 24, 2016, 11:46:16 pm

(https://i.imgur.com/vJan1jQ.png)
by fabian771


Code Crash is a forum game in which Coders and Hackers compete to disconnect each other's servers. Code Crash is played on a 24x24* grid which presents helpful artifacts to be gained and special tiles that will help you achieve victory. However, you must be wary! Hidden Viruses lurk just out of sight that might impede or kill your progress and give your enemies an advantage.

Players will be divided into two teams:
The CODERS, altruistic keyboard-smashing warriors dedicated to protecting and fixing code;
and the HACKERS, basement-dwelling nihilists with no greater desire but to destroy and corrupt.
Each team will have their separate spreadsheet, and a provided titanpad.

Your location on the grid determines what tiles are visible to you. You have a vision range of 4 tiles and this can be improved via certain artifacts. Tiles belonging to your team will always be visible to you, along with the locations of your teammates. However, you will only be able to see enemies if they are within your vision range - even if they are in your territory.
When moving on enemy territory, watch out - enemies have +1 vision range in their territory, but cannot see you as long as you avoid their vision range.

To move, you must PM the host (http://elementscommunity.org/forum/pm/?sa=send;u=6024), post in the thread your movement’s coordinates, or set them up in the titanpad. Reminder that only the last notification will be taken on count, in the following priority: PM, thread post, titanpad.

You have 3AP, a.k.a. Action Points, to perform actions in a round, which will be refilled at the start of each phase.

Every 5 phases, a Server Refresh will occur. This may cause tiles to revert to "unowned" status. It can affect all types of tiles, even remove player-set effects. On the bright side, viruses may be removed.

When moving across the map, if two players collide, they will not be able to submit actions the following phase. Rather, they must DECODE each other!

Decoding is the “battle” term here. Certain items will help, but each player must at least use bare decoding.
A 10-sided dice will be rolled and, depending on what the decoding players use, is their chances. Their chances also improve by how much territory their team has(T): T/(P/2). This is deemed “decode points”. The difference between decode points of both players will tell the chances. Whoever wins will capture the tile their enemy stands on, plus send the enemy to a random tile of their ownership.

*P means players(in total).

Players have abilities(spoiler):
CODERS' ABILITIES
Code1APClaim a tile that is adjacent to you into Coder territory.
Move1APMove up to 3 tiles.
Implement2APIf you own a Module, you can place a special code on an “I” tile.
Antivirus2APRequires 2 phases to set up. Hackers who pass within a 2-tile radius will be unable to use their items and unable to do anything else than move for 1 phase. Wears out after 2 uses. Invisible to hackers.
Incognito Mode2APOnce used, it will be active for 2 phases. If a hacker passes within a 3-tile radius, steal one item from them. Your vision range is nullified while this is in use. 2-phase cooldown after deactivation.
Debug2APAny tile in a radius of 1 will be deprived of property or special effects. Cannot affect Encryption tiles nor Virus tiles.
If()2APSet a certain condition and an effect. If approved, current tile becomes an if tile, and will have the effect set and activated upon condition completion, and this tile will be deleted.
Else()2APOn an “If()” tile, you can set this tile to have an effect if the condition is not met. However, the effect must be inferior to that of the “If()” effect.
Create2APSacrifice an item; you can create a module, or add an effect to an adjacent tile (except binary, encryption or virus) at the cost of 1 extra AP.
Null()1APTarget a tile in a 4-tile radius. This tile will lose all effects. Cannot affect encryption or virus tiles.
GPS Location3APIn an ethernet modus: virus, ethernet, binary tiles, and a random enemy’s position are revealed for two phases. 2-phase cooldown.
Server Cooldown3APCan only be used if adjacent to hacker server. Any hacker vision range outside their territory is nullified. Any allies near(3x3-tile radius) or in an unowned tile can move 1 extra tile. If an item is sacrificed, all tiles hackers are standing on become coder tiles, and have a 1x1 sight radius. 3-phase cooldown.
Implant2APDrop an item you own. If a hacker grabs and uses this item, he/she will be reset completely after two turns unless he/she reaches a bluescreen, firewall, or their server.


HACKERS' ABILITIES
Hack1APClaim a tile that is adjacent to you into Hacker territory.
Move1APMove up to 3 tiles.
Fake2APNeeds two phases to be performed. If you own a module, the phases required to perform this action is reduced to one. You can place a trap in an “I” tile.
Implement1APIf you own a module, you can place a special code on an “I” tile.
Hijack2APOnce used, it will be active for two phases. If you pass a player while this is active, steal one random item from them. However, your vision is nullified until the end of this ability. 3-phase cooldown.
Bluescreen3APRequires 2 phases to perform. Coders who pass nearby(3x3-tile radius) will be unable to use their items and unable to do anything else than move for 1 phase. Wears out after 3 uses. Coders cannot see this tile.
Create2APSacrifice an item with rare rarity or higher; you can create a module.
Virus2APPlant a virus. You need 3 phases to complete this action.
Format3APA target enemy player in a 2-tile radius will be moved somewhere on their territory, and few to none of their items will be put in an Encryption modus, hidden somewhere in the map.
Viral3APInstall a fake ethernet modus.
If another player uses it, reveal his/her location, what they see, and their items. Steal one random item.
Tracking Cookie3APIn an ethernet modus, target one player: you can learn his/her location and items, plus what they see. This will be revealed on your map. Can only be used once every 2 phases.
Server Cannon3APWhen adjacent to hacker’s server, 3 random enemy tiles will turn into hacker view tiles. If you sacrifice an item, install a trap. 3-phase cooldown.
Implant2APDrop an item you own. If a coder grabs and uses this item, he/she will be reset completely after two turns unless he/she reaches an antivirus, firewall, or their server.
Corrupt1APAs a fact, you can see any If() and Else() tiles if adjacent. You may remove target If() or Else() tile if adjacent.

The map will be a 24x24 grid, unless 20 or more players join, in which case will turn into a 30x30 grid; or dynamically grow depending on the player amount.

Tile rules and types of tile:
The font colour of a cell will tell who owns that tile.

Blue fontCoder tile: Tile belonging to the Coders.
Purple fontHacker tile: Tile belonging to the hackers.
Grey fontUnowned tile: These tiles’ information will be unknown to both teams. However, nobody owns it, so you might want to recode/damage it.
Black fontUnknown tile: What lurks in this tile is unknown to your team.

The contents of a cell tell you what can be found there.

C
Coder Server
The hackers’ main objective. This tile is a 2x2 square. The location of this tile is revealed to both teams, however, it can be moved under certain conditions:
Two or more coders are near(2-tile radius)
At least one of them has a MOVE code
No hackers are near(4-tile radius)
If all these conditions are met, the server IP address can be changed, or rather, moved.
H
Hacker Server
The coders’ main objective. This tile is a 2x2 square. The location of this tile is revealed to both teams, however, it can be moved under certain conditions:
Two or more hackers are near(2-tile radius)
At least one of them has a MOVE code
No coders are near(4-tile radius)
If all these conditions are met, the server IP address can be changed, or rather, moved.
I
Implement tile
Coders can implement a module they might find laying around. Hackers can use these tiles to lay traps, however.
V
Virus tile
Any coder or hacker who finds this tile will lose everything they have, and will be unable to do anything for one phase. These tiles are hidden. If you cross through this tile, you will stop there. Randomized every phase.
W
Firewall tile
Firewall tiles will block the path of players of a team, depending on who controls it. However, who is owner of this tile will NOT be shown, even if in your vision range. Certain items can move this tile.
E
Encryption tile
Encryption tiles are useful to give items to your teammates. A password must be entered, which you will create, but can be revealed to the opponents via an Encryption Keypass. If this happens, any items in the Encryption Server will be accessible to the opposing team. Requires two phases to capture.
B
Binary tile
These special tiles contain a certain module item, which can be implemented for special effects you cannot implement/fake. In some cases, these modules will give you access to an ability that the other team has! They are hidden, and will be randomized every phase. However, they are encrypted and you must get a Binary Code Decryption module from an internet modus before being able to collect Binary Modules.
N
Ethernet modus
Each team has a special ability which they can use with these moduses. You can get Binary Code Decryption from here. Hidden unless player is adjacent.

Use all these tiles wisely.

Some abilities mean creation of tiles. These are deemed Team-specific tiles, and will only be seen by one team unless specified.
Coders:
    A: Antivirus
    M: Module active
    F: If() tile
    O: Else() tile
    G: Coder view tile

Hackers:
    S: Bluescreen
    T: Trap active
    F: Fake ethernet modus
    G: Hacker view tile
    M: Module active

Items are artifacts you may find in your path. However, they’ll vanish after one use, unless stated otherwise.
*Rarity levels, from lowest to highest, are: Common, Rare, Epic, Legendary, Mythical.

NOTE: The list of items in-game is fairly large, and won't be posted. however, it can be seen in the rules document (https://docs.google.com/document/d/1gOx3xJOISjE426PYsB5U5oaUNgdCF3A7klQUNaHkHtY/edit?usp=sharing).


Sometimes, items are crippled. You’ll have to repair them via the Repair code of the modules, or the repair item. To get items, you just need to pass over them-- not be on the same tile as them.

Continue reading further, then sign up.
Code Crash Rules Document (https://docs.google.com/document/d/1gOx3xJOISjE426PYsB5U5oaUNgdCF3A7klQUNaHkHtY/edit?usp=sharing)

Since 1011686 has asked for If()/Else() tiles, I'll add some examples.
If CleanOnion passes by X, (randomized number) and possesses a Mythical Item,
Then CleanOnion is sent to tile D5.

If the Phase number is 13,
Then 13 items are crippled,
Otherwise, 1 item is crippled.

If there are more Hackers than Coders,
Then a random Hacker gets -1 action,
Otherwise, a random Hacker and a random Coder get -1 action.

There is a 12 minimum participant requirement.

Current signups:
Player NameIGNTeam
1CleanOnionCOCoder
2LinkcatLCHacker
3KuroaitouKUCoder
4SeraLACoder
5CoderC2Coder
6godisnowonlineGNOHacker
71011686686Hacker
8UTAlanUTACoder
9AvesAVHacker
10RyliTRSHacker
11HemanHMCoder
12dawn to duskDTDHacker
...

Signups have...
ceased.

I completely forgot to ask something of you people.

It is completely optional, but meh.

You can tell me via any way what 2-3 characters will represent you in-game, or rather, in the board.
As an example, I would say: FAB or F7.

If you don't, however, I'll set one for you.

By the way: I have a system in the host spreadsheet that will really cause me some trouble if your in-game name is a number equal or less than 31. Please avoid this. As an alternative, you can add a 0 before any other characters, which will differentiate from the system's numbers.

Jump to Phase 1 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1248312/#msg1248312)
Jump to Phase 2 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1248535/#msg1248535)
Jump to Phase 3 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1248755/#msg1248755)
Jump to Phase 4 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1248930/#msg1248930)
Jump to Phase 5 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1249233/#msg1249233)
Jump to Phase 6 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1249412/#msg1249412)
Jump to Phase 7 (http://elementscommunity.org/forum/forum-games/code-crash-by-fabian771-63148/msg1249779/#msg1249779)
Title: Re: Code Crash - by fabian771
Post by: CleanOnion on September 24, 2016, 11:49:08 pm
in.png (http://i.imgur.com/NfOKBF3.png)
Title: Re: Code Crash - by fabian771
Post by: Linkcat on September 24, 2016, 11:54:48 pm
In.

Lc
Title: Re: Code Crash - by fabian771
Post by: Kuroaitou on September 25, 2016, 12:06:56 am
Participating.  :D

Let my 'code' be: 'KU'
Title: Re: Code Crash - by fabian771
Post by: Sera on September 25, 2016, 12:15:37 am
In
Name LA
Title: Re: Code Crash - by fabian771
Post by: ddevans96 on September 25, 2016, 12:17:06 am
Black font

Black doesn't look too bad on forums fyi

In, use DDE (would rather use DD96 but only three characters, sad)
Title: Re: Code Crash - by fabian771
Post by: godisnowonline on September 25, 2016, 12:31:45 am
in why not :D
Title: Re: Code Crash - by fabian771
Post by: 1011686 on September 25, 2016, 12:32:49 am
in.

So how do we win, exactly?

Whats the point of encryption tiles?

How do if() & else() tiles work?

Do we only get orthogonal movement or can we move diagonally too?

What does "reset completely" mean?

Title: Re: Code Crash - by fabian771
Post by: UTAlan on September 25, 2016, 12:41:41 am
I was hoping I would actually get to code, but this still looks cool. In.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on September 25, 2016, 12:42:02 am
So how do we win, exactly?

C
Coder Server
The hackers’ main objective.
H
Hacker Server
The coders’ main objective.

Capture these tiles completely, you win.

Whats the point of encryption tiles?

Item exchange, protection from certain enemy abilities/viruses.

How do if() & else() tiles work?

the player who sets the if()/else() tile will set the condition and effect(s), via a PM. They will receive an answer ASAP, preferably before the corresponding phase end, with the approval or disapproval of the tile. Will add some examples.

When the if() tile's condition is true, the effect is activated, and the tile disappears.

Do we only get orthogonal movement or can we move diagonally too?

Only orthogonal movement.

What does "reset completely" mean?

Player is set to their starting position, no items, no binary modules. Basically, set back to when they started.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on September 25, 2016, 12:44:02 am
I was hoping I would actually get to code, but this still looks cool.

You can do stuff with code if you wish, don't worry about it. I can read most code languages.

As an example, the if()/else() effects can have this, and I will have no problems.
Title: Re: Code Crash - by fabian771
Post by: Aves on September 25, 2016, 12:51:16 am
Looks interesting. In!
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on September 25, 2016, 03:01:10 am
I completely forgot to ask something of you people.

It is completely optional, but meh.

You can tell me via any way what 2-3 characters will represent you in-game, or rather, in the board.
As an example, I would say: FAB or F7.

If you don't, however, I'll set one for you.

By the way: I have a system in the host spreadsheet that will really cause me some trouble if your in-game name is a number equal or less than 31. Please avoid this. As an alternative, you can add a 0 before any other characters, which will differentiate from the system's numbers.
Title: Re: Code Crash - by fabian771
Post by: Ryli on September 25, 2016, 03:20:20 pm
In. ign is TRS
Title: Re: Code Crash - by fabian771
Post by: Kuroaitou on September 25, 2016, 08:38:12 pm
Updated my sign up with my IGN.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on September 26, 2016, 01:31:58 am
I must admit I'm surprised. Only 24 hours and there are 10 players in, while last time Code Crash was submitted it was solely 4 players in 10 days.

That aside, we only need 2 more players to reach the minimum participant requirement! Anybody else who wants to play?
 :silly: :sillyspin: :silly: :sillyspin: :silly: :sillyspin: :silly: :sillyspin: :silly:
Title: Re: Code Crash - by fabian771
Post by: Aves on September 26, 2016, 02:37:43 am
It looked interesting the last time too! I don't think people wanted to sign up for too many forum games at once, though.
Title: Re: Code Crash - by fabian771
Post by: 1011686 on September 26, 2016, 08:47:48 am
IGN = 686
Title: Re: Code Crash - by fabian771
Post by: Heman on October 03, 2016, 11:28:09 pm
Quote
In order to sign up, you must post in the corresponding thread. It’s that easy.
I guess the part of sign up its really easy, what about the rest ?
IN, really wanted to join one of these forum games
Name: HM
Title: Re: Code Crash - by fabian771
Post by: dawn to dusk on October 07, 2016, 10:49:44 pm
I'll sign
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 07, 2016, 11:04:39 pm
And with this we have 12 players! Yaaay!

The player requirement has been met, therefore the game can start when signups end.

Quote from: fabian771
Signups have...
ceased.


Title: Re: Code Crash - by fabian771
Post by: ddevans96 on October 08, 2016, 11:03:01 am
Totally forgot about this, sorry, someone just reminded me, not playing
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 08, 2016, 11:10:13 pm
Code crash is at 50 minutes from starting. Whoever has questions, drop them now. I will answer them on the Phase 1 post.

That aside, the replacement player's spot is still up for grabs. Anyone?
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 09, 2016, 12:22:53 am
Code Crash has started!

Phase 1
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)
The pad urls are pretty easy to guess so I'll leave links to them here.

There are 31 common items in the board.
Each team starts with 26 territory.

Special Events have a minimal chance of happening until Phase 5, so you may want to start capturing territory now.

There are 2 *conveniently* placed Encryption tiles, each one near a team. 10 Viruses lurk around, however.
Title: Re: Code Crash - by fabian771
Post by: CleanOnion on October 09, 2016, 12:49:41 am
From the titanpad:

Quote
Swearing will not be tolerated.
Sharing spreadsheet links or images will result in a game collapse, meaning that the game will instantly end.
Camping will not be tolerated.
Walls are prohibited; there must be at least one gap for enemies to go through to the Server.
Inactivity for 2 consecutive phases without prior warning will result in a modkill.

I don't think we were told about any of these rules?

The rule about the swearing seems unnecessary, anything acceptable on the forum should also be acceptable in the game although admittedly this is entirely up to the host because it's so subjective

Second rule seems like it could very easily be abused by a team that feels like it's losing.

What's camping in this context? What's considered camping and what's not?

The rule about walls, and the afk thing, definitely seem like something we should have been warned about

Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 09, 2016, 01:12:18 am
I apologize. Never noticed these rules weren't in the document.

AFKing is ok so long as I'm warned about it. I can remove the modkill for it, but it's just to keep players active, even if it's just to ping in and out.

Since what CO says is true, the swearing rule has been removed and the Sharing rule has been reworded.

Camping is like not moving or staying in *very* reduced area.

Walls being prohibited is because the game would be too hard if these were allowed. I did foresee this.
If you're thinking a path is leaving a piece of the map without being your own territory, and connected to your server, no, the other team can step in your territory--doesn't count.

I apologize again.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 09, 2016, 02:21:12 am
A note since CO might have gotten confused on Coder pad(included in last post):

Territory does not count as blocking, as both teams can step on it.

Walls are, for example, moving Firewall tiles in such a way Hackers wouldn't be able to cross them and go to the server.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 09, 2016, 02:59:21 am
I've been asked this several times so I'll do this.

I'll add a poll.
In Code Crash, does "adjacent" include diagonals or not?

I see some of you a bit disappointed of it. Not all of you, just some.

Btw, forgot to mention something: You claim the tile you stand on at the start of a phase. Thanks Aves for reminding me of this detail(silly me forgot to put it on doc/OP)
Title: Re: Code Crash - by fabian771
Post by: 1011686 on October 09, 2016, 06:35:11 am
Do actions that take multiple phases mean that once you do it, it'll activate in a few turns, or do you need to stay around and use that action on multiple phases in a row?

How do you get a Binary Code Decryption?

You reveal a tiles contents by moving onto it right?
Title: Re: Code Crash - by fabian771
Post by: 1011686 on October 09, 2016, 06:52:02 am
Can we send in actions for afk teamates?
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 09, 2016, 12:19:42 pm
1 Do actions that take multiple phases mean that once you do it, it'll activate in a few turns, or do you need to stay around and use that action on multiple phases in a row?

2 How do you get a Binary Code Decryption?

3 You reveal a tiles contents by moving onto it right?

4 Can we send in actions for afk teamates?

1 It'll activate in a few turns.

2 You need a module and an Ethernet modus. Use the module there and you're done.

3 Unless specified, it only has to enter your vision range or be in your territory.

4 Yes, yes you can.
Title: Re: Code Crash - by fabian771
Post by: 1011686 on October 10, 2016, 04:41:07 am
What does a tile with an item on it look like?
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 10, 2016, 11:57:48 am
What does a tile with an item on it look like?

You can't see where items are. You just have to hope to step on one(pass by it's tile).
Note: There are 31 Common items in the map.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 11, 2016, 12:08:37 am
Does "adjacent" include diagonals or not?
5 (50%) Yes
4 (40%) No
(-1 vote, I voted here because I wanted to fool around)
1 (10%) I don't mind


5 (55.5%) Yes
3 (33.3%) No
1 (11.1%) I don't mind

Adjacent now also includes diagonals. Enjoy.
You still are restricted to orthogonal movement, though.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 11, 2016, 03:11:15 am
Phase 1 has ended! Phase 2 will be up shortly...

There will be a *pretty big* delay in updating due to my computer being occupied. Please be patient.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 11, 2016, 04:25:22 am
Phase 2
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Note: Check your Event Record to see who got what items.
The usage of an item has a 1AP cost.

I apologize for the delay.
An extra hour has been added to the timer to avoid another delay like this.
And please, please send me your moves sooner. I had to put some pressure on Kuro to send me both the TCEP's and Clean's moves earlier.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 13, 2016, 03:54:19 am
Phase 2 has ended. Please be patient until Phase 3 is up.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 13, 2016, 05:00:28 am
There has been an error during the Hacker's Spreadsheet update.

Patience, people.

I'll have to resource and give the hackers an image of their board in their TitanPad as a result.
I cannot update it now.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 13, 2016, 05:06:44 am
Phase 3
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Dawn to Dusk and Heman are decoding. Current chances are not equal. Some team has advantage.
Sera has encountered a Virus!

Rare and Epic rarity items have appeared on the board. Legendary items will start appearing on Phase 4, and Mythical items will start appearing on Phase 6.
Some Ethernet Moduses and Implement Tiles have appeared... Nobody has a module, however.
9 Viruses remain on the map.
Title: Re: Code Crash - by fabian771
Post by: 1011686 on October 14, 2016, 05:39:19 am
what are the action priorities?
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 14, 2016, 08:21:25 pm
what are the action priorities?

Action 1, action 2, action 3, action...

Server, Move, and Ethernet actions have highest priority, followed by Hack/Code, then Team-Specific tile actions, then everything else.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 15, 2016, 03:51:12 am
Phase 4
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Dawn to Dusk has won the Decoding against Heman.
There are now Legendary items on the board. Enjoy. No binary modules were rolled, though.
There are 10 Viruses, a Firewall, 2 Implement Tiles and 2 Ethernet Moduses in the board.

Heman's new position is hilarious due to the fact it was randomized and what's near him.

Weeee. :sillyspin:

Btw, Coders, DON'T LEAVE KURO ALONE. Poor guy sent in all the Coders' actions D:
Title: Re: Code Crash - by fabian771
Post by: DoubleCapitals on October 16, 2016, 02:36:26 am
nice game btw. Sorry I didn't join this time when you put it up.

It's not you, it's me.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 16, 2016, 03:56:32 am
I didn't join this time when you put it up.

Hm.

There IS a spot that has a replacement player due to game balancing.
However, I have to check this with the Coders.

And if players are okay with it... Players, especially Coders, awaiting your response.

EEDIT: Erased poll.
Title: Re: Code Crash - by fabian771
Post by: Ryli on October 16, 2016, 02:18:33 pm
I don't see this as being an issue.
Title: Re: Code Crash - by fabian771
Post by: CleanOnion on October 17, 2016, 01:10:38 am
Quote
Other(Please specify)
I don't think he asked to
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 17, 2016, 03:05:57 am
Timer extended by 24 hours because it seems it is not enough time for the Coders to send their actions complete.
Title: Re: Code Crash - by fabian771
Post by: DoubleCapitals on October 17, 2016, 11:52:16 am
Quote
Other(Please specify)
I don't think he asked to

oh yes erm. I forgot to tell you I also can't be arsed to join anything at the moment (hence saying it's not you, it's me. I don't feel like playing lately, it's not that your game sucks).

Don't put me up pls
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 18, 2016, 02:14:09 am
Phase 4 time reduced by 2 hours, thus ending it. I'm not going to raise the counter again, even if my action list is incomplete.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 18, 2016, 04:20:11 am
Phase 5
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Ooh, Server Refresh has occured!

Tough luck, hackers...
Heman and Linkcat are decoding.
Kuroaitou and godisnowonline are decoding.

How can you people not get items?! They're practically EVERYWHERE!

The server refresh did not alter any territory/Special tiles. It did consume some items, however.
From now on, there is a 40% chance of a Special Event of happening, and a 10% chance of TWO special events from happening.

If you don't send in any actions, I'll set the following for you: Code/Hack(RANDOM)*3.

There are 57 items in the board.

Good luck with what the Hackers found this time, Coders... heh heh...
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 20, 2016, 02:53:04 am
Timer extended by 24 hours because, yet again, it is not enough time for Coders to send their actions complete.

Note this is the last extension I'm granting because of this. You haven't sent your actions complete on ANY phase. I have to force somebody to do it(Kuro) or extend a phase. I'm not warning about it anymore, though; you have to make sure they're there.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 20, 2016, 03:14:16 am
Quote from: Blab Chat
[2016-10-19 22:03:08] ‹fabian771› Let's roll the decoding dice.
[2016-10-19 22:03:26] ‹fabian771› ‹@godisnowonline› Roll a 1d10 and decide your fate
[2016-10-19 22:03:35] ‹fabian771› Somebody else roll another one
[2016-10-19 22:03:48] ‹godisnowonline› (1d10) 4 = 4
[2016-10-19 22:03:55] ‹godisnowonline› /rip me
[2016-10-19 22:03:58] ‹Vineroz› can I roll?
[2016-10-19 22:04:05] ‹fabian771› Sure‹@Vineroz›
[2016-10-19 22:04:06] ‹godisnowonline› sure
[2016-10-19 22:04:17] ‹Vineroz› (1d10) 10 = 10
[2016-10-19 22:04:21] deuce22 left.
[2016-10-19 22:04:21] ‹fabian771› So.
[2016-10-19 22:04:23] ‹Vineroz› yay?
[2016-10-19 22:04:48] ‹godisnowonline› /rip me
[2016-10-19 22:04:55] ‹godisnowonline› I lose >.>
[2016-10-19 22:05:06] ‹fabian771› Godisnowonline has won against Kuro. However, Linkcat has lost against Heman.
[2016-10-19 22:05:14] ‹godisnowonline› wait wat
[2016-10-19 22:05:24] ‹godisnowonline› how in the hell did i win? <.<
[2016-10-19 22:06:15] ‹fabian771› As a fact, the Hackers have had more territory than the coders for all phases, and the biggest number always includes the lowest. In this case, 1-6 = hacker win, 7-10 = Coder win
[2016-10-19 22:06:33] Skotadi_Phobos joined.
[2016-10-19 22:06:42] ‹godisnowonline› oh
[2016-10-19 22:06:44] ‹fabian771› lowest dice numbers*
[2016-10-19 22:06:50] ‹godisnowonline› nice :D
[2016-10-19 22:08:08] ‹fabian771› :D
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 21, 2016, 05:02:19 am
Phase 6
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

As mentioned...
godisnowonline has won against Kuro. However, Linkcat has lost against Heman.

Mythical items have appeared. There are 3 on the board.

Firewalls are emerging all over the board. Enjoy.
(This is not an SpEvent, it's just some oddity with the tile spawning)

Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 22, 2016, 06:49:00 pm
Extended timer due to me not updating sheets when I'm supposed to.

EDIT: Spreadsheets updated. Sorry for the delay, completely forgot about it yesterday. D:
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 24, 2016, 04:33:34 am
Update postponed because of real life stuff. Please be patient.

(I might forget about updating at some point, so ping me w/this if you see me around)
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 25, 2016, 02:40:51 am
Phase 7
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Sorry, hackers...
The hackers' 2-player raid was stopped by a single Antivirus: Ryli and godisnowonline have been affected.

In the meanwhile, you people finally found items. Also about 5 Binary Codes appeared on the map. Again, item spawning oddity.(Binary Modules are treated as items)

The game's starting to get more interesting, let's see what you people are able to achieve with all this.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 27, 2016, 05:43:25 am
Phase 8
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

 :(

You people disappointed me by not sending your actions. Hackers only sent 3 players' actions, while a single coder sent theirs.

No changes at all in viewable tiles.

Let's continue the game, shall we? Please do not repeat this event.

Title: Re: Code Crash - by fabian771
Post by: Ryli on October 28, 2016, 03:44:40 pm
It would help if Titanpad and/or Forum didn't go down every time I had 10 minutes to play, I've submitted every other round, but these issues are making it a nightmare. Titanpd is down as I type this.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 29, 2016, 02:48:39 am
Since I won't be home and thus can't update Code Crash, I'll give a 12 hour extension. To those who haven't sent moves, this is your chance.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 29, 2016, 05:48:00 pm
Phase 9
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Kuroaitou and Ryli are decoding.

Special Event!
A package full of Viruses arrived. Enjoy.

Weeeeeeeeeeee.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 31, 2016, 02:47:59 am
I've been having some trouble with my computer(crashed upon opening Titanpad) so I can't update. Couldn't even open spreadsheets.

Game remains in Phase 9 until further notice.

NOTE: Ryli has won the decoding against Kuroaitou.

EDIT: Fuck it, it's fixed. I don't have access to Titanpad however. Round extension.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on October 31, 2016, 02:55:43 am
Round extended by 24 hours. Sorry people, I have no access to Titanpad. Also, this is convenient for the Coders who haven't sent any actions.(I could see titanpad for a short period, if you're asking.)
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on November 03, 2016, 10:18:37 pm
Phase 10
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Server Refresh!
godisnowonline found a Virus.
Me doesn't know what to do.
This happened:
UH
HC
Both hackers are decoding against the same coder. What should I do?
Poll will be added with my ideas. You can try yours if you want, I'll be sure to add them as soon as I see them.

Special Event!
Vire-sibility:
UTAlan and Ryli are now blind(temporarily). Enjoy.

Apologies for the delay.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on November 04, 2016, 12:25:21 am
Poll added. If you have an idea, post it and it'll be added.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on November 06, 2016, 04:32:08 pm
Phase 11
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)


The X team gets double decoding.
    0%
One X player decodes, the other one gets their turn.
    75%
Both X players lose their turn, but only one decodes.
    25%

As such, Aves has decoded against CleanOnion... and lost.
godisnowonline is decoding against Heman.
Sorry... CleanOnion is decoding against Linkcat.

Special Event!
Pawn S: No items were generated this Phase.

Weeee.
Title: Re: Code Crash - by fabian771
Post by: Kuroaitou on November 06, 2016, 05:27:44 pm
Hey fabian,

I want to do this publicly, because I have a slight feeling that this issue pertains to both teams. You may want to check and/or add a few clarifications to some of the rules in both your google document and your spreadsheets.

https://docs.google.com/document/d/1gOx3xJOISjE426PYsB5U5oaUNgdCF3A7klQUNaHkHtY/edit
For example: in this document, nowhere does it state that movement is orthogonal.
In addition, some of the AP required to use some of the coder's moves differ to the amount of AP listed in the coder's spreadsheet (1 AP instead of 2 AP, etc.).

If we can meet up, I'll try to ask you more of these details.  :)
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on November 06, 2016, 11:53:36 pm
*snip*

These issues pertain to the fact that there was some balancing I did pre-game. I did not update several aspects of the Rules Document, as you mention.
Or in the case of certain events where I added a poll, I never modified the document in order to state these changes. However these changes were announced at the start of the upcoming phase or before the end of the current one.

Apologies for this.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on November 12, 2016, 02:11:35 am
Congratulations, UTAlan!
UTAlan has gained the position of Host, leaving the coders with yet another replacement player TCEP.
Enjoy.
Title: Re: Code Crash - by fabian771
Post by: UTAlan on November 13, 2016, 06:21:58 pm
I will be updating the spreadsheet later this afternoon, so if you PM'd your last move to fabian, please make sure it's in the pad or PM'd to me very soon to ensure you get credit for it :)
Title: Re: Code Crash - by fabian771
Post by: UTAlan on November 14, 2016, 02:49:31 pm
Phase 12
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)


CeanOnion won the decoding match against Linkcat.
Heman won the decoding match against godisnowonline.

Sera and dawn to dusk are now decoding!


Please let me know if you see anything inconsistent or incorrect. I did my best to update everything correctly, but I can't guarantee no mistakes as I'm beginning to learn how to run this thing :) Good luck to both teams!
Title: Re: Code Crash - by fabian771
Post by: UTAlan on November 18, 2016, 05:03:52 pm
Phase 13
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Special Event

Random File - A random item is given to player who grabs this item. It is represented on the map as a question mark. It is possible for this item to be removed by a Server Refresh.

Decoding
Results
dawn to dusk has defeated Sera

Current
Nobody is currently decoding.
Title: Re: Code Crash - by fabian771
Post by: UTAlan on November 22, 2016, 03:37:58 pm
Phase 14
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Special Event

None

Decoding
Results
None

Current
None

Notes
2/4 CODER SERVERS HAVE BEEN HACKED.
Title: Re: Code Crash - by fabian771
Post by: UTAlan on November 30, 2016, 04:42:53 pm
Phase 15
has ended.

Coders' Titanpad (http://codecrashgame.titanpad.com/Coders) - Hackers' Titanpad (http://codecrashgame.titanpad.com/Hackers)

Special Event

None

Decoding
Results
None

Current
None

Notes
Apologies for the delay in updating! Holidays got me all screwed up. Next update should be on time.

Also, I'm removing the rule about not submitting something turning into Code/Hack RAND x3. If you don't submit something, you don't do anything that round. Trying to incentivize you guys into submitting some actions! Hackers are about to win b/c Coders haven't submitted anything in a few rounds :S

3/4 CODER SERVERS HAVE BEEN HACKED.
Title: Re: Code Crash - by fabian771
Post by: UTAlan on December 04, 2016, 02:05:50 am
HACKERS WIN!

Congrats to 1011686, Aves, dawn to dusk, godisnowonline, Linkcat, and Ryli!


I apologize for not being more punctual in updating. That aside, please provide any feedback about how the game went, how it could be improved in the future, and any other thoughts you might have. Thanks!
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on December 05, 2016, 01:11:27 am
Congratulations, Hacker Team!

Very much thanks, UTAlan, for helping out with the remains of the game when I left.

The Coder Team was not active(almost) at all, and since that in itself was pretty bad, I actually set the Code/Hack RAND rule for that, just so players would have a default action instead of being ignored completely and not giving something to the team, even if it was insignificant on tha late game.

I would like to see your suggestions if this game is re-implemented in the future. I would appreciate that.
Title: Re: Code Crash - by fabian771
Post by: 1011686 on December 09, 2016, 08:20:25 am
I noticed a strategy the hackers could use, which would be to spam bluescreens around their base. Since bluescreens dont wear out on their own, it would be pretty much impossible to attack our base. It wouldnt work for the coders, as their equivalent lasts only 2 phases.
Also, it seemed too easy to just run up and attack the opponents base, without fiddling around with modules and items. That stuff didn't seem like a good expenditure of time.
Title: Re: Code Crash - by fabian771
Post by: Naii_the_Baf on January 01, 2017, 10:58:51 pm
As this thread didn't have posts for some time and Code Crash ended a month ago, I believe it is ready to go to the Forum Games Archive. Locking topic.
blarg: CleanOnion,Linkcat,Kuroaitou,Sera,godisnowonline,1011686,UTAlan,Aves,Ryli,Heman,dawn to dusk