
by fabian771
Code Crash is a forum game in which Coders and Hackers compete to disconnect each other's servers. Code Crash is played on a 24x24* grid which presents helpful artifacts to be gained and special tiles that will help you achieve victory. However, you must be wary! Hidden Viruses lurk just out of sight that might impede or kill your progress and give your enemies an advantage.
Players will be divided into two teams:
The
CODERS, altruistic keyboard-smashing warriors dedicated to protecting and fixing code;
and the
HACKERS, basement-dwelling nihilists with no greater desire but to destroy and corrupt.
Each team will have their separate spreadsheet, and a provided titanpad.
Your location on the grid determines what tiles are visible to you. You have a vision range of 4 tiles and this can be improved via certain artifacts. Tiles belonging to your team will always be visible to you, along with the locations of your teammates. However, you will only be able to see enemies if they are within your vision range - even if they are in your territory.
When moving on enemy territory, watch out - enemies have +1 vision range in their territory, but cannot see you as long as you avoid their vision range.
To move, you must
PM the host, post in the thread your movement’s coordinates, or set them up in the titanpad. Reminder that only the last notification will be taken on count, in the following priority: PM, thread post, titanpad.
You have 3AP, a.k.a. Action Points, to perform actions in a round, which will be refilled at the start of each phase.
Every 5 phases, a Server Refresh will occur. This may cause tiles to revert to "unowned" status. It can affect all types of tiles, even remove player-set effects. On the bright side, viruses may be removed.
When moving across the map, if two players collide, they will not be able to submit actions the following phase. Rather, they must
DECODE each other!
Decoding is the “battle” term here. Certain items will help, but each player must at least use bare decoding.
A 10-sided dice will be rolled and, depending on what the decoding players use, is their chances. Their chances also improve by how much territory their team has(T): T/(P/2). This is deemed “decode points”. The difference between decode points of both players will tell the chances. Whoever wins will capture the tile their enemy stands on, plus send the enemy to a random tile of their ownership.
*P means players(in total).
Players have abilities(spoiler):
Spoiler for Hidden:
CODERS' ABILITIESCode | 1AP | Claim a tile that is adjacent to you into Coder territory. |
Move | 1AP | Move up to 3 tiles. |
Implement | 2AP | If you own a Module, you can place a special code on an “I” tile. |
Antivirus | 2AP | Requires 2 phases to set up. Hackers who pass within a 2-tile radius will be unable to use their items and unable to do anything else than move for 1 phase. Wears out after 2 uses. Invisible to hackers. |
Incognito Mode | 2AP | Once used, it will be active for 2 phases. If a hacker passes within a 3-tile radius, steal one item from them. Your vision range is nullified while this is in use. 2-phase cooldown after deactivation. |
Debug | 2AP | Any tile in a radius of 1 will be deprived of property or special effects. Cannot affect Encryption tiles nor Virus tiles. |
If() | 2AP | Set a certain condition and an effect. If approved, current tile becomes an if tile, and will have the effect set and activated upon condition completion, and this tile will be deleted. |
Else() | 2AP | On an “If()” tile, you can set this tile to have an effect if the condition is not met. However, the effect must be inferior to that of the “If()” effect. |
Create | 2AP | Sacrifice an item; you can create a module, or add an effect to an adjacent tile (except binary, encryption or virus) at the cost of 1 extra AP. |
Null() | 1AP | Target a tile in a 4-tile radius. This tile will lose all effects. Cannot affect encryption or virus tiles. |
GPS Location | 3AP | In an ethernet modus: virus, ethernet, binary tiles, and a random enemy’s position are revealed for two phases. 2-phase cooldown. |
Server Cooldown | 3AP | Can only be used if adjacent to hacker server. Any hacker vision range outside their territory is nullified. Any allies near(3x3-tile radius) or in an unowned tile can move 1 extra tile. If an item is sacrificed, all tiles hackers are standing on become coder tiles, and have a 1x1 sight radius. 3-phase cooldown. |
Implant | 2AP | Drop an item you own. If a hacker grabs and uses this item, he/she will be reset completely after two turns unless he/she reaches a bluescreen, firewall, or their server. |
HACKERS' ABILITIESHack | 1AP | Claim a tile that is adjacent to you into Hacker territory. |
Move | 1AP | Move up to 3 tiles. |
Fake | 2AP | Needs two phases to be performed. If you own a module, the phases required to perform this action is reduced to one. You can place a trap in an “I” tile. |
Implement | 1AP | If you own a module, you can place a special code on an “I” tile. |
Hijack | 2AP | Once used, it will be active for two phases. If you pass a player while this is active, steal one random item from them. However, your vision is nullified until the end of this ability. 3-phase cooldown. |
Bluescreen | 3AP | Requires 2 phases to perform. Coders who pass nearby(3x3-tile radius) will be unable to use their items and unable to do anything else than move for 1 phase. Wears out after 3 uses. Coders cannot see this tile. |
Create | 2AP | Sacrifice an item with rare rarity or higher; you can create a module. |
Virus | 2AP | Plant a virus. You need 3 phases to complete this action. |
Format | 3AP | A target enemy player in a 2-tile radius will be moved somewhere on their territory, and few to none of their items will be put in an Encryption modus, hidden somewhere in the map. |
Viral | 3AP | Install a fake ethernet modus. If another player uses it, reveal his/her location, what they see, and their items. Steal one random item. |
Tracking Cookie | 3AP | In an ethernet modus, target one player: you can learn his/her location and items, plus what they see. This will be revealed on your map. Can only be used once every 2 phases. |
Server Cannon | 3AP | When adjacent to hacker’s server, 3 random enemy tiles will turn into hacker view tiles. If you sacrifice an item, install a trap. 3-phase cooldown. |
Implant | 2AP | Drop an item you own. If a coder grabs and uses this item, he/she will be reset completely after two turns unless he/she reaches an antivirus, firewall, or their server. |
Corrupt | 1AP | As a fact, you can see any If() and Else() tiles if adjacent. You may remove target If() or Else() tile if adjacent. |
The map will be a 24x24 grid, unless 20 or more players join, in which case will turn into a 30x30 grid; or dynamically grow depending on the player amount.
Tile rules and types of tile:
Spoiler for Hidden:
The font colour of a cell will tell who owns that tile.
Blue font | Coder tile: Tile belonging to the Coders. |
Purple font | Hacker tile: Tile belonging to the hackers. |
Grey font | Unowned tile: These tiles’ information will be unknown to both teams. However, nobody owns it, so you might want to recode/damage it. |
Black font | Unknown tile: What lurks in this tile is unknown to your team. |
The contents of a cell tell you what can be found there.
C Coder Server | The hackers’ main objective. This tile is a 2x2 square. The location of this tile is revealed to both teams, however, it can be moved under certain conditions: Two or more coders are near(2-tile radius) At least one of them has a MOVE code No hackers are near(4-tile radius) If all these conditions are met, the server IP address can be changed, or rather, moved. |
H Hacker Server | The coders’ main objective. This tile is a 2x2 square. The location of this tile is revealed to both teams, however, it can be moved under certain conditions: Two or more hackers are near(2-tile radius) At least one of them has a MOVE code No coders are near(4-tile radius) If all these conditions are met, the server IP address can be changed, or rather, moved. |
I Implement tile | Coders can implement a module they might find laying around. Hackers can use these tiles to lay traps, however. |
V Virus tile | Any coder or hacker who finds this tile will lose everything they have, and will be unable to do anything for one phase. These tiles are hidden. If you cross through this tile, you will stop there. Randomized every phase. |
W Firewall tile | Firewall tiles will block the path of players of a team, depending on who controls it. However, who is owner of this tile will NOT be shown, even if in your vision range. Certain items can move this tile. |
E Encryption tile | Encryption tiles are useful to give items to your teammates. A password must be entered, which you will create, but can be revealed to the opponents via an Encryption Keypass. If this happens, any items in the Encryption Server will be accessible to the opposing team. Requires two phases to capture. |
B Binary tile | These special tiles contain a certain module item, which can be implemented for special effects you cannot implement/fake. In some cases, these modules will give you access to an ability that the other team has! They are hidden, and will be randomized every phase. However, they are encrypted and you must get a Binary Code Decryption module from an internet modus before being able to collect Binary Modules. |
N Ethernet modus | Each team has a special ability which they can use with these moduses. You can get Binary Code Decryption from here. Hidden unless player is adjacent. |
Use all these tiles wisely.
Some abilities mean creation of tiles. These are deemed Team-specific tiles, and will only be seen by one team unless specified.
Coders:
A: Antivirus
M: Module active
F: If() tile
O: Else() tile
G: Coder view tile
Hackers:
S: Bluescreen
T: Trap active
F: Fake ethernet modus
G: Hacker view tile
M: Module active
Items are artifacts you may find in your path. However, they’ll vanish after one use, unless stated otherwise.
*Rarity levels, from lowest to highest, are: Common, Rare, Epic, Legendary, Mythical.
NOTE: The list of items in-game is fairly large, and won't be posted. however, it can be seen in the rules document.Sometimes, items are crippled. You’ll have to repair them via the Repair code of the modules, or the repair item. To get items, you just need to pass over them-- not be on the same tile as them.
Continue reading further, then sign up.
Code Crash Rules DocumentSince 1011686 has asked for If()/Else() tiles, I'll add some examples.
There is a 12 minimum participant requirement.Current signups:
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