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Offline Bloodshadow

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg140373#msg140373
« Reply #48 on: August 17, 2010, 02:53:33 am »
Thank you, Helios.

3 spots left. If no more players join by the end of tomorrow, we will start the game. Mid-game signups are allowed.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Terroking

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141042#msg141042
« Reply #49 on: August 18, 2010, 02:11:24 am »
Here's my character:

Forum Name: Terroking

Color:

Character Name: Masklin

Element: Gravity

Gender: Male

Race: Gravity Spirit

Age: 97

Appearance:

Eye/hair/skin color: None

Facial features: None

Height, weight, body build: Masklin stands at approximately 5.6, and weighs exactly as much as he wants to. (Generally, this is about 600 lbs, as that's as high of a weight he can maintain constantly) He's not broad, or extremely muscular, but when he needs to he can draw on a fair amount of strength.

Scars, tattoos, and other markings: None

Clothing: None

Anything that doesn't fall into the above categories: Masklin appears as a silhouette, due to the constant Blcsk Hole he keeps around him, which prevents any light or sound from emitting but, more importantly, shields him against most surprise attacks. The field is generally only about a 6-foot sphere (Seeing as he's close to 6 feet tall, not that big) and is diminished enough to see though except in his exact location.

Personality: Hard to describe, really. Using that temperament site, he's nothing specific but an almost perfect mix of all 4. In any case, he'd probably be a Pure Neutral if you wanted to use D&D terms, as he will do whatever he wants, whenever he wants, to get things done. However, he has a very strict moral code (No killing without reason, or letting others do the same) and the one thing he resents with his full and total capacity, is being controlled (Simply saying something like "You should be using a sword" will make him no only not use a sword, but continue in that path and never use a sword for a long, long time, perhaps even his entire life). And while he may forgive, he'll never, ever, forget.

Abilities:

Black Hole: As mentioned above, Masklin can create Black Holes at any nearby location he wishes, draining the targeted area of elemental energy (It becomes exponentially more difficult to drain quanta the more there is). If there is enough quanta, Masklin can divert the energies to healing himself.

Gravity Force: Masklin can alter the force of Gravity between two objects, to essentially push or pull things in his chosen direction. This also works with magical attacks, but they can only be redirected to something else with elemental properties.

Devour: If he get close enough, Masklin can attempt to absorb a smaller foe into his permanent Black Hole, enlarging his own size if successful.

Momentum: Masklin can take force from another object and move it into another, increasing the aquiree's speed and foce until they collide with another object.

Implosion: By pulling objects towards a point and then forcing them outwards, Masklin can create a vacuum of unoccupied space ina small point, which pulls everything toward it again. The end result of this is to cause an explosion (Caused by the near-impossible amounts of friction) according to the size of the objects.

Skyfall: With enough energy, Masklin can center the gravity of a massive (We're talking plant-sized here) object on a single area, multiplying it my a thousandfold and smashing everything in the vicinity into the ground. To gain enough power to achieve this, though, he must either have absorbed a huge amount of energy without expending it, or Devoured large creatures multiple times.

Negative Zone: If Masklin cancels out all his other active spells, including his otherwise-permanent Black Hole, he can create a huge zone where all Gravity is canceled, air friction is multiplied a hundredfold, and all energy used is immediately snuffed out. When Masklin uses this spell, he vanishes, being unable to continue a stable presence as well as his Zone.


Background and World Description:

The world of Gravity is not a complex one, as it exists as a flat plain with no natural landmarks aside from one enormous volcano, simply polished steel stretching on for hundreds of thousands of miles. However, it's inhabitants are extremely technologically advanced, and have created rockets, space satellites, mechanical armor, and mechanized travel locomotives.

There are humans there, although they must wear heavy enchanted armor at all times in order to avoid being crushed by the planet's natural Gravity (Hospitals have anti-Gravity equipment, but everything is kept on the ground because of numerous Gravity Spirits who work to keep everything inside the building at manageable pressure levels). These people are Graviton, their self-given species name.

Some people don special flame-resistant armor and head into Cori Incendia, the "Planet"'s only natural landmark, where they train and meditate by the flames said to be left by an ancient meteor, and learn how to tame and control it. There people are Firemasters.

Of course, the world would be nothing without it's machines, and so when the urban sprawl began to overtake formerly rural areas and speedy travel was becoming ever more needed and difficult, mountable machines were created for people to ride on top of, and these could achieve incredible speeds when traveling in a straight line. These were the Chargers.

And, because eventually even Chargers because too slow and unmanuverable to work across the boundless terrain, the old war mechs that had been rusting in basements (War was a long-forgotten subject to most Gravitons, and a mystery to the rest) were hauled out into larger basements and worked on tirelessly (Until they had to go to sleep, of course) by inventors until a stable rocket-propelled machine capable of carrying passengers was designed. These were the Mechilexes.

And finally, we have the Spirits of Gravity, that mysterious race which had been in existence long, long before the Graviton had. They could bend Gravity to their will, and even strip other creatures of th extreme power, corruption was sure to follow, and some Spirits went insane with their power, turning into grotesque monsters that attacked the energies of others until there was only a lifeless husk, which they could then consume to increase their own energies. They Devoured anything on sight, becoming so primal as to lose all other functions. These were the Edossus.

Of course, there were the Dragons. Unlike most other similar species of different worlds, these had not been hunted anywhere close to extinction due to their near-invulnerability, which was caused by their steel skin and incredible strength. Colossal Dragons were often seen flying across the plains and cities, and sometimes a much larger Massive Dragon would been seen, the sun glinting off it's golden body. But sometimes, on a few rare occasions, something else was seen in the sky. There had been sighting that reported some as large as cities, some that claimed to see sightings of specimens a hundred times that. They were gigantic, they were unstoppable, and they were very rare. These were Chimeras, and they are the reason Masklin is not on his planet today.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline Korugar

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  • Korugar is taking their first peeks out of the Antlion's burrow.Korugar is taking their first peeks out of the Antlion's burrow.
  • A sporadic participant who loves Gravity.
Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141050#msg141050
« Reply #50 on: August 18, 2010, 02:27:39 am »
Bloodshadow, I would love to join this, but I will be gone for two full weeks, starting this coming Saturday. If there is any possibility of my joining despite this, please let me know.

Offline Bloodshadow

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141063#msg141063
« Reply #51 on: August 18, 2010, 02:59:38 am »
Sorry, Terro, but the default color is not acceptable. The entire point of the colors are so that we can tell between InC and OOC posts. But since you're playing a Gravity character, then why not use an orange-ish color, such as #FF8000? Or just orange? Gl1tch is Life, and he's already green.

@Korugar: I'll reserve you a spot. Mid-game signups are perfectly fine.

Now we have 2 more spots left. We'll start as soon as Terro and Helios have their profiles ready.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Terroking

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141302#msg141302
« Reply #52 on: August 18, 2010, 02:07:51 pm »
Sorry, Terro, but the default color is not acceptable. The entire point of the colors are so that we can tell between InC and OOC posts. But since you're playing a Gravity character, then why not use an orange-ish color, such as #FF8000? Or just orange? Gl1tch is Life, and he's already green.

@Korugar: I'll reserve you a spot. Mid-game signups are perfectly fine.

Now we have 2 more spots left. We'll start as soon as Terro and Helios have their profiles ready.
Yes, I noticed that Gli1tch was already green, but his is a different shade so I was sort of clutching at stings there. An orange-ish color was be my third choice, and it'll be that when I finish editing my profile.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Helios

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141313#msg141313
« Reply #53 on: August 18, 2010, 02:41:54 pm »
My profile has been completed.

finkel

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141515#msg141515
« Reply #54 on: August 18, 2010, 08:43:36 pm »
Forum Name: finkel

Color: #FF8080

Character Name: Sil'fur Oxymort, but almost always referred to as "Silver" or "Silvermort"

Element:  :darkness/ :death, but :darkness comes first.

Gender: Male

Race: Drow

Age: 68 (stopped aging at 25, so appears that age, but is now an adolescent)

Appearance: Black skin, silver hair, right eye is a deep crimson red, the left a brilliant ivy green, both are large and piercing and can see well in total darkness. 4' 2" (short for a Drow). Slim, lithe, and graceful. Exceptionally strong, far beyond what one would expect for his size. Long, slender, sensitive fingers. Large pointed ears, very acute sense of hearing. Sleek and sharp nose, fairly bad sense of smell (on par with humans). Moves as though a ghost without disturbing the air or making any noise with a graceful quickness. He repels attention and seems to absorb all the light that lands on him, making it difficult for most people to make out his features, especially because he has an innate aura that makes it uncomfortable to gaze upon him for most people/creatures. Blends into the shadows and seems to melt away when he steps away from a light. Wears magical boots that leave no trace, absorb the force of even a tremendous fall, and weigh nothing, indeed allowing him to psuedo-levitate and barely touch the ground while wearing them. A fine hooded cloak that is only the slightest bit tastefully loose. It keeps him warm in the cold and breathes to keep him cold in the heat, but most of all changes in appearance to help him blend in with his surroundings and passes through the air without disturbing it, allowing him to pass directly past somebody without them noticing in the slightest. Finally, he wears a fine mesh armor armor on his chest that covers down to his waist, up to his neck, and a couple inches down each arm from the shoulder.

Personality: Painfully charismic (most human females swoon with the feeling of attraction and would follow him to the ends of the earth after hearing him utter but a sentence). He can alter his demeanor and voice to blend in or make a particular impression, but at his most relaxed he is very relaxed and smooth. He's rubbed the wrong way by people discussing some insignificant trifle at length, and prefers to dwell on the larger and all-encompassing ideas and philosophies such as discussing the experience of witnessing the northern lights. He is extremely sensitive to bright light, and is temporarily blinded by it (he often wears simple slim black sunglasses to prevent this when he wanders into lighter areas, as well as to disguise his eyes and prevent somebody he's at odds with from recognizing him), but can adjust for short periods. He becomes sour and irritable after being in a lit area for a prolonged time, and procures an aching headache and general uneasiness. He's a thief through and through, and cannot resist stealing things. He lifts wallets and such trifles habitually and is never caught. He usually just pulls out the cash or valuable part(s) (such as a diamond from a ring) and throws the rest out of sight into a bush, fountain, or garbage can. He loves sweet and succulent fruits and foods/beverages with an intense flavor and spice, but doesn't care for spicy-hot food. He  generally abstains from altering his mental state, but greatly enjoys a vintage wine or fine cigar, and can be bribed with such items. He's a sucker for younger Drows, especially ones with as dark a complexion as his (he's attracted to females with bright red or rose-colored lips, and especially those that dye their hair red; being clad in slim, alluring clothing, especially leather, doesn't hurt either), but occasionally spots a human girl that catches his interest, but only very occasionally, and he always prefers a decent-looking Drow to any human. Of course, female Drows are superior to male Drows, but female Drows often find him appealing for his almost childish face and romantic charm. He adamantly refuses to believe in the existence of any god, and has gotten into a fair bit of trouble because of this (gods don't like being told they don't exist). He loves covert adventure, especially if it involves a prize; i.e.: stealing things. He enjoys stealing things from humans because they're comically bad at preventing him from doing so.

Abilities: He carries a variety of slim, extremely sharp (with the help of magic, atoms are no restriction) multi-purpose knives strapped around his waist. Most of these knives are tipped in some sort of poison, ranging from ones that cause total paralysis almost instantly to those that cause a magical curse to infect the victim's body and rapidly possess, corrupt, and disintegrate it. He has a superb resistance to all forms of magic, but is also trained in its art, so he is able to channel it into his weapons and use it as such. He uses direct magic only as a last resort, as it causes his defense against magic to drop significantly, and in the case of more intense/stronger spells, nearly completely disappear. He hides a small crossbow loaded with a dozen poison-tipped darts in his left sleeve which he can draw and fire in a fraction of a second. The poison causes unconsciousness in nearly any creature within a matter of seconds, and slowly sets and causes prolonged unconsciousness for several hours (ranges dramatically depending on the target - humans get knocked out for ~16 hours, other Drows for around 4) without an antidote.
Now onto the "official" abilities:
-Vanish: Silver can instantly disappear from view at will in all but the best-lit adornments. Without his cloak this requires a mild amount of manually-applied magic which slightly lowers his defenses, but with it he can channel its power to provide a fortified defense tailored to his foe while he vanishes from view. As this happens all the light in the room bends towards him and an area a couple of inches all around him becomes completely black as he absorbs increasingly more light. This ends after a fraction of a second, and the light then reverts to normal and passes through him as though he wasn't there.

-Stealth: This is an innate skill, even without his boots (though in this case he is vulnerable to the terrain - he can step on a nail without puncturing his skin, but it is unpleasant and requires concentration). He is completely undetectable in the shadows.

-Levitate: Without his boots this requires a fair amount of magical exertion which progressively lowers his defenses and endurance. With them, he can channel their power to levitate off the ground. Height is no barrier, but he can maintain "flight" for longer closer to the ground, and even longer if he can contact a surface that leads to the ground, such as a brick wall. He could stay aloft touching his fingertips to a wall in such a manner for about an hour before his reserves were exhausted, and about 45 minutes without his boots. However, after any sort of lengthy levitation (greater than a minute or two) causes him to feel exhausted and weary, and makes it difficult for him to focus. His attention increasingly focuses on staying aloft while levitating, so ending it shatters his mental state and causes disorganization and general confusion which is proportionally greater the longer he levitates and the higher he is (takes more concentration). He cannot fly, however, which means that he can sustain only a meager forward motion while levitating, but cannot use it to much advantage (he could levitate up and then forward a few feet onto a roof, but not across a lake). He can, however, use this ability to augment his physical abilities, allowing him to, for example, push off a wall and stay at a constant height for a great distance whilst maintaining his original velocity which slows down over time.

-Communication: He can communicate with other Drows through a silent, imperceptible language consisting of hand gestures, body language and posture, and other slight expressions (such as shifting his weight). He picks up languages easily, within days of hearing them, and can learn to speak them fluently within weeks.

-Nightfall: He can cause pure darkness (absolute lack of light) with the barest exertion, though rarely does so since it attracts attention and causes fear and panic. His powers are stronger in the darkness, so he will often use this ability when facing a difficult opponent to both blind them and strengthen himself. This ability is very versatile, since it can be used to, for example, snuff out all the sources of light in a house, allowing only the moonlight to enter and cause an eerie horror-movie environment where he can stalk his prey.

-False Flame: He can summon harmless flames. He can surround a target in flames to make it visible if it is using invisibility, use it to help confuse an adversary (summon the flames in his general shape and use them to distract the opponent and allow Silver to attack him from behind), or to illuminate an area (useless to him, since he can see best in pure darkness, but can help an ally). Since the flames are mere illusions, the require little effort on his part, but greater exhibitions, such as making a house appear to roar with fire, causes significant concentration and focus.

-Ball (of) Lightning! lol, jk: He can summon spheres of light to distract, illuminate (for others, like allies), or blind (he is immune to the light, but can increase its intensity to the point of literally blinding others). This ability drains him and lowers his magical defenses as long as he is using it.

-Agility: Innate ability. He is extremely deft and swift as well as graceful. He can lift a wallet while maintaining the illusion of pressure and prevent the previous owner from ever feeling a thing. He can alternatively effortlessly evade the path of a blade being wielded by the swiftest of opponents, and frustrate them to no end as their sword seems to pass through him time and time again.

-Corrupt/Enslave: This ability takes a good deal of time (12-24 hours of on-and-off use to turn somebody enough for them to feel allied with him), but increases in effect over time as well. It allows him to fill somebody's soul with darkness and turn their love and hope to hate and fear, and use this to turn them into his puppets and slaves. He can start with a young innocent boy and end with a warrior that can see only blood that will fight to the death at the drop of a hat or point of a finger.

-Charm: Drows are unaffected, and Elves not much more, but nearly all other races find Silver simply irresistible and cannot help but do what he asks. Unlike in Star Wars, strong/weak minds have nothing to do with it, and the power of his charisma depends on much different factors. It works best on females that are attracted to males, less on lesbians, worst on straight males, and better on gay males. The less sensitive to person/creature is, the less effect this has, however, for example, he can use body language and appearance to charm a deaf person. After learning only a few key words, he can use his charm to make somebody believe that he speaks their language fluently, while in fact he first heard it 15 minutes ago. Intelligence does play a significant role, for nearly all Earthern Animals would respond vehemently to him (he can ride any horse, ride a dolphin and never have it dive, sit inside a crocodile's mouth, etc.), but this sort of charming requires him to extend his charm more in order for it to work on creatures that are not focusing on him. He could wordlessly use this innate ability in conjunction with another ability such as Ball Light to cause a guard to wander off in a dreamy trance towards a light that moves with him.

I wore myself out writing too much on the last parts, so I'll finish the Background and World Description later today or tomorrow, as soon as I've regained my will to do so.

Offline Terroking

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  • The best practice is experience.
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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141567#msg141567
« Reply #55 on: August 18, 2010, 10:01:19 pm »
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline Bloodshadow

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  • Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.
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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141570#msg141570
« Reply #56 on: August 18, 2010, 10:04:07 pm »
I'll play! I'll post mai profile shortly.
*CURRENTLY FILLING IT IN*
(yeah, I call red)
May I suggest a slightly milder shade of red? Like #FF8080? And your place has been reserved.

One spot left, but I don't think we should wait any longer. We'll start as soon as I've read over Helios's and Terro's profiles.


Helios's profile is accepted.

@Terro: Your profile is mostly fine, but you need to change some of the names. Remember, your world can't have things from the world of Elements. "Charger" and "Chimera" are generic enough, but you'll need to rename Otyugh and Armagio. And your color will just be orange?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

finkel

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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141606#msg141606
« Reply #57 on: August 18, 2010, 11:03:57 pm »
Sure, I'll use #FF8080. I didn't color my profile because the "center" tag was screwing with it, and I think it's much easier to read uncolored.

Offline Terroking

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  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141607#msg141607
« Reply #58 on: August 18, 2010, 11:06:07 pm »
@Terro: Your profile is mostly fine, but you need to change some of the names. Remember, your world can't have things from the world of Elements. "Charger" and "Chimera" are generic enough, but you'll need to rename Otyugh and Armagio. And your color will just be orange?
Yes, it'll be orange.

I guess for some reason my mind didn't include Elements as "already existing fictional world."

Will edit accordingly.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline Bloodshadow

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  • 吞天纳地,魔渡众生。天下万物,唯我至尊。
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Re: Clash of Worlds by Bloodshadow https://elementscommunity.org/forum/index.php?topic=11305.msg141621#msg141621
« Reply #59 on: August 18, 2010, 11:33:47 pm »
@finkel: Your profile is fine, except for one thing: I don't see how a strong mind cannot defend against your Charm. The bottom line is that a stronger mind is more resistant to any and all forms of mental powers. That ability would be a bit overpowered if stronger mental defenses cannot prevent it.

@Terro: Your profile is good now. I'll put it on the first page.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: