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Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087078#msg1087078
« on: July 15, 2013, 10:46:20 am »
Create a card that can completely make an element or the whole Elements unbalanced without the card being necessarily overpowered itself.
You can also make a card that can break the game in combination with the cards posted earlier in the thread, or un-break a card.

Remember, the card shouldn't be overpowered in itself.

I'll start with something stupid.



+4/+4 every turn with SoP? Yes please.
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Offline majofa

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087092#msg1087092
« Reply #1 on: July 15, 2013, 12:36:22 pm »
+4/+4 every turn with SoP? Yes please.
You mean +10/+10 for flooded, water creatures every turn ;)

Offline BeefSupreme

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087225#msg1087225
« Reply #2 on: July 16, 2013, 01:21:42 am »

Wham, bam, turkey and ham.
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Offline UnderneathTheLens

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087234#msg1087234
« Reply #3 on: July 16, 2013, 02:21:30 am »
Create a card that can completely make an element or the whole Elements unbalanced without the card being necessarily overpowered itself.

Remember, the card shouldn't be overpowered in itself.

I feel like rules are just ignored. :P

Offline BeefSupreme

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087241#msg1087241
« Reply #4 on: July 16, 2013, 04:27:54 am »
Create a card that can completely make an element or the whole Elements unbalanced without the card being necessarily overpowered itself.

Remember, the card shouldn't be overpowered in itself.

I feel like rules are just ignored. :P
I feel like you don't have any better ideas :P

Also, hate to be a Grammar Nazi, RR, but "every attack raise is doubled as an health raise."
« Last Edit: July 16, 2013, 04:29:54 am by BeefSupreme »
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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087243#msg1087243
« Reply #5 on: July 16, 2013, 04:35:47 am »
Life Permanent
4 :life
Whenever you gain 1 life, your opponent takes 1 damage.

Seems mostly harmless on its own... but it would turn miracle into a near-instant win, would double the damage of all vampires, would turn heals, feral bonds, stoneskins, shard of sacrifice, shard of gratitude, and many others into ridiculous game-breaking damage machines.

Offline Pella

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087246#msg1087246
« Reply #6 on: July 16, 2013, 05:02:19 am »
Create a card that can completely make an element or the whole Elements unbalanced without the card being necessarily overpowered itself.

Remember, the card shouldn't be overpowered in itself.

I feel like rules are just ignored. :P
I don't see it that way.  The two cards that I posted and the one between them all have high costs to offset their inherent strength.  The real breakage comes after.
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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087255#msg1087255
« Reply #7 on: July 16, 2013, 07:38:25 am »
Life Permanent
4 :life
Whenever you gain 1 life, your opponent takes 1 damage.

Seems mostly harmless on its own... but it would turn miracle into a near-instant win, would double the damage of all vampires, would turn heals, feral bonds, stoneskins, shard of sacrifice, shard of gratitude, and many others into ridiculous game-breaking damage machines.
Miracle is one instance of healing, so no breaking there :/
Same with vamps and most others. You could amend it to dealing one damage per life gained, though.
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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087262#msg1087262
« Reply #8 on: July 16, 2013, 08:20:47 am »
Life Permanent
4 :life
Whenever you gain 1 life, your opponent takes 1 damage.

Seems mostly harmless on its own... but it would turn miracle into a near-instant win, would double the damage of all vampires, would turn heals, feral bonds, stoneskins, shard of sacrifice, shard of gratitude, and many others into ridiculous game-breaking damage machines.
Miracle is one instance of healing, so no breaking there :/
Same with vamps and most others. You could amend it to dealing one damage per life gained, though.
I'm pretty sure that's what he meant, but the wording is just slightly off.

Also, for Miracle to be a near instant win, you'd have to be at, like 1 health before using Miracle.
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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087267#msg1087267
« Reply #9 on: July 16, 2013, 08:54:44 am »
Spoiler for quote chain:
Life Permanent
4 :life
Whenever you gain 1 life, your opponent takes 1 damage.

Seems mostly harmless on its own... but it would turn miracle into a near-instant win, would double the damage of all vampires, would turn heals, feral bonds, stoneskins, shard of sacrifice, shard of gratitude, and many others into ridiculous game-breaking damage machines.
Miracle is one instance of healing, so no breaking there :/
Same with vamps and most others. You could amend it to dealing one damage per life gained, though.
I'm pretty sure that's what he meant, but the wording is just slightly off.

Also, for Miracle to be a near instant win, you'd have to be at, like 1 health before using Miracle.
No, you wouldn't.  If you have 40HP and your opponent has 60HP, Miracle heals 59HP to you and does 59HP damage to your opponent.  Do you have, oh, ANY creature on the field?  You just won.
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Offline RavingRabbidTopic starter

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087268#msg1087268
« Reply #10 on: July 16, 2013, 08:58:09 am »
[...]
Miracle always gives +Health and then damages 1.

Also, the brokage should not come alone with the card, but with some specific combination. (Say Gargoyle+Osmosis)

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Offline Pella

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Re: Break an Element https://elementscommunity.org/forum/index.php?topic=50396.msg1087273#msg1087273
« Reply #11 on: July 16, 2013, 09:31:43 am »
the brokage should not come alone with the card
Apologies.  I misunderstood.  I read this:


Create a card that can completely make an element or the whole Elements unbalanced
...and understood that to mean that as long as the card's cost and effect were balanced, the one card could do the breaking by itself.



Also, I note that:

You can also make a card that can break the game in combination with the cards posted earlier in the thread

(emphasis added)
... now reads:


the brokage should not come alone with the card, but with some specific combination.

(emphasis added)
...probably as clarification.  Again, my apologies for misunderstanding.
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anything
blarg: