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twixy10

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg344880#msg344880
« Reply #12 on: June 02, 2011, 12:00:00 pm »
This is a very good idea! I hope this will be put in elements soon!

Scaredgirl

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg382533#msg382533
« Reply #13 on: August 20, 2011, 08:37:43 am »
Time to resurrect this one.

I think that the biggest issue with the current setup is that it's too complex. I have some questions and comments regarding that.

Why are there two sections, Challenges section and the Special Rules section? Why not just use one? It's more simple that way, and we can always later introduce a second section if needed.

Quote
Status is marked with either (R) (Receiving Challenges) (C) (Challenge Available) or (O) (Occupied)
This requires manual edits every time your status changes. This leads to things like the player becoming busy but not editing the topic to show (O) because he or she is busy.

Having Win/Loss ratio in your topic title also requires manual edits by the player. A much better system is to use the League system and have auto-updating standings that show the score.




Here's how I would do this based on the original idea.

1. We have one section, Duels. No sub-sections.
2. Duels section has two sticky topics: Rules and Standings
3. Each player starts one topic which is basically their own personal 1vs1 tournament with their custom rules that look something like this:
RULES (default)
Elements[/color][/b]
:aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
Deck Size[/color][/b]
30-60
Upgrades[/color][/b]
Any number of Non-Upgraded
Any number of Upgraded
Deck Types[/color][/b]
Any
Cards Banned[/color][/b]
None
Number of Duels[/color][/b]
3
Special Rules[/color][/b]
None
RULES (custom)
Elements[/color][/b]
:aether :air :darkness :death
Deck Size[/color][/b]
30
Upgrades[/color][/b]
1-30 Non-Upgraded
1-6 Upgraded
Deck Types[/color][/b]
Mono-Deck
Duo-Deck
Cards Banned[/color][/b]
Nova
Immolation
Number of Duels[/color][/b]
5
Special Rules[/color][/b]
At the beginning of each duel, the person who wins the coin toss must skip the turn without doing anything
4. You can challenge others by posting on their topic
5. Results get added to a Google Docs database which is used to build the standings


Something like that.

Now that I think about it.. this is almost identical to Leagues. I think an important question to ask is: how can we differentiate Duels from League?

Anyways there was my quick feedback. Lets hear more from others.

Offline EvaRiaTopic starter

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg382535#msg382535
« Reply #14 on: August 20, 2011, 08:44:36 am »
I've rearranged my thoughts on how it can be done in one section.

I'm against having an official standings board though-

The wins and losses are only to be recorded for fun. If they don't care for it, then that's okay too.

I'll do a complete overview of that changes I thought of tomorrow, for now, I need to concentrate on the tourney.

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg382543#msg382543
« Reply #15 on: August 20, 2011, 09:16:59 am »
I'm against having an official standings board though-

The wins and losses are only to be recorded for fun. If they don't care for it, then that's okay too.
I don't agree with the idea that not having standings is somehow fun. For many players it's actually the opposite because for them it's the competitive aspect in trying to be the best what is the core of the fun in gaming. If the win/loss ratio is optional and there is no real "winner", then what's the point? Just image if War didn't have a winner and we just played for "fun". All other PvP related events on the forum have a winner so why should Duels be any different?

I like events that are clearly structured. The more "anything goes" this is, the less reason I see to implement it as an official forum event. Lets take that win/loss ratio as an example. I would understand if we had standings or I would maybe understand we didn't keep score at all, but having score keeping optional just doesn't make any sense to me.

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg382699#msg382699
« Reply #16 on: August 20, 2011, 06:13:06 pm »
I don't agree with the idea that not having standings is somehow fun. For many players it's actually the opposite because for them it's the competitive aspect in trying to be the best what is the core of the fun in gaming. If the win/loss ratio is optional and there is no real "winner", then what's the point? Just image if War didn't have a winner and we just played for "fun". All other PvP related events on the forum have a winner so why should Duels be any different?
I don't think you understand what I'm trying to get at with the Duel Section. First of all, I'm not saying standings are not fun, and I'm not saying that the competition you get in War and in the PyP Events isn't fun. It's great. I like it a lot too. Fighting to be the best, going for the win...

But this isn't an Event. The whole point here is to be unofficial, player run, and casual. If players are looking for high level competition, they enter War or League.
That's what the events are there for. I can't imagine War without a winner, but that's not the point. I can easily imagine Duels without an "Official" winner because that's how I want to design it to run.

Win/Loss Ratio is optional because I don't want to force people to have to keep track of it in this section. It's great to keep track of, it gives others ideas on who's the best, but the point is not the outcome, it's the duels themselves. Duels is different because rather than the main event, it's more just the place.

To make an analogy with soccer: League is all the matches you play during the season. You want to be the best, so you try to get as many wins as possible. War is a Soccer Tournament. You face off with other teams to aim for first place. The level of competition is intense, and you have to abide by all the official rules or face penalties.

But then, Duels is like the Soccer field. You have the ball, you know the game, but you go to the field to play. And you play with friends, you don't really care about what the boundaries are, you just know you wanna score on the other net. You play to win, but it's more casual. Eventually you start losing track of the score, and then some guy is being annoying and picks up the ball, and then you call last goal wins and it's all fun anyways.

Quote
I like events that are clearly structured. The more "anything goes" this is, the less reason I see to implement it as an official forum event. Lets take that win/loss ratio as an example. I would understand if we had standings or I would maybe understand we didn't keep score at all, but having score keeping optional just doesn't make any sense to me.
As I said, this isn't an event. There's a reason this is in the Forum Suggestions and Feedback rather than in Post Your PvP Event Ideas Here!
The point is that is' unofficial, not official.
It's not that it's not possible without the section, but the section gives it a place. You would go to Duels rather than General Discussion to organize duels because that's what the section is made for. It's the same reason you come to the Elements Forum to discuss Elements.

Is there any light in what I'm trying to say?

Scaredgirl

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg382775#msg382775
« Reply #17 on: August 20, 2011, 07:49:49 pm »
If it's that casual then I see no reason to start a new forum section. For organizing duels like these, chat is definitely the best option because it's fast and easy. If you want to use the forums, all you basically need is one topic where people post their challenges. I mean why the elaborate system if it's just casual duels for fun? We have League topics where people post sign ups and battle results. This duel thing would work in a similar way in one topic.

You should start a new topic in the Off-Topic section (where all unofficial events currently go) and try it out. And because it is unofficial, you have full creative freedom to make it as you think is best. If it turns out to be highly successful, we could maybe try to find a subcategory for it somewhere, but I think it could be difficult to get the masses interested because there are no prizes or even winners.

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg382794#msg382794
« Reply #18 on: August 20, 2011, 08:30:00 pm »
Great idea, this would be a good addition to the forums.
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Offline EvaRiaTopic starter

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg383017#msg383017
« Reply #19 on: August 21, 2011, 06:36:39 am »
Okay, fair enough.

I'll build it myself for now in Off-Topic. If it takes off and many people are interested, maybe THEN we can consider moving it into it's own section :).

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg479465#msg479465
« Reply #20 on: April 11, 2012, 10:44:16 pm »
Any chance for revival?

I still would like to do this =X

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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg479482#msg479482
« Reply #21 on: April 11, 2012, 11:42:53 pm »
Any chance for revival?

I still would like to do this =X

Agreed.
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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg479523#msg479523
« Reply #22 on: April 12, 2012, 01:02:50 am »
Definitely interested in how this will work out.
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Re: Duel Section https://elementscommunity.org/forum/index.php?topic=25581.msg479526#msg479526
« Reply #23 on: April 12, 2012, 01:04:16 am »
I had forgotten about this. I think it's worth reviving.
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