Okay, so I think we have a problem with our current system regarding volume. The first inkling of this problem is shown with all the darkness cards.
There's 30.
And that number will only go up. Every four weeks one of the cards in each element in the crucible gets moved up to the forge. However, tons more get added. Eventually we'll have more cards than it is practical to go through and vote on the best one for your every day player. This is already happening with the darkness cards. In the same way, it will be much harder for a clear winner to be chosen because the voting will be diffused over a much greater number of cards despite the higher vote count, since many people won't make use of their extra votes.
The same problem will happen with forge (though over a longer time period) and armory (over an even longer time period). Because when cards get moved up lengthens in each level (which I think is great), then each level will eventually get clogged with cards. Basically, per month, you get lots -> crucible, 12 -> forge, 3 -> armory.
Now we have a few options for this:
SOLUTION ONE: Increasing Requirements for Crucible
---This would only temporarily solve the problem, because to keep the current system, you would still get more cards flowing in to the crucible versus out of the crucible.
---But it's also one of the easiest solutions.
SOLUTION TWO: Curators Choose
---To get in the crucible, a curator must decide it's ready is the basis for this solution.
---Problem is that we only have one card curator currently, so not every card will be kept up to date on.
---Some good card ideas will always be missed.
---Add more card curators?
---Judging criteria would be more personal and subjective, which may not be a good thing.
---But it would solve the problem immediately my greatly reducing the amount of inflow to the crucible.
SOLUTION THREE: Delete Cards from Crucible
---Max of 20 (?) of one element in crucible at a time.
This is my favorite solution, so I'm going to expound on it in paragraph form
.
Basically, deleting cards that don't get a lot of votes on a level from the voting. What happens to these card ideas is up for debate though. We don't want to simply delete the topic, because they WERE good enough to make it into the forge/crucible. At the same time, we want to allow for the possibility of being moved back to the voting if sufficient changes are made.
One option is that when cards go over the max allotted, then the cards with the lowest number of votes get moved back down a level, but then some cards would be constantly moving back and forth, which could bar other cards from having a chance.
So instead we could have an archive of cards that were eliminated from polls for a certain level. These cards would still be commentable; not locked. When changed, a poll could be made whether or not to move it back to the vote (Yes or No). After a certain number of votes yes (maybe along with a certain percentage), it is moved back to the voting circle as a newcomer to the level. Here is my preliminary outline for the new section:
Level 0: Smithy: Same as always.
Level 1: Crucible: CHANGES!
--------Subforum for Crucible: Waiting Room
1--------Subforum for Crucible: Voting
2--------Subforum for Crucible: Archive
3Level 2: Forge: CHANGES!
--------Subforum for Forge: Waiting Room
1 --------Subforum for Forge: Voting
2 --------Subforum for Forge: Archive
3 Level 3: Armory: Same as always.
1 Instead of having *d cards in the voting section that were added after the poll was started, all cards that are GOING to be added to the poll the next time it is reset will be in this subforum so you can comment on them still without them getting lost in the previous level. This makes it easier to decide how many cards must be moved to the archive at the end of a voting session. To guard against waiting room overflow, the max amount of cards available to the waiting room would be a specific number that is less than the number of cards being voted on. It's first come first serve.
2 This would be the same as the current crucible subforum without the *d cards.
3 This is where the cards with the lowest number of votes go after a voting session (the amount of cards is decided by the number of that element in the waiting room). You could still comment on cards, and if you want to make it back to the waiting room, you must make changes to the card and then create a poll on whether or not to add it back on the voting circuit.
This idea may be much more complicated, but it would solve the problem of overloading the levels since the archive would handle all overflow problems. This would also mean more work for the card curators (more moving topics from sub forum to sub forum), so more would need to be appointed.
Edit: Sorry for this whole thing being bolded and italics. All I did was highlight the "SOLUTION X" lines and bold/italicize them, but then everything became like this and I'm having trouble turning it off. Forum bug maybe?