Fifthteenth Matchup: (i killed your rush, dead!)
For this matchup, there is the reigning champion:
Napalm Grenade's Fire Rush
It is a cremation based fire rush that is similar to the V2 Fire Rush. However, this deck incorporates 2 explosion cards for permanent control.
5f2 5f2 6rl 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7f2 809 809 809 809
Then there is the challenger:
$$$man's Rainbow
This deck was put up for testing by $$$man. Its a relatively defensive rainbow deck with a discord and 3 black holes for quanta disruption, as well as 2 "wings" shields with phase recluse and flesh recluse to web enemy creatures.
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 713 74f 74f 74f 77g 77g 7ae 7ae 7ae 7do 7gm 7k1 7n8 7n8 7q5 7q5 80g
Results:
I played 100 games for each side, 200 total. (No farm decks)
Stats!:
Napalm Grenade's Fire Rush:
Win/Loss= 83/17, 83%
Turns to win (TTW) of 6.52
$$$man's Rainbow:
Win/Loss= 78/22, 78%
Turns to win (TTW) of 8.56
Another great performance by Napalm's deck. A win rate above 80% is what really good decks do consistently on T50. A ttw score of 6.52 means the games were nice and speedy. Most of the losses (11 of them) came from battles vs rush decks.
$$$man's Rainbow deck did "ok". While playing, what i thought of the deck went through multiple phases:
1. At first i thought the deck was awesome but slow..
2. Then i thought the deck was terrible. (i lost a whole bunch of games in a row against stall and control decks)
3. and finally, i thought the deck was "strangely good" (but not really T50 friendly)
I did not lose to any rush decks. That's 0 (zeeeeroo!). That alone is a pretty strange statistic when playing T50. This deck is great vs rush decks, but then it is weak vs rainbow control and stall decks! This goes against all common wisdom when battling vs T50 decks. T50 is usually filled with rainbow decks, so any deck that does badly against them should be doomed to fail. But this deck doesn't really fail. A win rate of 78% is not failing, it is actually quite good.
The deck is relatively slow. A slow deck with zero permanent control. WTF! That sound terrible. And sometimes it really is terrible... if the enemy deck gets out a permafrost shield, then GG! you lose. If the enemy gets out an otyugh or starts slapping you with antimatter, then GG! you lose.
But obviously you don't lose to every rainbow and stall deck, or it wouldn't have gotten a 78% win rate. The deck can win against rainbow decks if you can deny them enough quanta with black holes, to pull off a "slow rush".
All-in-all, $$$man's deck wins a good amount... but does this somewhat slowly. Also, this deck will get you into terribly painful battles against rainbow control decks. As long as you quit out of these painful battles early, playing the deck will be pretty fun. (i played them out and usually lost by deck-out)
Scoring:
By the new rules found on page 9 of the thread, the winner is determined by the ratio of: Wins/(TTW)
For Napalm Grenade's Fire Rush: 83/6.52 = 12.73
$$$man's Rainbow: 78/8.56 = 9.11
With Adjustments for Overly Long Games: (3 wins were turned into losses)
For Napalm Grenade's Fire Rush: 82/6.42 = 12.76
$$$man's Rainbow: 76/8.32 = 9.14
Napalm Grenade's Fire Rush has the higher score and is therefore the winner!
Winner is Napalm Grenade's Fire Rush