Here are the stats (chances to get something out of the deck after 1 spin):
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With a (18 pillars / 6 rare1 / 6 rare2) deck
Nothing | 61.8% |
Pillar | 1.6% |
Rare1 | 18.3% |
Rare2 | 18.3% |
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I got to wondering how valuable a relic farm is, so I did some math. For those who don't know, relics are won in place of marks and nymphs, so a top-50 deck could theoretically be composed entirely of cards that would show up as relics in the slots.
The following assumes players sell whatever they spin. Obviously some players value some rares more than the sale price indicates.
An average rare weapon is 145-150 electrum, so given the percentages above, an average spin is worth about 54 electrum.
For a player to win more than that from a relic farm, he'd have to have over an 83% chance of winning a relic per spin. Hopefully after I get an answer to my last post I can solve for how many relics would have to be in a 30-card deck to get an 83% chance of spinning a relic.