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Scaredgirl

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8406#msg8406
« Reply #24 on: December 15, 2009, 10:10:09 pm »

I'm very surprised ScaredGirl hasn't posted here yet, after claiming so loud so many times "only rainbow can be effective against FG".
Congratulations, man. That is a very clever way to beat those cheaters Gods. :)
I've read this but I didn't post because I had nothing to say basically. :)

Not to take anything away from OP (I'm sure he came up with this himself) but this has been done before. I remember talking to the guy who tried this first. I'm pretty sure there is even a thread about it. Although I'm not 100% sure if that version had that a Light Tower..

About that Light Tower.. it seems way too random to have only one. If that tower is on the bottom, you won't be doing as much card drawing as you would hope. Have you tried with 2 Light Towers? You could even go with 3 and maybe take more than 30 cards? Like 36 on something?

Just throwing out ideas.. I haven't tried it myself.

Btw I never said: "only rainbow can be effective against FG". I actually said only rainbow decks can beat ALL the Gods and do it on a consistent basis (winning percentage of over 50%). That seems to be incorrect since this deck does just that, BUT what I said, I'm pretty sure I said before the Sundial fix. Go try this deck in the trainer (with old Sundials) and see what happens to your winning percentage. I'm pretty sure it would drop, maybe even below 50%.

Anyways.. it's nice to see new anti-God decks. I especially like the high winning percentage against Seism.

PuppyChow

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8407#msg8407
« Reply #25 on: December 15, 2009, 10:10:09 pm »

^More light towers = Less fire production, which is entirely needed.

You really only need 1 light tower; by the time I start sundialing I generally have 5-6 light quantum, so you can hasten for 4-5 turns before you need to wait to hasten. At this point you're generally at 11-13 cards (starting 8 + 5 turns of waiting + 4 turns of hastening = 17 draws, starting 8 + 6 turns of waiting + 5 turns of hastening = 19 draws), so you have an over 50% chance of drawing the light tower by that point.

And even if you don't draw the light tower, it isn't the end of the world. In fact, at the end of the game, I have to STOP hastening a lot because I have 2-3 sundials with 2-4 cards left.

In my mind, the extra fire tower(s) are better. Then again, I also have never tried it with 2-3 light towers either, so I'm just going by theory here.

Scaredgirl

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8408#msg8408
« Reply #26 on: December 15, 2009, 10:10:09 pm »

^More light towers = Less fire production, which is entirely needed.

You really only need 1 light tower; by the time I start sundialing I generally have 5-6 light quantum, so you can hasten for 4-5 turns before you need to wait to hasten. At this point you're generally at 11-13 cards (starting 8 + 5 turns of waiting + 4 turns of hastening = 17 draws, starting 8 + 6 turns of waiting + 5 turns of hastening = 19 draws), so you have an over 50% chance of drawing the light tower by that point.

And even if you don't draw the light tower, it isn't the end of the world. In fact, at the end of the game, I have to STOP hastening a lot because I have 2-3 sundials with 2-4 cards left.

In my mind, the extra fire tower(s) are better. Then again, I also have never tried it with 2-3 light towers either, so I'm just going by theory here.
I understand.

But I see it this way: either you need the Light Tower, or you don't.

If you do need the Light Tower, in other words you will win more likely if you play it, you should definitely take more than one. Having only 1 card in the deck is way too luck dependent. If you take 2-3, your chances of drawing one early will be dramatically better.

If you don't need it, as in "if you don't draw the light tower, it isn't the end of the world" like you said, why do you even have it in your deck? Why not just drop it and take an extra Fire Tower?

If you want to have more consistent result with this deck, I really think you need to choose one of those options. If you took more Light Towers, you could take more cards in your deck. I'm pretty sure this kind of deck would work with 36-40 cards as well.

But I haven't tried it so who knows, maybe I'm wrong.

PuppyChow

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8505#msg8505
« Reply #27 on: December 15, 2009, 10:10:12 pm »

It would NOT work with 40+ cards. For it to work, you need to be able to deck out, or at least come close. This is because you NEED all 6 fire lances, unless you get lucky and your fahrenheit does tons of damage. With 40 or more cards, it would be impossible to deck out; assuming you wait 5 turns, there is 27 cards left. Then assuming you get all 6 sundials, and draw two cards per turn, there is still 3 cards left in the deck. And that is optimized. You very likely would be left with 6-10 cards left.

With 6 fire lances in a deck, there is a high probability one will be in those last 6 to 10 cards.

Also, about your theory that light towers either work or don't work, I would argue that too MUCH wouldn't work, and too LITTLE wouldn't work either. The only purpose adding in another light tower would serve is to have a higher chance to get it earlier.

The deck works without a light tower, (I just beat Hermes when I got the tower first turn but then he exploded it. I still managed to get all my cards.) it just works better with one :P.

Last thing:
1 Light tower, 16 Fire towers > 2 Light tower, 15 Fire towers > 0 Light tower, 17 Fire towers. The second light tower only serves the purpose of getting a light tower earlier, but the first lets you hasten each turn. So, in effect, one light tower is better than one fire tower, but two light towers is not better than one light tower and one fire tower.

Oh and sorry for the long post. Again.  ::)

zakal

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8506#msg8506
« Reply #28 on: December 15, 2009, 10:10:12 pm »

I was in agreement with 1 tower automatically sucking.  But, i have to admit...  I dropped the life tower for an explosion and found myself loosing more with this particular deck.  I still agree with the general statement that 1 card, of any type, isn't worth having... except for this deck and light tower.  It really seems to make a significant difference in win percentage in this deck.  I can't explain why in a statistical sense... but that is my opinion after about 100 false god games with and without with this card in the deck.

Scaredgirl

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8507#msg8507
« Reply #29 on: December 15, 2009, 10:10:12 pm »

I was in agreement with 1 tower automatically sucking.  But, i have to admit...  I dropped the life tower for an explosion and found myself loosing more with this particular deck.  I still agree with the general statement that 1 card, of any type, isn't worth having... except for this deck and light tower.  It really seems to make a significant difference in win percentage in this deck.  I can't explain why in a statistical sense... but that is my opinion after about 100 false god games with and without with this card in the deck.
You should have probably taken Fire Tower instead of an Explosion for that experiment to make sense.

Have you tried with 2 Light Towers?

Someone needs to do statistics on how this deck loses, and what is the card, deck, quantum situations in the end. This way we could easily determine whether that Light Tower is needed or not.

zakal

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8508#msg8508
« Reply #30 on: December 15, 2009, 10:10:12 pm »

Originally I had a fire tower instead of the life tower.  After that, I went to the posted recommendation and dropped a fire tower for a life tower.  I admit, I did not try to record my stats on a spreadsheet, on either variation, (so I might be wrong statistically,) but it really seemed to me to improve my win rate with the life tower over the explosion or fire tower, which seemed strange and counter intuitive to me.

Scaredgirl

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8509#msg8509
« Reply #31 on: December 15, 2009, 10:10:12 pm »

Originally I had a fire tower instead of the life tower.  After that, I went to the posted recommendation and dropped a fire tower for a life tower.  I admit, I did not try to record my stats on a spreadsheet, on either variation, (so I might be wrong statistically,) but it really seemed to me to improve my win rate with the life tower over the explosion or fire tower, which seemed strange and counter intuitive to me.
I don't find the fact that Light Tower is effective strange at all. Actually I find it very logical. When you have more Light quantum, you can draw more cards which is a huge advantage.

You said it yourself. Having a Light Tower improved your winning percentage. The only question in my mind is: what is the optimal number of Light Towers?

Now we know almost for certain that it's either 1 or 2. Having 3 is probably too much since the deck is only 30 cards and there are only 6 Sundials. Of course you could take more than 30 cards but that has its disadvantages also.

How important are those Fahrenheits? Could you have only one Fahrenheit and play it just before you play those 6 x Bolts? You know.. one big blow. I'm asking because I assume they get stolen/destroyed a lot if you play them early.

ooli

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg8510#msg8510
« Reply #32 on: December 15, 2009, 10:10:12 pm »

I just went through my 1 hour usual test against false god. It was WITHOUT any upgraded card, so I had to swith to Time mark, and put 2 Light pillar.
In 1 hour I had 4 win and 14 loss. Those 20% sucess could dramaticaly increase just with some pillar upgrade, cause I lost lot of fight from lack of a very few quantum, putting Hermes to 3 HP before dying is frustrating. So I think I will upgrade the Fire  pillar even before the sundial.


How important are those Fahrenheits? Could you have only one Fahrenheit and play it just before you play those 6 x Bolts? You know.. one big blow. I'm asking because I assume they get stolen/destroyed a lot if you play them early.
You're right , you depend a lot on Fahrenheit , and a stolen/destroyed weapon harm you like hell. Usualy Fahrenheit allow to put those god to 100-140 HP before the final Fire bolt blow. When it's early destroyed or  always blocked, like by the Incarnate Bone Wall, you're pretty sure to loose in the end.

I'm still pretty sure having 4-6 upgraded photon +  3-4 normal immolation could let you keep either fire mark (or time mark with non upgraded sundial), plus allowing the use of an usefull enchant artifact on Fahrenheit. But I 'm far from being able too afford those.

Trip

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg9100#msg9100
« Reply #33 on: December 15, 2009, 10:10:14 pm »

how about an animate weapon in there to make use of both the weapons for the last blow?

Demongod

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg9370#msg9370
« Reply #34 on: December 15, 2009, 10:10:15 pm »

I'm using this deck right now.  The issue with it, of course, is that it has next to no chance of EMing a FG at all.  That said, I run a 31 card version with one Fahrenheit (only have 1), with 1 explosion, 1 less burning tower (substituted a second light tower) and a Miracle in there. 

I find this helpful for several reasons:

1) Two light towers means you have a great chance of drawing a light quanta early on to make you break even on sundial quanta.
2) If by chance you reach 12 light quanta before you start chaining sundials and get a second light quanta out, you more or less win the game.
3) Earns more money.
4) Miracle helps a ton vs. scorpio/graviton/miracle with their poison and weapons.

Frankly though it seems that the time to play Fahrenheit on the last turn against Graviton, Rainbow, and Hermes (since they have explosions), and as early as possible otherwise.

Also...this deck actually loses to incarnate.  Ugh.

rockfist

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A completely different god deck!! https://elementscommunity.org/forum/index.php?topic=887.msg9669#msg9669
« Reply #35 on: December 15, 2009, 10:10:16 pm »

Since i've just started playing few weeks ago and dont have that much elektrum, i had to try this set with its non upgraded version. I also dont have 2 fahrenheits and i have to say that when you dont have all your cards upgraded (i have 6 upgraded dials though), this deck sucks.

Its weakness is that it relies too much on perfect draws.. always having sundials ready and the downside is that you often CANT use sundials for pulling cards, because then you run out of cards and loose game before you have enough money to do the 200 damage. 1 fahrenheit sucks too, because its MUCH MUCH easyer to kill opponent when it has dealt some damage. 1 fahrenheit is just not enough.

So i have to say that if you want to start farming gods and dont have cards of this deck all upgraded, then dont try it. Go with rainbow deck.

 

anything
blarg: