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Offline moomooseTopic starter

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Dead of Night | Dead of Night https://elementscommunity.org/forum/index.php?topic=36811.msg462212#msg462212
« on: February 19, 2012, 03:55:12 pm »
NAME:
Dead of Night
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Dead of Night cannot be removed from play while Nightfall is in effect
Undead
NAME:
Dead of Night
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
5 | 1
TEXT:
Dead of Night cannot be removed from play while Nightfall is in effect
Undead
ART:
Hawanja http://freakmutantmonster.blogspot.com/2009/05/spectre.html
IDEA:
moomoose (idea name by Solarius)
NOTES:
a long time ago Solarius thought that "Dead of Night" would be a good idea for a card, but neither of us had a good idea of how to incorporate it, at one point it was thought that a creature could be tied to a permanent in some way, and this morning I figured out something that made sense to me.  the creature can live without nightfall/eclipse, but it cant be removed with it in play.  reverse time will however change it to a random creature (undead passive) and the link to nightfall/eclipse will then be broken.

with respect to gravity pull, when the creature's hp hits 0, gravity pull status will be removed from the creature, any further attempts at placing gravity pull on the 0hp creature will result in gravity pull being removed immediately after application.
SERIES:
moose dont say moo.

Offline furballdn

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Re: Dead of Night | Dead of Night https://elementscommunity.org/forum/index.php?topic=36811.msg462325#msg462325
« Reply #1 on: February 19, 2012, 07:11:46 pm »
Question: Why does :death need this card? They already have mummy and recluses for midrange attackers. What makes this card (mediocre stats, undead, nightfall protection) better?

Offline moomooseTopic starter

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Re: Dead of Night | Dead of Night https://elementscommunity.org/forum/index.php?topic=36811.msg462342#msg462342
« Reply #2 on: February 19, 2012, 07:28:41 pm »
i wouldnt say death 'needs' any creature cards in particular, this would just be a twist on the implementation of nightfall in a death deck essentially giving a limited immortality creature when combined with it, making it a more reliable attacker, albeit slightly less cost efficient relative to the spider.
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Offline Nepycros

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Re: Dead of Night | Dead of Night https://elementscommunity.org/forum/index.php?topic=36811.msg462348#msg462348
« Reply #3 on: February 19, 2012, 07:40:48 pm »
A death card that has a chance to never trigger death effects? Blasphemy!
Perception is the source of misunderstanding.

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Offline moomooseTopic starter

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Re: Dead of Night | Dead of Night https://elementscommunity.org/forum/index.php?topic=36811.msg462352#msg462352
« Reply #4 on: February 19, 2012, 07:47:30 pm »
given its low health, if you *wanted* it to die, could just not use the nightfall.

three potential paths to deal with making this card stand out from spider/mummy, increase its cost/atk, drop its cost/atk with an improved ratio, or change the element/theme/linked card entirely.
moose dont say moo.

 

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