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Offline HyroenTopic starter

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Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg365803#msg365803
« on: July 14, 2011, 07:06:27 am »
NAME:
Wave Distortion
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
TEXT:
All spells behave like Shockwave while Wave Distortion is on the field. Lasts 2 turns.
NAME:
Wave Distortion
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
All spells behave like Shockwave while Wave Distortion is on the field. Lasts 2 turns.
ART:
ilco (edited by Hyroen)
IDEA:
Hyroen
NOTES:
Inspired by this (http://elementscommunity.org/forum/index.php/topic,28573.0.html) thread and a movie coming out this Friday (which I'm going to watch), Harry Potter 7, pt. 2.

Speech produces vibrations in :air Air, and as has been shown times before, most spells are spoken before used. With Wave Distortion, all waves/vibrations are converted into another type of wave, a Shockwave. The Air Elemental tries to economize with this card in attacking its enemy with powerful Shockwaves continuously.

Specifics:
Wave Distortion affects only Spells played from the hand ∴ it does not have any effect on activated skills used by creatures.

The spell cost is paid however its effect is replaced by Shockwave.

e.g.
Enemy uses Miracle. Uses 15 :light and the rest of it's gone. No health is set to max minus one however it prompts to seek a target for Shockwave.

e.g.
You use Nova. You receive no quanta. It prompts to seek a target for Shockwave.


Tier Purchase System
I was also thinking that this card could integrate a new method of acquiring a card from the bazaar which may resemble more of an RPG type game.

Clearly for this card idea a Mastery of Shockwave is needed. In my suggestion, to purchase Wave Distortion you would need at least 25 copies of Shockwave in your Storage.

If you have less than 25 copies of Shockwave in your Storage, you may not purchase Wave Distortion but you may continue to use it in any of your decks.
SERIES:
This may be tricky to code, both the card itself and the Tier Purchase System as suggested.

Discuss. ^_^
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Offline EvaRia

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg365804#msg365804
« Reply #1 on: July 14, 2011, 07:08:05 am »
Thats... a LOT of creature control.

I'll probably think of somethings more interesting to say later, but this could wreak havoc with a lot of decks.

Offline The_Mormegil

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg365807#msg365807
« Reply #2 on: July 14, 2011, 07:17:55 am »
This could turn a Flying Weapon deck into a CC-heavy deck in no time...
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Offline HyroenTopic starter

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg365809#msg365809
« Reply #3 on: July 14, 2011, 07:19:46 am »
Balanced? OP?

Confused?

How do you guys feel about its permanence?
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Offline karis

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg365834#msg365834
« Reply #4 on: July 14, 2011, 09:25:08 am »
it's will be...   something...   if you play this card with cloak and your opponent don't even realize what happen to his spell...    ^-^

ggabriel2

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg365907#msg365907
« Reply #5 on: July 14, 2011, 01:54:01 pm »
Oh man oh man oh man this is a spectacularly good concept and I really want to see this in game. I could do without the weird achievement unlock-style purchase condition, but it's easily the best card concept I've seen pitched in a while.

Balance-wise, I think you pegged it pretty well. If anything I'd say it's underpowered--one primary use here is as a cheap imitation Silence, and getting double the duration for double the cost is a really good trade, but while you can use Distortion as a specific counter to certain spells you're generally not going to be able to completely lock down the opponent since they can still play creatures/permanents. They also get the option to spend their spells as Shockwaves for free CC capability, which tends to make for a more interesting gameplay experience than being stuck not able to do anything at all. I would say it could use -1 to the cost or possibly +1 duration.

The uses for this card would be amazing, though, and would fill a niche that people have been badly wanting for a while. It has some interesting possibilities for deckbuilding flexibility, since you can essentially add dual-use CC to all the spell cards in your deck, but more importantly it's a soft counter to a lot of control/denial cards. Explosion, Steal, Black Hole, Quicksand, Silence, Nightmare--a lot of the most frustrating cards in the game can be held off while you have Distortion up, plus it can stop some potent setup cards such as Supernova or Quintessence. At the same time, though, it doesn't threaten to trivialize any of these strategies: the cost per turn on this is a significant drag, low duration means it takes a lot of cards to chain them, and you're feeding your opponent free CC power.

The :air works really well, too. I think :air badly needs more love, and the gameplay themes of flexibility and freedom (in that it can counter denial strategies) are a great thematic fit.

Offline HyroenTopic starter

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg366002#msg366002
« Reply #6 on: July 14, 2011, 05:07:35 pm »
it's will be...   something...   if you play this card with cloak and your opponent don't even realize what happen to his spell...    ^-^
If you were to play Wave Distortion with Cloak already on, the opponent would still see you play the card, but if they weren't paying attention, yes they'll be in for a big surprise! ^_^


Oh man oh man oh man this is a spectacularly good concept and I really want to see this in game. I could do without the weird achievement unlock-style purchase condition, but it's easily the best card concept I've seen pitched in a while.

Balance-wise, I think you pegged it pretty well. If anything I'd say it's underpowered--one primary use here is as a cheap imitation Silence, and getting double the duration for double the cost is a really good trade, but while you can use Distortion as a specific counter to certain spells you're generally not going to be able to completely lock down the opponent since they can still play creatures/permanents. They also get the option to spend their spells as Shockwaves for free CC capability, which tends to make for a more interesting gameplay experience than being stuck not able to do anything at all. I would say it could use -1 to the cost or possibly +1 duration.

The uses for this card would be amazing, though, and would fill a niche that people have been badly wanting for a while. It has some interesting possibilities for deckbuilding flexibility, since you can essentially add dual-use CC to all the spell cards in your deck, but more importantly it's a soft counter to a lot of control/denial cards. Explosion, Steal, Black Hole, Quicksand, Silence, Nightmare--a lot of the most frustrating cards in the game can be held off while you have Distortion up, plus it can stop some potent setup cards such as Supernova or Quintessence. At the same time, though, it doesn't threaten to trivialize any of these strategies: the cost per turn on this is a significant drag, low duration means it takes a lot of cards to chain them, and you're feeding your opponent free CC power.

The :air works really well, too. I think :air badly needs more love, and the gameplay themes of flexibility and freedom (in that it can counter denial strategies) are a great thematic fit.
Dude. I freaking love you. Thank you for the detailed insights. Hopefully the world can see it in the same manner as you.
+rep
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Hodari

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg366030#msg366030
« Reply #7 on: July 14, 2011, 05:53:32 pm »
it's will be...   something...   if you play this card with cloak and your opponent don't even realize what happen to his spell...    ^-^
LOL that would be funny...though being a spell, they can always just cancel it anyway if they realize what happened.  Would probably lead to a lot of interesting posts on the forums though.

Hodari

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg366031#msg366031
« Reply #8 on: July 14, 2011, 05:57:41 pm »
but more importantly it's a soft counter to a lot of control/denial cards. Explosion, Steal, Black Hole, Quicksand, Silence, Nightmare--a lot of the most frustrating cards in the game can be held off while you have Distortion up, plus it can stop some potent setup cards such as Supernova or Quintessence.
Don't forget that it also stops healing, especially Miracle, allowing you to use it on the last turn or 2 to finish them off(especially nice against some of the False Gods.  Definitely looks like an interesting idea.  I just hope I never end up facing an arena deck with 12 of these in it :)

Offline karis

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg366090#msg366090
« Reply #9 on: July 14, 2011, 08:18:23 pm »
heh?  i'm though if i'm already in cloak my opponent can't seen what card that i'm casted....   maybe it's becuz i'm don't seen my opponent used cloak or something..    ^-^

and hodari...  that's make me think what happen if this card changed into entrophy and have pandemonium effect instead of shockwave.  LOL  :))

and hey!  now i'm think of some spell that don't have anyone notice it untill now.  shard!    :o

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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg366099#msg366099
« Reply #10 on: July 14, 2011, 08:57:03 pm »
Interesting idea. It kills LA so bad it's not funny, and is a spell control cardd, which we *need*. Nice.
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Re: Wave Distortion | Wave Distortion https://elementscommunity.org/forum/index.php?topic=28623.msg366107#msg366107
« Reply #11 on: July 14, 2011, 09:03:39 pm »
Yay! A Pestal counter!

Though I do have a question... What about weapons/creatures with abilities the same corresponding spells?
There's Eternity, Poseidon, Fallen Elf, etc., etc.
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