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Offline eljoemoTopic starter

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Watcher | Greater Watcher https://elementscommunity.org/forum/index.php?topic=51157.msg1096961#msg1096961
« on: September 14, 2013, 06:21:52 am »
NAME:
Watcher
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:darkness : Glance
Reveal your opponent's hand for 1 turn.
NAME:
Greater Watcher
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Stare:
Your opponent's hand is revealed.

ART:
eljoemo[/url]
IDEA:
eljoemo
NOTES:
The idea being unupped costs 1 quanta each turn if you want and upped does the same for free. Both can be removed. I sometimes feel the most overlooked trait with precognition is the ability to see your opponent's hand. Hence, I created this card. Same mechanic just without the drawing each turn.

This card probably needs balancing someway I'm not good with that aspect really so suggest what you think.

All questions and constructive criticism welcome.
SERIES:


Old version
Spoiler for Hidden:
NAME:
Sleuth
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:darkness : Snoop
Reveal your opponent's hand for 1 turn.
NAME:
Spy
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Spy:
Your opponent's hand is revealed.

ART:
Here
IDEA:
eljoemo
NOTES:
The idea being unupped costs 1 quanta each turn if you want and upped does the same for free. Both can be removed. I sometimes feel the most overlooked trait with precognition is the ability to see your opponent's hand. Hence, I created this card. Same mechanic just without the drawing each turn.

This card probably needs balancing someway I'm not good with that aspect really so suggest what you think.

All questions and constructive criticism welcome.
SERIES:

« Last Edit: November 07, 2013, 05:01:16 am by eljoemo »
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Offline Keolino

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1096971#msg1096971
« Reply #1 on: September 14, 2013, 09:27:20 am »
Interesting card :D

seems pretty balanced to me, but 4 damage for a "simple" human, who isn't even a warrior, seem too strong... I would have looked after the stats like 2/2 for 2 :darkness or 3/2 or 3 :darkness.

Maybe consider making the ability a bit stronger, revealing the card on the top of the opponents library as well. (Or maybe negating the effect of cloak...?)
What's the speed of dark?

Offline eljoemoTopic starter

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097104#msg1097104
« Reply #2 on: September 14, 2013, 07:11:22 pm »
I originally chose 4 attack as a bridge between bloodsucker and gargoyle as darkness' mid hitters. Darkness has enough low attack creatures imo. This card is meant to be defensive so attack is not really important. I think lowering cost and stats so that this card can be splashed is the way forward. As is the only use is in a mono or duo darkness, in which it would be overlooked in favor of "rush-ier" cards. Lowering to 2|2 for 2 :darkness would make this in viable in more strategies where knowing your opponents stratergy is important. It could be useful in rainbows or just splashed with the mark.

PS. An elite firefly deals 4 damage. I wouldn't hesitate to say that a "simple" human such as myself could cause more damage than an insect :P just sayin
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Offline Elbirn

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097320#msg1097320
« Reply #3 on: September 15, 2013, 10:43:42 pm »
I think fireflies are intended to be bigger than actual fireflies. And also use fire attacks. Or something. xP

I like this card, but not the theme. It doesn't feel very elemental-y to me. Have you considered, instead of a spy, maybe something a bit more fantasy-esque? When I think elements + seeking intelligence relating to the enemy... I imagine a general holding a spyglass, surveying the battlefield from afar?

I don't mean to be a jerk and twist your idea or say it's not good. Because it is. But making your idea fit the game generally makes it appeal more to the masses, and modern day human-esque ideas don't generally get many votes.

As for mechanics...Hm. I kind of agree with having 4 attack. Any more and it's too much, any less and this card becomes far less useful. I think the unupped version might be worth decreasing playing cost to 4 :darkness. Thinking about it, it's like... you're paying 4 :darkness for 4 attack | 4 health, which is pretty much the base for creature costs (see abomination), and then to use half of a precog, you're paying 1 :darkness repeatable (not limited by card copies / drawing a card / whatever). I'm not expert on this, but I think that sounds fair. The upped would be fine at 5 :darkness because It gets rid of ability cost I spose?
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:darkness Founding member of Darkness Guild :darkness

Offline eljoemoTopic starter

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097350#msg1097350
« Reply #4 on: September 16, 2013, 02:26:15 am »
The art and name can be changed if necessary. Originally, I was looking for a more "secret agent" spy who would break into enemy territory to steal secret plans or something. The artwork of the more bureaucratic spy was the only one I could find (I didn't look that hard).

I would rather drop the cost of the upped version to 4 :darkness and keep the unupped at 5 :darkness personally for reasons I mentioned earlier (usage). But then I'm no expert in this field.
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Offline Pineapple

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097366#msg1097366
« Reply #5 on: September 16, 2013, 06:56:07 am »
The difference between the upgraded version and the unupgraded version is too large compared to most unupgraded/upgraded pairs in the game, which implies that either the upgraded version is too powerful or the unupgraded version is too weak.

To clarify, Spy's ability has perks in that comes into play the first turn, has no upkeep (there's a big difference between 0 and 1), and may still be in effect if delayed/frozen.

I'd increase the duration of Sleuth's ability to 4 turns.

Offline serprex

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097402#msg1097402
« Reply #6 on: September 16, 2013, 01:27:20 pm »
I suggest lowering spy's stats. If you only need to peek at a couple key decision points, Sleuth's upkeep can be kept low

Random idea: Spy getting the ability Steal instead. But I don't like that idea
Random idea, take two: Snoop also adds the bonus of acting like Seraph's Divine Shield, which isn't worth as much given Sleuth not being 10|1
« Last Edit: September 16, 2013, 01:30:37 pm by serprex »

Offline eljoemoTopic starter

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097406#msg1097406
« Reply #7 on: September 16, 2013, 02:05:30 pm »
Added a poll with the suggestions I have been given
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Offline Keolino

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1097429#msg1097429
« Reply #8 on: September 16, 2013, 04:54:37 pm »
I suggest lowering spy's stats. If you only need to peek at a couple key decision points, Sleuth's upkeep can be kept low

Random idea: Spy getting the ability Steal instead. But I don't like that idea

Dat idea... Saboteur card with exposion skill...




Edit: I don't think that these cards are overpowerd in any way, since the ability isn't that useful after all. And seeing the opponents hand doesn't help you every time.

Random idea of myself: What would be about a card being able to steal cards from your opponents hand...? (A random card, and if you can see the opponents hand, you can decide which card you want...)
« Last Edit: September 16, 2013, 07:00:17 pm by Keolino »
What's the speed of dark?

Offline eljoemoTopic starter

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1098007#msg1098007
« Reply #9 on: September 19, 2013, 06:44:54 pm »
I don't think that being able to take cards from your opponent would be a good idea. Even if you ramp up the cost, being able to take one of your opponents cards each turn could ruin your opponents strategy. I just think that might be a bit OP. Plus I don't like the idea or someone stealing my precious cards.
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Offline serprex

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1098010#msg1098010
« Reply #10 on: September 19, 2013, 07:04:21 pm »
http://elementscommunity.org/forum/index.php/topic,40573.0.html

Making it an active makes forced deck out a much greater threat

Offline zumba

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Re: Sleuth | Spy https://elementscommunity.org/forum/index.php?topic=51157.msg1098051#msg1098051
« Reply #11 on: September 19, 2013, 09:50:32 pm »
maybe you could take a card from your opponents hand but only when they have 6 or more cards, this would give it an added synergy with nightmare and SoB while also inviting counter play, because you could keep your hand at less then 6 if your opponent had one in play, but this idea might require changing the costs

 

blarg: