I don't know, whether others tried testing Void Pillars... It get's a bit confusing, but what I said before was the case all the time.
Monos: Dead.... As long as you have more Void Pillars than the total number of Pillars/Pendulums + Mark of the opponent, you will win.
Duos: There are two types here
-Only vague relying on the quantum of the Mark: (Blessed Pegasus deck) Pretty easily wrecks the deck with the speed. Even a bit of slowdown, the Void Pillars are ineffective. Even though the results were this with my previously described Phoenix deck, when playing a control deck, there were no problems (Control deck of 40 cards: 16 Void Pillar, 10-12 Quantum Pillar, 14-12 Control cards).
-Heavily relying on the quantum of the Mark: (Blessed Dune Scorpions) Wrecked... Could do nothing most of the time. If it was good against the Phoenix deck, the Control still killed it....
Rainbows:
-Immolation/Nova: Great way to get around quanta drain, worked great against Void deck.
-Supernovae based decks (rushes mostly): Pretty risky and close games if they can get enough
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
to play supernovas, also Quantum Pillar/Tower is really useful against Void Pillar, producing 3 quanta gave a big advantage to Rainbow decks.
-Heavy Pillar/Tower decks: As said above, 1 Quantum Pillar compensates for 3 Void Pillars. With a good draw you stand have a good chance and a fair matchup.
-Control decks: Depending on the amount of Pillars involved, stood up pretty well.
Overall of Rainbow decks: It really depended on the Mark. Upped decks struggled to play Supernovas, due to
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
being destroyed. Upgraded version worked a bit better, but Tower>Supernova against Void decks. For unupped Rainbows it was up to how heavily they depended on the quanta of the Mark. Unupped decks concentrated on
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Mark and drawing were seriously slowed down.
I hope this gives a better view on the situation. If anyone want to test it more, PM me.
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
Would this be a totally new element? It'd be problematic in PvP events (War and all others), since Void decks would be screwed up by Sanctuaries... Though it'd be a different question if other Void cards would be introduced.... Void Pillar is a concentrated Devourer, which doesn't give you quanta, but it's random cost, cheaper and you can pack much more of them in your decks.