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Offline Essence

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg76897#msg76897
« Reply #12 on: May 29, 2010, 02:11:06 am »
True.  If it only does 1 of the attacks each turn, it's waay overpriced. 
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Offline Bloodshadow

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg76943#msg76943
« Reply #13 on: May 29, 2010, 03:41:49 am »
I think the entire point of the card is that it attacks multiple times per turn. It wouldn't be a combo if the attacks are on different turns.

The combo attack idea is brilliant. Why didn't I think of that?

But one question though: Does the last attack inflict normal damage along with poison?

A bit too powerful IMO. The unupped version does 12 damage plus 2 poison, and the upped does 16 damage plus 2 poison.
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Offline Glitch

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg76964#msg76964
« Reply #14 on: May 29, 2010, 04:10:06 am »
Adrenaline would make your opponent cry.

Kurohami

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg76967#msg76967
« Reply #15 on: May 29, 2010, 04:11:29 am »
A bit complicated, too OP in any case.

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77017#msg77017
« Reply #16 on: May 29, 2010, 05:37:44 am »
Quote from: Gl1tch link=topic=7127.msg84372#msg84372 =1275106206
Adrenaline would make your opponent cry.
Undead Ninjas hopped up on adrenaline? YES BABY!!!!!
Ninja's automatically get my approval and they can NEVER be OP enough

Offline tyranim

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77025#msg77025
« Reply #17 on: May 29, 2010, 05:56:36 am »
sg, care to shed some light on this subject? i think it attacks once per turn, with each combo in different turns. is that how it goes? i dont think you would make a card as OP as this if it did all the attacks in one turn.
also, the art is good, but it cant be used. the art is the wierd dust guy from hellboy.
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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77115#msg77115
« Reply #18 on: May 29, 2010, 09:04:11 am »
what happens with adrenaline ??? :-X
Undead Ninjas on Adrenaline? What happens? We all die.


Ok, here's some clarification:

Round 1:
- Ninja has a small counter in the corner of the card saying "1"
- Critical strike: ignore armor (aka momentum) (I'll probably change this)
- Ninja gets counter "2"

Round 2:
- Dual strike: attack twice (attacks two times, BOTH have to hit in order to get counter "3")
- Ninja gets counter "3"

Round 3:
- Poisonous strike: inflict 2 poison damage
- Ninja gets counter "1"


So a full combo needs 3 turns.

Ninja gets counter "1" if one of these things happen:
- Ninja missed an attack
- Ninja doesn't attack (stasis)
- Ninja does poisonous strike

Arondight

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77120#msg77120
« Reply #19 on: May 29, 2010, 09:17:18 am »
So during Counter 2, does the unupgraded version do 24 damage with Adrenaline?  :)

Offline jmizzle7

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77132#msg77132
« Reply #20 on: May 29, 2010, 09:40:35 am »
So during Counter 2, does the unupgraded version do 24 damage with Adrenaline?  :)
Given the mechanics of creature actions, my guess is no. Adrenaline grants creatures additional actions, so the counter would actually change according to each action. If you cast Adrenaline on a Ninja with "counter 1" status, the attacks would go 1-2-3-1, with the counter ending up on 2 (assuming every attack hits its target). The following turn, attacks would go 2-3-1-2, then the following turn it would go 3-1-2-3, cycling back to the original 1-2-3-1. As you can see, regardless, an un-buffed Ninja with Adrenaline would deal 15 damage every turn (3+3x2+3+3) and apply two points of poison to your opponent. Given the cost of the card, I have to say that it is not overpowered at all. Not bad, SG :)

Arondight

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77134#msg77134
« Reply #21 on: May 29, 2010, 09:44:00 am »
So during Counter 2, does the unupgraded version do 24 damage with Adrenaline?  :)
Given the mechanics of creature actions, my guess is no. Adrenaline grants creatures additional actions, so the counter would actually change according to each action. If you cast Adrenaline on a Ninja with "counter 1" status, the attacks would go 1-2-3-1, with the counter ending up on 2 (assuming every attack hits its target). The following turn, attacks would go 2-3-1-2, then the following turn it would go 3-1-2-3, cycling back to the original 1-2-3-1. As you can see, regardless, an un-buffed Ninja with Adrenaline would deal 15 damage every turn (3+3x2+3+3) and apply two points of poison to your opponent. Given the cost of the card, I have to say that it is not overpowered at all. Not bad, SG :)
Hm, I was also thinking that it'd cycle through the counters when I first saw it.  :) But I saw the previous post about rounds, so.. yeah. A two card combo with a creature that expensive does seem balanced for 15 damage.

icybraker

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77713#msg77713
« Reply #22 on: May 29, 2010, 11:38:02 pm »
I'm so sorry.

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alf15

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Re: Undead Ninja | Undead Elite Ninja https://elementscommunity.org/forum/index.php?topic=7127.msg77717#msg77717
« Reply #23 on: May 29, 2010, 11:42:54 pm »
I'm so sorry.

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Had to be done.
and the largest cycle damage that can be done is 18 (3x2 + 3 +3 + 3x2=18) basically the 2-3-1-2 cycle

 

blarg: