Quote from: Terroking on May 03, 2010, 03:23:51 amQuote from: Boingo on May 03, 2010, 03:22:31 amThe absorption is a maintenance cost in the unupped but an activation cost only in the upped? If so, you need to change the elite card description to reflect that. I think you need to keep the maintenance cost for elite card since you are already removing the "eat-or-die" condition.Probably a bit too powerful--using otyugh as a reference, this starts with 4/6 attack (vs 0/3 or 0/5) and gains +2/+1 (vs +1/+1) with each consumed creature. So it starts stronger and gains faster, for only 3 additional starting quanta and 1 additional/turn? It can only eat your creatures, like immolation.Compare FFQ + graveyard +..................... lizard vs Otyugh. Acknowledging the lizard only eats his own, after only 3 consumptions he's already 10/9 vs 3/6 (or 3/8 upped) for the otyugh. After 5 consumptions, it's 14/11 vs 5/8 (5/10.) That's essentially having 3 otyugh's worth of damage for a trifle more cost.
Quote from: Boingo on May 03, 2010, 03:22:31 amThe absorption is a maintenance cost in the unupped but an activation cost only in the upped? If so, you need to change the elite card description to reflect that. I think you need to keep the maintenance cost for elite card since you are already removing the "eat-or-die" condition.Probably a bit too powerful--using otyugh as a reference, this starts with 4/6 attack (vs 0/3 or 0/5) and gains +2/+1 (vs +1/+1) with each consumed creature. So it starts stronger and gains faster, for only 3 additional starting quanta and 1 additional/turn? It can only eat your creatures, like immolation.
The absorption is a maintenance cost in the unupped but an activation cost only in the upped? If so, you need to change the elite card description to reflect that. I think you need to keep the maintenance cost for elite card since you are already removing the "eat-or-die" condition.Probably a bit too powerful--using otyugh as a reference, this starts with 4/6 attack (vs 0/3 or 0/5) and gains +2/+1 (vs +1/+1) with each consumed creature. So it starts stronger and gains faster, for only 3 additional starting quanta and 1 additional/turn?
Quote from: mokasu on May 03, 2010, 03:16:08 amTo pick what to sacrifice, it should probably be the creature with the least hp, if they are even then just pick randomly among them. That'd give it a lot better synergy with FFQ.but thats not always the best option why not just make it your choice? make it a free ability and still have the upkeep would work fine
To pick what to sacrifice, it should probably be the creature with the least hp, if they are even then just pick randomly among them. That'd give it a lot better synergy with FFQ.
avenger has a point, but then it would be op. maybe half? hm.... maybe a random creature PERIOD, on your's or your opponents. and it gains half the attack and health of the creature. this might balance it out a little. or make it ridiculously op. i still dont know.