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Offline BoingoTopic starter

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg24460#msg24460
« Reply #12 on: February 09, 2010, 03:43:33 am »
Even at 3-4 HP this card starts being really... not very useful, as the chance gets reduced to below coinflip.

100% - 10%*HP, maybe?
Agreed, this card has limited utility on high hp creatures--but would be significantly better than the current  :air spell (Thunderstorm.)  Also, remember this could be used in conjunction with sniping ability of Owl's Eye.  The benefit is when you play this on large crowds, not single creatures.  Use sniping to hit single creatures with certainty. I'm trying to make a spell card that improves :air but don't want to stray too far or it'll be OP.

Consider the scenario #1:  4 dragons with 6 hp each. 
My proposal would give 17% chance to remove any one of them (83% to miss.)  So the chance of missing all 4 is 83% x 83% x 83% x 83% = 47%. That's leaves 53% chance of getting at least one of them (possibly more.) Not too shabby.
Your proposal would give a 40% chance of removing any one of them (60% to miss.)  So the chance of missing all 4 is 60% x 60% x 60% x 60% = 13%.  That's 87% of getting at least one of them (possibly more.)  That's pretty powerful stuff, and probably OP for a single spell card.

Consider scenario 2: 4 dragons with 10 hp each.
My proposal would give 10% chance of removing any of them (90% chance to miss.)  So the chance of missing all 4 is ~66%, meaning 33% chance to get at least one of them. :)
Your proposal would give 0% chance of removing any of them.  That leaves 100% of missing all 4.  :(

Which method is better?  That's a personal preference, but I prefer some chance to remove the big fellas to no chance at all.
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Offline Bloodshadow

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg24462#msg24462
« Reply #13 on: February 09, 2010, 04:01:15 am »
Maybe this card deals 1 damage to all creatures, and then do the chance-to-kill thing?

I like this idea! This should completely replace Thunderstorm! This should BE the new Thunderstorm!

+Karma for an idea that I really like!
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Offline BoingoTopic starter

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg24541#msg24541
« Reply #14 on: February 09, 2010, 04:19:07 pm »
Maybe this card deals 1 damage to all creatures, and then do the chance-to-kill thing?

I like this idea! This should completely replace Thunderstorm! This should BE the new Thunderstorm!

+Karma for an idea that I really like!
Glad to hear people like the idea!

If it does 1 damage and then the chance-kill, it effectively removes all 1-2 hp creatures and 50% of hp 3s.  That's a lot--nearly as good as Rain of Fire but at a bargain price.  If it were going to do a minimum damage, probably better to do it AFTER the chance-kill part.  Then you'd remove all hp 1s + half hp 2s + 1/3 hp 3s etc....., and reduce the survivors to by 1 hp. 

Still, if you used more than 3 of these cards, it'd get kind of ridiculous for it's ability to remove low hp creatures and reduce high hp to a point where they're likely to get swept away too.  Is that too OP?  Not sure.
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Offline Bloodshadow

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg25664#msg25664
« Reply #15 on: February 13, 2010, 07:18:09 am »
Well then... Maybe Air should have both Thunderstorm and Twister.
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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg25677#msg25677
« Reply #16 on: February 13, 2010, 10:40:36 am »
Interesting idea, will read it in more detail later on today.

There has been some talk about wanting to move away from the random-ness aspect of some of the cards in this game.

The way I understand it, this is basically Thunderstorm with % chance to do 2 or 3 or 4 damage.

The fact that the % chance occurs for every creature, makes me a bit doubtful as to how useful it might be.

Example, opponent has 3 one hp, 2 two hp and 3 three hp creatures in play. In a rare case, the two hp creatures can remain untouched, and one of the three hp and all the one hp creatures die.

My proposal, just very quickly, will be to some how have the strength of the twister/tornado linked to how much Air Quanta you have. The more Air quanta, the more damage? or, the higher chance, it has of removing high hp creatures.

Anyways, will comment again later in more detail

Offline vrt

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg25683#msg25683
« Reply #17 on: February 13, 2010, 11:22:16 am »
Please, the game is random enough as it is. How about applying a simple 4 turn pause, to indicate the creature's been temporarily knocked out by the tornado?
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Offline BoingoTopic starter

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg26231#msg26231
« Reply #18 on: February 15, 2010, 01:30:35 am »
The fact that the % chance occurs for every creature, makes me a bit doubtful as to how useful it might be.
As the card is now, it's better than Thunderstorm since it'll remove all 1hp creature + a likelihood of others.  It's utility improves as the number of opposing creatures increases.  Think of it like Rain of Fire:   that card is OK but pretty expensive when there's only 1 creature out, but it becomes much much better when there's a crowd of opposing creatures since it hits all of them.

Quote
Example, opponent has 3 one hp, 2 two hp and 3 three hp creatures in play. In a rare case, the two hp creatures can remain untouched, and one of the three hp and all the one hp creatures die.
You're absolutely right--in a rare case, none of the 2 and 3 hp creatures could die.  On the other hand, they could all die.  Now compare that with Thunderstorm--in no case do any of the 2 of 3 hp creatures die.  Ever.

The inspiration for this card is the real weather phenomenon--tornadoes are known to destroy entire towns yet leave some houses untouched.

Quote
My proposal, just very quickly, will be to some how have the strength of the twister/tornado linked to how much Air Quanta you have. The more Air quanta, the more damage? or, the higher chance, it has of removing high hp creatures.

Anyways, will comment again later in more detail
I'm interested to hear your thoughts/ideas.  One proposal already mentioned above is to automatically do 1 damage to all targetable creatures and then apply the die% calculation--or, alternatively, do the coin flip first and then apply the 1 damage to all survivors.
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Offline BoingoTopic starter

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg26233#msg26233
« Reply #19 on: February 15, 2010, 01:32:54 am »
Please, the game is random enough as it is. How about applying a simple 4 turn pause, to indicate the creature's been temporarily knocked out by the tornado?
Basically congeal but applies to all creatures.  A fair cost for that card would make unplayable.
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Offline vrt

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg26241#msg26241
« Reply #20 on: February 15, 2010, 02:03:59 am »
Eh, my bad, missed the 'all creatures' part. Still, random tends to be.. bad.
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Offline BoingoTopic starter

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg26358#msg26358
« Reply #21 on: February 15, 2010, 03:51:10 pm »
Eh, my bad, missed the 'all creatures' part. Still, random tends to be.. bad.
Random, of course, can be bad.  Or good. 

The :entropy deck is all about randomness, yet many decks seem to thrive by including its cards.  This card merely extends the random chance beyond that single element, and instead of making mutants it kills creatures with some likelihood.  Sometimes.
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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg26412#msg26412
« Reply #22 on: February 15, 2010, 08:17:20 pm »
for a multi-creature kill this should be more expensive.... like 6 unupped and 4 upped since it's at least as strong as rain of fire/firestorm

Offline BoingoTopic starter

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Re: Twister | Tornado https://elementscommunity.org/forum/index.php?topic=2901.msg26639#msg26639
« Reply #23 on: February 16, 2010, 08:55:37 pm »
for a multi-creature kill this should be more expensive.... like 6 unupped and 4 upped since it's at least as strong as rain of fire/firestorm
While it's true this is a "multi-creature kill" card, it's not on a par with RoF, mostly because it doesn't do automatic or minimum damage.  With RoF, every (targetable) creature with 3 hp or less is dead.  Period.   As an example, that means Otyughs are gone and Elite Otyughs are nerfed to 0/2.

With Twister/Tornado, all 1 hp are dead but only 50% of 2hps and 33% of 3hps are dead.  In the Otyugh example, that same Otyugh is still likely to be there (66% chance) and the Elite Otyugh has a 80% chance of being 0/5. 

With the costs you have suggested, there wouldn't be a point to using this card since it doesn't do automatic damage--RoF would always be your better choice.  That's why I have kept the card costs lower than RoF.
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anything
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