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Smurrf

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Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367609#msg367609
« on: July 18, 2011, 12:15:15 am »
NAME:
Twist
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Until the start of your next turn, any quanta generated by your opponent goes to you instead.
NAME:
Flux
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Until the end of your next turn, any quanta generated by your opponent goes to you instead.
ART:
sedwin5283 (Source (http://www.sxc.hu/photo/1284263))
IDEA:
Smurrf
NOTES:
SERIES:

Offline maverixk

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367628#msg367628
« Reply #1 on: July 18, 2011, 01:31:35 am »
I like it...the cost might be a bit too low for that, though...
And the upped has no change except for cost because your opponent doesn't generate quanta during your turn.
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

Smurrf

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367634#msg367634
« Reply #2 on: July 18, 2011, 01:40:53 am »
Soul Catcher.  There are also other ideas percolating in these forums that would generate quanta for the opponent during your turn.

That aside, cost is the only other area that is in need of balancing, and I'm always thankful for any assistance in doing so.

Offline maverixk

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367637#msg367637
« Reply #3 on: July 18, 2011, 01:45:10 am »
Soul Catcher.  There are also other ideas percolating in these forums that would generate quanta for the opponent during your turn.

That aside, cost is the only other area that is in need of balancing, and I'm always thankful for any assistance in doing so.
An opponent's Soul Catcher still won't generate quanta during your turn...nvm, I see what you're saying. however, other than that, It won't do anything right now. Buuuut if the void series is put in then it will make this card very useful. 
I do like this idea a lot, I just don't see much use for it right now.
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

Offline Nepycros

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367650#msg367650
« Reply #4 on: July 18, 2011, 02:23:41 am »
Naturally, if you have Sanctuary out, at the end of your opponent's turn, no quanta is produced at all.
Perception is the source of misunderstanding.

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Smurrf

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367673#msg367673
« Reply #5 on: July 18, 2011, 03:38:43 am »
Mmm...not necessarily.  Sanctuary only stops the current quanta pool from being manipulated, which currently of course, has no difference.  There's some question in my mind, though, if this was ever implemented, that the quanta produced would still go to the caster.  It's like this: Sanctuary protects quanta pool (Q).  New quanta produced isn't in Q yet, so while it's outside of the Sanctuary, it gets siphoned off to the opponent.  That's a question for other people than I, though.

Quote
I do like this idea a lot, I just don't see much use for it right now.
Have you SEEN arena decks lately?  Let's see here; slowing Fire rushes by a turn, taking advantage of huge numbers of opponent's early QTs, use thrown in with other denial cards such as Black Hole, Pest, and Earthquake...granted, it's not going to stop an opponent in his tracks, but having the opponent be deprived of even a single turn's worth of quanta can throw some decks off their game, and give you a vital extra turn to get your defenses in gear.

Offline Nepycros

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367678#msg367678
« Reply #6 on: July 18, 2011, 03:49:25 am »
If that was true, Solar Shield would produce :light. That's not the case.
Perception is the source of misunderstanding.

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367849#msg367849
« Reply #7 on: July 18, 2011, 01:03:13 pm »
Ah. Was not aware that Sanc locked down Solar Shield's quanta production.  Although it makes sense...and still doesn't exactly lock out this + Soul Catcher.  To use the example above, Q is inside of Sanc.  Solar Shield is outside of Sanc, produces quanta, but because of the barrier, the quanta production fizzles.  If that quanta were to be diverted by this or any other ability *before* it made it to the opponent (and subsequently fizzled), then it might still produce quanta.

Stretching things a bit, perhaps, but I've seen weirder interactions.

Offline maverixk

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367859#msg367859
« Reply #8 on: July 18, 2011, 01:53:52 pm »
Quote
I do like this idea a lot, I just don't see much use for it right now.
Have you SEEN arena decks lately?  Let's see here; slowing Fire rushes by a turn, taking advantage of huge numbers of opponent's early QTs, use thrown in with other denial cards such as Black Hole, Pest, and Earthquake...granted, it's not going to stop an opponent in his tracks, but having the opponent be deprived of even a single turn's worth of quanta can throw some decks off their game, and give you a vital extra turn to get your defenses in gear.
Sorry, I meant the upgraded vs the unupped. The upped just doesn't have that much more use although it does cost one less quanta.
"Are you ... comparing me to God? I mean, that's great, but just so you know, I've never made a tree." -House

Offline NikaZaslavsky

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg367943#msg367943
« Reply #9 on: July 18, 2011, 06:15:58 pm »
i would suggest letting the number of turns its effective for increase in the upgraded version
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Smurrf

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Re: Twist | Flux https://elementscommunity.org/forum/index.php?topic=28775.msg368053#msg368053
« Reply #10 on: July 18, 2011, 10:38:17 pm »
So what should the cost of the unupped vs upped be? I'm keeping the wording for now, just as an added mini-bonus (at least until such time as other cards are put into the game), and I'm really firm on this being only a single turn.  That said, casting cost is where the balance will reside, so what should that be? Is it fine as is? Does it need to go to 5 :aether| 3 :aether or 4 :aether| 2 :aether?

 

anything
blarg: