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Offline Alchemist

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg487943#msg487943
« Reply #12 on: April 26, 2012, 07:49:24 pm »
"Only momentum" would sometimes be all that mono earth deck needs, wouldn't it? And concept of the game is that there is no element that has all the "goodies", but the "goodies" are distributed along all the 12 elements. So, if you want more different effects, you need to play duo, trio, or rainbow - what on the other hand makes you more vulnerable to other tactics and carries other flaws. You see, mono earth can make deck that's immune to EQ, destroy, that has burrow, healing, PC, and CC(=EQ)... and with "only momentum vs some shields" what else do you need? you wont need fire/gravity/darknes quanta for deflag/steal/pulvy vs shields, right, so you could win even those games in which that "damn shield!" would cause you to lose.
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Offline bogtro

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg487946#msg487946
« Reply #13 on: April 26, 2012, 07:55:48 pm »
What the hell are you talking about? How is mono-earth immune to EQ, immune to destroy, has PC, and how is EQ CC? On the other hand, Fire can make decks that are immune to EQ and destroy (immo), excellent PC and CC, and cards that get stronger over time. I fail to see how giving a nerfed momentum to creatures that will be at half effectiveness through burrow could possibly make earth OP.
Years ago we had Ronald Reagan, Johnny Cash, Bob Hope, and Steve Jobs. Now we have Obama, no hope, no cash, and no jobs.

Offline freemod1espilon

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg487979#msg487979
« Reply #14 on: April 26, 2012, 09:20:15 pm »
What the hell are you talking about? How is mono-earth immune to EQ, immune to destroy, has PC, and how is EQ CC? On the other hand, Fire can make decks that are immune to EQ and destroy (immo), excellent PC and CC, and cards that get stronger over time. I fail to see how giving a nerfed momentum to creatures that will be at half effectiveness through burrow could possibly make earth OP.
I agree with you bogtro but disagree with you alchemist  :earth has been ruled by graboids and shriekers for who knows how long truthfully this would make the other creatures stand out more especially if it had a skill like : Submerge for 3 :earth and it made the target burrowed and gave it un-burrowed for a skill
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Offline Alchemist

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488049#msg488049
« Reply #15 on: April 26, 2012, 10:55:24 pm »
What the hell are you talking about? How is mono-earth immune to EQ, immune to destroy, has PC, and how is EQ CC? On the other hand, Fire can make decks that are immune to EQ and destroy (immo), excellent PC and CC, and cards that get stronger over time. I fail to see how giving a nerfed momentum to creatures that will be at half effectiveness through burrow could possibly make earth OP.
EQ is PC, my bad. About immunity to EQ and PC: go to "bazaar" link, check  :earth, first column at the bottom you will see a card named "enchant artifact", check what it does. With shield and pillars you need 2 of those, and your permanents are safe, right?  Diamond shield gives best damage reduction in game (in dr shield class ofc). On the other hand, EQ is quite enough PC, since you've asked. BB = CC. Plus, graboid/shrieker rush (this time not mono earth, but earth + mark of time for evolve), no matter that shriekers get burrowed, still is and was one of the fastest rush deck. Cause - you will unburrow them in the right time... Earth rush would maybe need a turn more than fire rush (you mentioned above) to kill an opp.
« Last Edit: April 26, 2012, 11:01:11 pm by Alchemist »
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Offline bogtro

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488055#msg488055
« Reply #16 on: April 26, 2012, 11:02:20 pm »
Ah, you should have been *way* more specific, since EA/PA has absolutely nothing to do with immunity to EQ as it can protect any permanent. Where you are getting the idea that EA is a good card, or that EQ is sufficient PC, I have no idea. You seem to think that carrying 2 copies of EA will somehow guarantee that all your permanents will be safe. In order to draw 2 reliably and early, you need at least 5 in a deck, leaving 3 slots that are completely dead. Shrieker rush is not a deck that is really competitive in any environment. I would suggest actually playing with decks in order to get an idea of how they function - shrieker rush, while fast, is slower than many other decks and has significantly more weaknesses.

Anyway, in the context of this card, I completely fail to see how the card would make Earth OP. Even if you assume that mono-Earth is powerful at the moment, a rather laughable proposition, giving this card to Earth does little to make it better.

Diamond Shield is generally inferior to Hope.

Challenge: Build *any* mono-Earth deck that uses EA, Diamond Shield, and EQ and get a winstreak in silver. Or bronze even for that matter.
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Offline Alchemist

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488083#msg488083
« Reply #17 on: April 26, 2012, 11:37:07 pm »
You probably wont get a winstreak with none monodeck in arena, except with maybe darkness or fire, and that's the fact we both know.... All I'm saying is "dude - if you want momentum, play momentum". What would you think about aether card that says: all of your immortal creatures ignore shield effects. My point is: if you want to burrow something, I still need the way to stop it. Look, quint + momentum + lava golem grants you 100% that your creature will: ignore shield and survive this turn. But you had to pay with 3 different elements for it (at least, you will need earth also for growth). Or overdrive a gravity dragon + momentum + quint = 4 cards, 2 elements (can do without OD). Titan, animate, quint = 3 cards, 2 elements.... Get my point so far? Truth, burrowed creature has 1/2 dmg, but you need: creature (shrieker, graboid, antlion) + Tunneling card = 2 cards, 1 element. OH, and btw: each time you'd quint/momentum a golem, you'd need a new quint card, and new momentum. Tunneling applies all your burrowed creatures. So, you need 2 cards 1st time, but later on its just planting graboids with nothing but the sundail to stop them.
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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488084#msg488084
« Reply #18 on: April 26, 2012, 11:38:58 pm »
But Graboids are pitiful attackers in some cases and the main shields that they need to bypass are not included in this card.  E.g. Wings and Dimensional | Phase

Offline freemod1espilon

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488101#msg488101
« Reply #19 on: April 27, 2012, 12:02:11 am »
He's got ya there Alchemist
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Offline Alchemist

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488103#msg488103
« Reply #20 on: April 27, 2012, 12:08:28 am »
They could even bypass those shields with tunneling, but I hate the fact it's an earth card, and a permanent. I dunno, make it in different element than earth, make it last for 1,2 or 3 turns, and thats it. you got your quinted 1/2 dmg no GP chimera that cannot be targeted. there.
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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488107#msg488107
« Reply #21 on: April 27, 2012, 12:13:55 am »
They could even bypass those shields with tunneling, but I hate the fact it's an earth card, and a permanent. I dunno, make it in different element than earth, make it last for 1,2 or 3 turns, and thats it. you got your quinted 1/2 dmg no GP chimera that cannot be targeted. there.
What ya got against :earth Its perfectly fine as long as it isn't mono
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Offline Alchemist

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488109#msg488109
« Reply #22 on: April 27, 2012, 12:23:07 am »
OK, besides reading ideas for cards, I also like to play this game now and then. Not just to play it, I even tend to combine the cards I have. So, I don't know if you tried it, but plz do - Shard of patience actually works for burrowed creatures. Besides water creatures - burrowed creatures get most benefits from it - guess why!. So... what were you tunneling talking about? a permanent for burrowed creatures? the one that makes them absolutely invulnerable while burrowed? OK... thats exactly what they need.... And, the reason for tunneling were Antlions and the fact that they "need more love". Well, I kinda sense that all that love will go into other direction - devourers/pests. Yes, imagine 15 burrowed pests in the field that suddenly decide "lets go tunneling". Plus Shard of patience, which btw doesn't block their passive skill. So, antlions still need more love. They could also gain a passive skill - like "earth" (gnome gemfinder's skill), so not only antlions would get love, but stone skin would also get more love, and earth would be only element with more than 1 creature that generates quanta in its own element.
« Last Edit: April 27, 2012, 06:46:41 am by Alchemist »
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Offline moomooseTopic starter

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Re: Tunneling | Tunneling https://elementscommunity.org/forum/index.php?topic=28453.msg488398#msg488398
« Reply #23 on: April 27, 2012, 01:59:02 pm »
its really simple.  you pay for immaterial status by sacrificing 50% of their attack, meaning the highest atk value of a burrowed creature (without some sort of buff from SoP or what have you) will be 5.  and for a mass momentum type effect, it is limited to a distinct subset of cards which have burrow, antlions, grabs, shriekers and pests.  three of which are :earth , grabs are weak unless they turn into shriekers, and antlions are weak period.  if you still think its OP, i dont think anyone will be able to change your opinion.  but given your recent streak of posts, i think you were just looking for reasons to post on anything/everything to fluff your post count anyway.
« Last Edit: April 27, 2012, 02:03:39 pm by moomoose »
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