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Offline WerdbootyTopic starter

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Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg269525#msg269525
« on: February 12, 2011, 08:14:27 pm »
*card updated 03/01/11

NAME:
Tripwire
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:
TEXT:
Target permanent deals 10 damage to its owner if it is destroyed or stolen.
NAME:
Booby Trap
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:
TEXT:
Target permanent deals 2 damage to every enemy creature if it is destroyed or stolen. Removes invisibility.
ART:
Original Image (http://www.sxc.hu/browse.phtml?f=view&id=1314626) by umoacid
Image License (http://www.sxc.hu/help/7_2)
Images altered to some degree by Werdbooty.
IDEA:
Werdbooty, w/ a nod to Krathos
NOTES:
Two-pronged attack: either you can play it on your own permanents, thus (semi) protecting them, or you can play it on your opponent's permanents and destroy them later. My attempt at more Explodey stuff without taking away from Deflagration. Costs were roughly balanced off Protect Artifact and Deflagration.
In regards to stacking - we'll say this only stacks per 3 pillars or towers in a cluster (following Earthquake's example). This could still lead to problems, I think.
Afterthought: I suppose this could be played on Sundials to great effect.

Finally, I really feel as though I'm missing something obvious on this one, so please, try and go easy on me ;)
SERIES:
(http://imageplay.net/view/m7Gbd142961/Tripwire) (http://imageplay.net/view/m7Gbd142963/Booby_Trap)  (http://imageplay.net/view/m7Gbd149736/Tripwire2) (http://imageplay.net/view/m7Gbd149738/Booby_Trap2)
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline Ekki

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg269544#msg269544
« Reply #1 on: February 12, 2011, 08:55:44 pm »
Interesting...
The unupped seems way UP, since 3 damage to your opponent is meh, maybe up it to 10.
Also, the upped one looks OP, as a RoF+perm control (I know it's a 2 card combo, but it's mono and cheap).
Maybe you could change the upped and unupped as 2 different cards. The upped could deal 2 damage to each creature only, and the unupped, 10 to the player.
BTW how this will work with pillars? Stacking pillars to EQ them and deal a crapload of damage seems like the new deck strategy this game might be needing :D

On balance, I like it.

First to comment 8)

rohlfo

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg269627#msg269627
« Reply #2 on: February 12, 2011, 10:20:32 pm »
interesting idea! I'd perhaps go with, deals your opponent damage each time they use/activate permanent! As in each time they use hourglass, mindgate ect, they get hurt....?

Offline WerdbootyTopic starter

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg270468#msg270468
« Reply #3 on: February 14, 2011, 01:51:16 am »
I thought of that, but in the end decided to go with a rigged explosion. As I said, I didn't want to out and out replace Explosion, but rather augment it. Krathos is correct, I think, in saying the card isn't quite balanced, damage-wise. My original thought was 3 damage to the field (as in all creatures) for the unupped, with a switch to only your opponent's creatures for the upgraded card. I think I like your ideas a little better. Particularly stacking it on pillars...I did not look at it that way. I endorse this mod.

I shall have another look at this card sometime in the near future. Any other input would be great.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Ignion

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg270551#msg270551
« Reply #4 on: February 14, 2011, 02:57:52 am »
I like the idea and completely agree with Krathos. The unupped doesn't really make me wanna use it at all. If my opponent uses it, it won't affect me in any way. Upped is OP given that it only costs 2  :fire to use it. I'm guessing you can destroy a target permanent yourself to trigger the effect too right? So, that means you can damage all opponent's creatures and users for just 3  :fire (this card and explosion + tower, which doesn't cost anything).

Offline WerdbootyTopic starter

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg273987#msg273987
« Reply #5 on: February 19, 2011, 05:56:11 pm »
Card updated, following some suggestions. Thanks guys. I'm still unsure of the stacking on pillars, though I think the 3-card limit (re: Earthquake) might be enough. I've also added a poll concerning the upgrade order, as I'm curious how the community feels.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline Ekki

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg273991#msg273991
« Reply #6 on: February 19, 2011, 06:01:53 pm »
Card updated, following some suggestions. Thanks guys. I'm still unsure of the stacking on pillars, though I think the 3-card limit (re: Earthquake) might be enough. I've also added a poll concerning the upgrade order, as I'm curious how the community feels.
I like it more now, but is true that EQ+this on opponent pillars/towers is overkill. Maybe deal 10 damage to the opponent of the owner (since dealing it to the destroyer would burn many strategies -see the pun? :P-). That way, you'll have to sacrifice your own permanents if you want to kill your enemy with this.

I still see the upped as too much (maybe). If you EQ a pillar with this, you'll practically kill anything on the field, not to mention Lava Golems in this deck would keep on growing without fire pillars (just to mention one synergy).

Offline WerdbootyTopic starter

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg274009#msg274009
« Reply #7 on: February 19, 2011, 06:19:23 pm »
So...I think I see what you're saying. In essence, the card should read something like "Target permanent deals 10 damage to its owner's opponent if it destroyed or stolen." I like that a bit better, as it deals with some obvious combo problems (nice pun, btw :) )

And again with the stacking. I've said this before, I'm sure, but I'll say it again: I have problems with stacking mechanics. I don't like 'em. However, I will agree that 6 damage to everything over 9 is a bit more palatable. Might be worthwhile to drop it down to 2 damage (as suggested). How would you cost that?
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline Ekki

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg274024#msg274024
« Reply #8 on: February 19, 2011, 06:52:05 pm »
I think the cost is still OK for a 2 damage RoF (not to mention it's a 6 damage RoF with this+EQ)
Anyways, you can always make stackables as exceptions, thus it only targets the "top" permanent of the stack. But if you do that, you'll have to rework the damage (make it higher) and maybe it can still damage only your opponent.

What I say:
-If it stacks, it should be up to 3 times, and keep on the nerfs we're making.
-If it doesn't stack, maybe up the damage of the unupped and let the upped do 3 damage mass CC.

I guess that way it'll be balanced (rough calculations, but calculations at least).

Offline WerdbootyTopic starter

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg281132#msg281132
« Reply #9 on: March 01, 2011, 09:46:49 pm »
I think it's just about ready for Crucible now. Much love & karma to Krathos, thank you :)
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline Ekki

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg281164#msg281164
« Reply #10 on: March 01, 2011, 10:28:29 pm »
I think it's just about ready for Crucible now. Much love & karma to Krathos, thank you :)
No problem werd  ::)

I still don't get the "remove invisibility" part... How are you supposed to target a permanent if it's invisible? ???

EDIT: on a second thought, if you refer to the fact that massive effects remove invisibility, I think you don't have to make it explicit.

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Re: Tripwire | Booby Trap https://elementscommunity.org/forum/index.php?topic=21104.msg281210#msg281210
« Reply #11 on: March 01, 2011, 11:16:40 pm »
So long and thanks for all the fish!

 

blarg: