Casting Cost: 2
|3
Activation Cost:
|
Primary Cost: 1 draw + Casting Cost
Secondary Cost: 2
+ Casting Cost
Replacing the Draw cost is typically only worth 1 extra quanta
Conclusion: Activation Cost should be
.
Comparison to Growth
Unupped
2 [Attack] +0 [0>hp>6] +2 [Growth] -X [Activation Cost = Y] = 4-X = Y
2 [Attack] +0 [0>hp>6] +2 [Growth] -1 [Activation Cost = 3] = 4-1 = 3 = 2
+1card
Upped
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -X [Activation Cost = Y] -2 [Upgraded] = 6-X = Y
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -2 [Activation Cost = 4] -2 [Upgraded] = 6-2 = 4 = 3
+1card
Steam Machine: Gains +5 per turn but loses 1 per turn.
Firefly Queen: Gains +3 per turn
Lava Golem: Gains +2 per turn
Astral Spirit: Doubles every turn, quanta permitting. However quanta tends to not permit 68 quanta in 6 turns. So I will include a reduced speed version that is limited to 5 quanta gained per turn instead.
Column 2&3: Lava Golem (cost is
+
+ 1 [my constant used to equalize duo quanta costs])
Column 4&5: Firefly Queen (cost is
+
+ 1)
Column 6&7: Steam Machine: (cost is
+
+ 1)
Column 8&9: Astral Spirit (limited to 5 quanta produced per turn)
Unupped
Turn | Damage | Cost | Damage | Cost | Damage | Cost | Damage | Cost |
01 | 005 | 05 | 003 | 07 | 000 | 04 | 002 | 02 |
02 | 012 | 07 | 009 | 10 | 005 | 07 | 006 | 05 |
03 | 021 | 08 | 018 | 12 | 014 | 09 | 014 | 11 |
04 | 032 | 09 | 030 | 14 | 027 | 11 | 028 | 20 |
05 | 045 | 10 | 045 | 16 | 044 | 13 | 044 | 23 |
06 | 060 | 11 | 063 | 18 | 065 | 15 | 064 | 29 |
07 | 077 | 12 | 084 | 20 | 090 | 17 | 088 | 35 |
08 | 096 | 13 | 108 | 22 | 119 | 19 | 114 | 38 |
09 | 117 | 14 | 135 | 24 | 152 | 21 | 144 | 44 |
10 | 140 | 15 | 165 | 26 | 189 | 23 | 178 | 50 |
11 | 165 | 16 | 198 | 28 | 230 | 25 | 214 | 53 |
12 | 192 | 17 | 234 | 30 | XXX | XX | XXX | XX |
13 | 221 | 18 | XXX | XX | XXX | XX | XXX | XX |
100 damage efficiency [Damage/Cost/Turns]
LG: 096/13/08=0.92
FFQ: 108/22/08=0.61
SM: 090/17/07=0.76
AS (5Towers): 88/35/07=0.36
200 damage efficiency [Damage/Cost/Turns]
LG: 192/17/12=0.94
FFQ: 198/28/11=0.64
SM: 189/23/10=0.82
AS (5Towers): 214/53/11=0.37
Upped
Turn | Damage | Cost | Damage | Cost | Damage | Cost | Damage | Cost |
01 | 007 | 05 | 003 | 07 | 000 | 05 | 004 | 03 |
02 | 016 | 07 | 010 | 10 | 005 | 08 | 012 | 07 |
03 | 027 | 08 | 021 | 12 | 014 | 10 | 028 | 15 |
04 | 040 | 09 | 036 | 14 | 027 | 12 | 048 | 19 |
05 | 055 | 10 | 055 | 16 | 044 | 14 | 072 | 23 |
06 | 072 | 11 | 078 | 18 | 065 | 16 | 100 | 27 |
07 | 091 | 12 | 105 | 20 | 090 | 18 | 136 | 35 |
08 | 112 | 13 | 136 | 22 | 119 | 20 | 176 | 39 |
09 | 135 | 14 | 171 | 24 | 152 | 22 | 220 | 43 |
10 | 180 | 15 | 210 | 26 | 189 | 24 | XXX | XX |
11 | 207 | 16 | XXX | XX | 230 | 26 | XXX | XX |
100 damage efficiency [Damage/Cost/Turns]
LG: 091/12/07=1.08
FFQ: 105/20/07=0.75
SM: 090/18/07=0.71
AS (5Towers): 100/27/06=0.62
200 damage efficiency [Damage/Cost/Turns]
LG: 207/16/11=1.18
FFQ: 210/26/10=0.81
SM: 189/24/10=0.79
AS (5Towers): 220/43/10=0.51