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Offline MatrimKK

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg371392#msg371392
« Reply #12 on: July 25, 2011, 09:20:46 pm »
I don't have a problem with the attack tbh, for something that is pure card advantage profit, I think it should have less hp.

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg373121#msg373121
« Reply #13 on: July 29, 2011, 02:35:01 pm »
Casting Cost: 2 :aether|3 :aether
Activation Cost:  :aether| :aether
Primary Cost: 1 draw + Casting Cost
Secondary Cost: 2 :aether + Casting Cost
Replacing the Draw cost is typically only worth 1 extra quanta
Conclusion: Activation Cost should be  :aether.

Comparison to Growth
Unupped
2 [Attack] +0 [0>hp>6] +2 [Growth] -X [Activation Cost = Y] = 4-X = Y
2 [Attack] +0 [0>hp>6] +2 [Growth] -1 [Activation Cost = 3] = 4-1 = 3 = 2 :aether +1card

Upped
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -X [Activation Cost = Y] -2 [Upgraded] = 6-X = Y
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -2 [Activation Cost = 4] -2 [Upgraded] = 6-2 = 4 = 3 :aether+1card


Steam Machine: Gains +5 per turn but loses 1 per turn.
Firefly Queen: Gains +3 per turn
Lava Golem: Gains +2 per turn
Astral Spirit: Doubles every turn, quanta permitting. However quanta tends to not permit 68 quanta in 6 turns. So I will include a reduced speed version that is limited to 5 quanta gained per turn instead.

Column 2&3: Lava Golem (cost is  :fire + :earth + 1 [my constant used to equalize duo quanta costs])
Column 4&5: Firefly Queen (cost is  :air + :life + 1)
Column 6&7: Steam Machine: (cost is  :water + :fire + 1)
Column 8&9: Astral Spirit (limited to 5 quanta produced per turn)

Unupped
TurnDamageCostDamageCostDamageCostDamageCost
0100505003070000400202
0201207009100050700605
0302108018120140901411
0403209030140271102820
0504510045160441304423
0606011063180651506429
0707712084200901708835
0809613108221191911438
0911714135241522114444
1014015165261892317850
1116516198282302521453
121921723430XXXXXXXXXX
1322118XXXXXXXXXXXXXXX
100 damage efficiency [Damage/Cost/Turns]
LG: 096/13/08=0.92
FFQ: 108/22/08=0.61
SM: 090/17/07=0.76
AS (5Towers): 88/35/07=0.36

200 damage efficiency [Damage/Cost/Turns]
LG: 192/17/12=0.94
FFQ: 198/28/11=0.64
SM: 189/23/10=0.82
AS (5Towers): 214/53/11=0.37

Upped
TurnDamageCostDamageCostDamageCostDamageCost
0100705003070000500403
0201607010100050801207
0302708021120141002815
0404009036140271204819
0505510055160441407223
0607211078180651610027
0709112105200901813635
0811213136221192017639
0913514171241522222043
10180152102618924XXXXX
1120716XXXXX23026XXXXX
100 damage efficiency [Damage/Cost/Turns]
LG: 091/12/07=1.08
FFQ: 105/20/07=0.75
SM: 090/18/07=0.71
AS (5Towers): 100/27/06=0.62

200 damage efficiency [Damage/Cost/Turns]
LG: 207/16/11=1.18
FFQ: 210/26/10=0.81
SM: 189/24/10=0.79
AS (5Towers): 220/43/10=0.51
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg373136#msg373136
« Reply #14 on: July 29, 2011, 02:59:43 pm »
Casting Cost: 2 :aether|3 :aether
Activation Cost:  :aether| :aether
Primary Cost: 1 draw + Casting Cost
Secondary Cost: 2 :aether + Casting Cost
Replacing the Draw cost is typically only worth 1 extra quanta
Conclusion: Activation Cost should be  :aether.

Comparison to Growth
Unupped
2 [Attack] +0 [0>hp>6] +2 [Growth] -X [Activation Cost = Y] = 4-X = Y
2 [Attack] +0 [0>hp>6] +2 [Growth] -1 [Activation Cost = 3] = 4-1 = 3 = 2 :aether +1card

Upped
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -X [Activation Cost = Y] -2 [Upgraded] = 6-X = Y
4 [Attack] +0 [0>hp>6] +4 [Double Growth] -2 [Activation Cost = 4] -2 [Upgraded] = 6-2 = 4 = 3 :aether+1card


Steam Machine: Gains +5 per turn but loses 1 per turn.
Firefly Queen: Gains +3 per turn
Lava Golem: Gains +2 per turn
Astral Spirit: Doubles every turn, quanta permitting. However quanta tends to not permit 68 quanta in 6 turns. So I will include a reduced speed version that is limited to 5 quanta gained per turn instead.

Column 2&3: Lava Golem (cost is  :fire + :earth + 1 [my constant used to equalize duo quanta costs])
Column 4&5: Firefly Queen (cost is  :air + :life + 1)
Column 6&7: Steam Machine: (cost is  :water + :fire + 1)
Column 8&9: Astral Spirit (limited to 5 quanta produced per turn)

Unupped
TurnDamageCostDamageCostDamageCostDamageCost
0100505003070000400202
0201207009100050700605
0302108018120140901411
0403209030140271102820
0504510045160441304423
0606011063180651506429
0707712084200901708835
0809613108221191911438
0911714135241522114444
1014015165261892317850
1116516198282302521453
121921723430XXXXXXXXXX
1322118XXXXXXXXXXXXXXX
100 damage efficiency [Damage/Cost/Turns]
LG: 096/13/08=0.92
FFQ: 108/22/08=0.61
SM: 090/17/07=0.76
AS (5Towers): 88/35/07=0.36

200 damage efficiency [Damage/Cost/Turns]
LG: 192/17/12=0.94
FFQ: 198/28/11=0.64
SM: 189/23/10=0.82
AS (5Towers): 214/53/11=0.37

Upped
TurnDamageCostDamageCostDamageCostDamageCost
0100705003070000500403
0201607010100050801207
0302708021120141002815
0404009036140271204819
0505510055160441407223
0607211078180651610027
0709112105200901813635
0811213136221192017639
0913514171241522222043
10180152102618924XXXXX
1120716XXXXX23026XXXXX
100 damage efficiency [Damage/Cost/Turns]
LG: 091/12/07=1.08
FFQ: 105/20/07=0.75
SM: 090/18/07=0.71
AS (5Towers): 100/27/06=0.62

200 damage efficiency [Damage/Cost/Turns]
LG: 207/16/11=1.18
FFQ: 210/26/10=0.81
SM: 189/24/10=0.79
AS (5Towers): 220/43/10=0.51
How long did it take u to calculate that  :o :o

Offline OldTrees

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg373140#msg373140
« Reply #15 on: July 29, 2011, 03:09:18 pm »
Casting Cost: 2 :aether|3 :aether
Activation Cost:  :aether| :aether
snipped
How long did it take u to calculate that  :o :o
15 minutes total? I reused 3/8th of the table from a previous post but both posts together took about 15 minutes.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ZephyrPhantomTopic starter

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg373202#msg373202
« Reply #16 on: July 29, 2011, 05:33:21 pm »
Also, how does "Propagation" sound for the skill name?
I think it would fit better than Ionize, so I'll use it.
Great help as always, Oldtrees, +rep and thanks!

Card updated and submitted for Crucible review.

Offline ZephyrPhantomTopic starter

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg375909#msg375909
« Reply #17 on: August 05, 2011, 03:48:56 pm »
Now in Crucible!

Offline ZephyrPhantomTopic starter

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Re: Astral Spirit | Astral Faerie https://elementscommunity.org/forum/index.php?topic=29060.msg513553#msg513553
« Reply #18 on: June 21, 2012, 06:46:41 pm »
Thanks to everyone who voted this into the Forge! Keep up the support! :)

 

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