Updated the OP with a clearer card effect description, and balance changes. Maybe Crucible-ready?
Creative, creative.
Maybe lower cost by one on each?
Option (c), then. That is the more effective one. I would get rid of the draw a card thing (belongs to much to time) and lower the cost to 1 | 1 .
I decided to do a bit of both -- lowered costs by 1 for each, but removed "draw a card." As SnoWeb said, drawing cards is a mechanic for Time, and changing the upped version to generic quanta doesn't really thematically fit with Aether's exclusive control over the mind (see Mind Flayer, Lobotomizer, and Mindgate).
I agree with SnoWeb. Very interesting card. I just think it will be more useful in the future when(if) there are more cards that affect the field.
Right now, I see three cards interacting with this one: Antimatter, Bone Wall, and Flooding. The beauty of this is that it can be utilized both when you're using one of those and when you're facing it.
Though, yes, field control would be a nifty mechanic to consider in the future.
Is that double targetting?
Also, I like the way it buffs Flooding
Draw a card could be changed to damaging the target creature, even though aether has enough CC for a while with thunderbolt.
Oh yes it is >:
D
Yep, it goes nicely with Flooding, without putting both cards in OP territory.
Really liking the card, not really liking the card art. The hands are too... human.
They sort of break the fantasy aspect of Elements, don't they? D:
The art can be fixed later, though -- maybe one of the awesome artists in the community will be kind enough to make an illustration for it if it ever reaches the Forge ^_^