(http://i606.photobucket.com/albums/tt146/chaitori/Symbiosis3.png) | (http://i606.photobucket.com/albums/tt146/chaitori/Symbiosis4-1.png) | ||||||||||||||||||||||||
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(http://i606.photobucket.com/albums/tt146/chaitori/resize3-1.png) | (http://i606.photobucket.com/albums/tt146/chaitori/resize3.png) | ||||||||||||||||||||||||
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I think it would make sense in Life. Life is primarily about creatures, and, one could argue, growth, with mitosis and forest spirits.I completely agree that this card should be life. Were it gravity, it would be way overpowering, since gravity creatures already have high hp values to begin with. Gravity also has a way to "heal" itself by redirecting attack upon its Armagios and any creature seized by its powerful gravity force spell. I definitely feel that it would be appropriate in life thematically and also mechanically. Life does not have any cards that depend upon variables - heal always heals 20 HP, mitosis always gives the parent function, and so on. Not only this, but some cards are meant to directly go "against" their own element in a way. The fire shield best works against fire, the gravity shield best works against gravity, and so on. Since life creatures do not inherently have high hp values, this card's mechanic would be very balanced were it placed in life. I do like the mechanic, however, if not the element it is in, and I would like to see a card like this in the game.
I think something like 'symbiosis' would be a good name, but I think someone already submitted a card with that name once, so I'm not sure if it's allowed to reuse a name.Funny you should mention that :) http://elementscommunity.org/forum/index.php/topic,24290.0.html
I'm glad to hear you say that.I think it would make sense in Life. Life is primarily about creatures, and, one could argue, growth, with mitosis and forest spirits.I completely agree that this card should be life. Were it gravity, it would be way overpowering, since gravity creatures already have high hp values to begin with. Gravity also has a way to "heal" itself by redirecting attack upon its Armagios and any creature seized by its powerful gravity force spell. I definitely feel that it would be appropriate in life thematically and also mechanically. Life does not have any cards that depend upon variables - heal always heals 20 HP, mitosis always gives the parent function, and so on. Not only this, but some cards are meant to directly go "against" their own element in a way. The fire shield best works against fire, the gravity shield best works against gravity, and so on. Since life creatures do not inherently have high hp values, this card's mechanic would be very balanced were it placed in life. I do like the mechanic, however, if not the element it is in, and I would like to see a card like this in the game.
The wording implies the most it can do is set your hp to 46.Yes, I meant that. I made a mistake. Will be updating momentarily
You might have meant "health" rather than "amount".