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Offline Xenocidius

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383795#msg383795
« Reply #12 on: August 23, 2011, 07:57:37 am »
Did someone say 'design your card for you'?

In keeping with the theme of the other cards in the series:

Effects targeted at Suzaku have a 50% chance to have no effect.
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Offline Pineapple

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383815#msg383815
« Reply #13 on: August 23, 2011, 10:33:05 am »
I don't understand how the effect is related to Suzaku or fire.

What about making it cheaper and generating aether or gravity?

Offline The_Mormegil

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383816#msg383816
« Reply #14 on: August 23, 2011, 10:46:50 am »
"When Suzaku is targeted, it generates [insert quanta amount]", then reduce cost and attack a lot, and you have a good combo card. Why? Because it is both a midrange attacker, a quanta provider, combos well with Immolation - provided the extra quanta generation it's something worth sacrificing it - and keeps the general theme of the serie. Of course, since it's going to be frail, I suppose generating a LOT of quanta is the best way to build this. For the upped, I'd even keep it the same except for the quanta generation part.

For instance, let's take a look at the following:
Suzaku | Suzaku
3 :fire | 3 :fire
3/2 | 3/2
When Suzaku is targeted, generate  :fire :fire :fire | When Suzaku is targeted, generate  :fire :fire :fire :fire :fire

It's a sub-par creature, probably not worth the cost in most cases, right? Yes, but:
1) It's resistant to RT - you'll always be able to play it back, apart from denial.
2) It's good decent mono immofodder, especially upped. Or SECONDARY immofodder, at least - it's not easy to play it first turn.
3) If not else, it's an attacker.
4) Combos very nicely with buffs. Chaos Suzaku might be a deck to fear, and it might be a revolution in light-fire duos (Archangel, anyone? That might be outright broken, though, I don't know).
5) Even if it's killed, it gives you enough quanta to get another creature on the field.
6) Since I suspect the ability to be a passive, non-lethal CC kind of works in your favor.
7) It would be nice to see the possible applications of this.
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Offline Bonestorm

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383825#msg383825
« Reply #15 on: August 23, 2011, 12:33:45 pm »
The art is badass. Hate the card, just what fire needs - more cards to combo with immolation.

Offline majofaTopic starter

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383849#msg383849
« Reply #16 on: August 23, 2011, 01:54:31 pm »
It was never my intention that all four cards would have 'if targeted' abilities. And in reality, only Seiryuu has that ability, since for Genbu, it's damage reduction (Fire Shield damage is reduced by his ability).

Creating a :fire card is never going to be easy, especially when it's a creature. So in thinking about Suzaku's ability, I wondered how I could create a creature that could be both better and worse than other Fire creatures.

Those were my thoughts when I came up with this ability. Unfortunately, it comes across as being bland/boring or whatever lol

Some combos though (and yes it combos with Immolation/Cremation, this was intended):

Photon -> Creamation -> 9 :fire -> Suzaku (upped) -> 9-8=1+4=5 -> Lava Destroyer
(The unupped version was intentionally made to NOT be able to pull off this combo, since unupped format is slower)
Still Immo rush, however you don't get the Phoenix's staying power if you go this route. So, essentially, you're sacrificing stability for speed.

That being said, I would like to 'add' more to the card. I was also thinking along the lines of 'when targeted' or even an activated ability that generates :fire .... or even when Suzaku is killed.

*Also, everyone's input has helpful so far, keep up the good work :D

Offline The_Mormegil

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383851#msg383851
« Reply #17 on: August 23, 2011, 02:01:00 pm »
The problem with designign cards for Fire is that you can't really give it something new without encountering the following problems:

1) Immolation makes any card with a high cost playable right off, thus reducing the effective "price" of a high cost card.
2) Fire already has the best rush capability of the game, and one of the strongest stalls. Thus, you can't give it anything which enhances one of either decktypes. Since these are the most common decktypes, fire already has a "buff" and many CC cards, cheap PC and pretty much everything already, you're either creating subpar doubles or destroying game balance.
3) Fire has a one-sided theme, limiting what can really be done with it without going far away from its own land.

The only solution I can think of is making it a duo card, possibly heavily reliant on its ability. That way you can avoid both the immolation problem (the ability cost is more important), the rush and stall problem (making it a duo makes it more balanced) and the theme problem (extending it with another element's influence).
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Offline dracomageat

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383892#msg383892
« Reply #18 on: August 23, 2011, 04:20:20 pm »
Think about this, people. Noone will use this card in place of an existing Phoenix or Golem. It will have its own uses.
What intrigues me is how the ability combos with potential rebirth effects that don't exist yet. If you can play this card from the field in some fashion, you can then actually gain quanta from this card.

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg383893#msg383893
« Reply #19 on: August 23, 2011, 04:35:52 pm »
How about : "If a you play a non- :fire or :light card, gain :fire ?"

Offline majofaTopic starter

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg384131#msg384131
« Reply #20 on: August 24, 2011, 06:06:26 am »
2 other thoughts

         

Offline Elite arbiter

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg384137#msg384137
« Reply #21 on: August 24, 2011, 06:25:12 am »
Parallel Universe. Mitosis. Fractal. I'm really wondering how this card will interact with each of these. Fractal with then a turn or two of fire pluming could be effective in creature flooding and fire generation. Shard of readiness-mitosis could turn it into a super-fire generator, and adding on quint could make for an interesting rainbow idea, plus even more if you give it the capacity to gain tons of quanta when you play any of your non-fire rainbow cards. Parallel universe even without considering buffs on the chassis gives you another 4 refund back.

Are any-all of these combos intentional? I haven't thought about it too much but contrary to comments here I'm seeing new decktypes born if this comes into play.

Also did you intend for the "Whenever you play a non- :fire card gain :fire" to count when you play quantum pillars for example? If not then stating an exception would be good.

Offline dracomageat

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg384227#msg384227
« Reply #22 on: August 24, 2011, 04:24:59 pm »
I liked the first version...

Offline majofaTopic starter

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Re: Suzaku | Suzaku https://elementscommunity.org/forum/index.php?topic=30203.msg384228#msg384228
« Reply #23 on: August 24, 2011, 04:27:41 pm »
I liked the first version...
As did I, but nobody else did :/

 

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