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Huh. First time I've been called on either of those points - Winter and Ulundaris have "Permanent - Weapon", and every single one of my card ideas has "None" under Series. Including three in the Armory. I'm not complaining, if you still want me to make these changes, I will. But should I change all my other card topics too?This is true, I'm not quite sure what to do with this. (pardon my newbieness) I'll talk with Kuroaitou about it.
Sorry, but we probably don't need another card for Fire/Light stalls with creatures. Great concept though. It's just the existence of Fire stalls that annoys me.Can't say I've ever seen a Fire Stall that used Light splash of any kind. I guess you could throw in Sanctuaries (which IMO need to be rebalanced a bit) and maybe a Reflective Shield to prevent Lance decks (Fire Buckler is more useful overall), but there really aren't any Light cards that fit the Fire Stall concept. There are rushes, of course, like the classic Rangel, but rushes aren't stalls.
Did you notice all three Sanctuary-boosted Fire stalls went undefeated?Ironically, even the one that lost.
I like all three of these ideas - I am reserving the ones I don't use, to make other cards out of them! Don't go idea-theftin' me, now.Someone beat you to Intensity. (some Fire non weapon permanent within the last 2 weeks)
OK, here's the million-dollar question... how do I explain Torch in the space available on a weapon card?Make the ability say:
That's slightly too long. The first two lines say "Weapon: deal X damage at the end of every turn." There's very little room left.Change "take 1 damage" to "lose 1 hp" if the activation cost needs to increase (I tested it and it fits :fire :fire :fire and the rest in 2 of the 4 lines leaving room for the Weapon clause.)
Maybe it'll come to me in a dream tonight...
EDIT: " :fire : Your creatures gain +2|0 for 1 turn but take 1 damage." It's a little sloppy, and 1 :fire activation cost might be too low.
This card seems good, but why not (going with original idea) change the elements of the cost? I don't actually know if this would work but it seems like noone else has brought it upThe original was duo-element because the effect was so powerful. Because Fire creatures tend to have very low HP, this weapon can be mono-Fire without being too powerful; to get the most out of it, you probably want to use it in combination with other stuff.
If the effect damages the creatures instantly, shouldn't the card read 2|-1?+2|-1 for 1 turn would indicate that the damage is temporary. It is not temporary hence it is in a separate sentence.
With the current wording, i understood they attacked before getting damage.