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Offline OdinVanguard

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456096#msg456096
« Reply #24 on: February 02, 2012, 10:23:57 pm »
For what its worth I gave a 5 for rating.
Two question:
1) would these totems be implemented as common cards (eg available in bazar) or as rares?
2) Would they be added to false gods and / or used by AI 3?
-> Stone Henge: False god of totems... j.k. ... mostly
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Offline Muffinesque

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456107#msg456107
« Reply #25 on: February 02, 2012, 11:18:51 pm »
If an ability on a creature from a totem was lobotomized, would the the ability come back the next turn?

Offline moomooseTopic starter

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456127#msg456127
« Reply #26 on: February 03, 2012, 12:41:19 am »
1) would these totems be implemented as common cards (eg available in bazar) or as rares?
not up to me, id assume common
2) Would they be added to false gods and / or used by AI 3?
not up to me, id assume maybe and/or yes

lobod creatures would have their skills (when applicable) refreshed by the totem at the end of that players turn, making lobo a short term solution.

id prefer all totems have their abilities be passives, but i can see in some cases where a totem could have an active ability to one-turn buff the adjacent creatures as well, as a balancing mechanism rather than have it innately affecting them. ill try to see if i can come up with something better for :air :time :water with this method

and yes, rating does take less effort than posting, it also takes less thinking and less balls.  when i have something negative to say about a card, i post so that the card may be improved, i dont hide behind a star system.

moose dont say moo.

Offline OldTrees

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456221#msg456221
« Reply #27 on: February 03, 2012, 05:49:58 am »
and yes, rating does take less effort than posting, it also takes less thinking and less balls.  when i have something negative to say about a card, i post so that the card may be improved, i dont hide behind a star system.
I agree that you should only vote after you post if even then. As such, I ignore the votes threads get.
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Offline moomooseTopic starter

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456285#msg456285
« Reply #28 on: February 03, 2012, 02:34:42 pm »
edited :air :time :water up in original post
moose dont say moo.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456299#msg456299
« Reply #29 on: February 03, 2012, 03:55:28 pm »
Unupped fire totems are pretty nerfed as you can't use them together as they will die due to only having 2 hp. Either remove the hp loss or give them 3 hp, so they can at least survive their brothers.

Do time and water abilities stack if there are 2 totems either side of the creature? EG can you make it +8/+8, or can you make it cast the ability 3 times?

Unupped death and dark are impossible to stack, that kind of ruins the synergy potential of them a little, not sure what can be done on this front.

All totems (except death) cost 3 quanta of their respective mark, right? You might wanna clarify that.

Upped death sounds pretty powerful but you've noticed this and already said increased cost ahead of time. How much increase?

A quantum totem might be a good idea, possibly make that one rare VS the rest being common.

That's all i have to say really. Looks like a great set of cards.

Offline moomooseTopic starter

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456301#msg456301
« Reply #30 on: February 03, 2012, 04:14:05 pm »
Unupped fire totems are pretty nerfed as you can't use them together as they will die due to only having 2 hp. Either remove the hp loss or give them 3 hp, so they can at least survive their brothers.
-irrelevant, the effect of a single totem type will only affect something once.  in other words, buffs of the same type do not stack.

Do time and water abilities stack if there are 2 totems either side of the creature? EG can you make it +8/+8, or can you make it cast the ability 3 times?
-the water effect would not stack, again, same totem type. additionally, if you had two time totems next to a creature, the time totem ability would only work a max of 1 time per creature.

All totems (except death) cost 3 quanta of their respective mark, right? You might wanna clarify that.
-roughly, not all that interested in the exact details.

Upped death sounds pretty powerful but you've noticed this and already said increased cost ahead of time. How much increase?
-probably ~+2

A quantum totem might be a good idea, possibly make that one rare VS the rest being common.
-dunno, other is the bastard child of series
moose dont say moo.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456347#msg456347
« Reply #31 on: February 03, 2012, 06:32:16 pm »
Unupped fire totems are pretty nerfed as you can't use them together as they will die due to only having 2 hp. Either remove the hp loss or give them 3 hp, so they can at least survive their brothers.
-irrelevant, the effect of a single totem type will only affect something once.  in other words, buffs of the same type do not stack.

Do time and water abilities stack if there are 2 totems either side of the creature? EG can you make it +8/+8, or can you make it cast the ability 3 times?
-the water effect would not stack, again, same totem type. additionally, if you had two time totems next to a creature, the time totem ability would only work a max of 1 time per creature.

All totems (except death) cost 3 quanta of their respective mark, right? You might wanna clarify that.
-roughly, not all that interested in the exact details.

Upped death sounds pretty powerful but you've noticed this and already said increased cost ahead of time. How much increase?
-probably ~+2

A quantum totem might be a good idea, possibly make that one rare VS the rest being common.
-dunno, other is the bastard child of series
Oh. They don't stack. Why on earth not? They're all practically useless without stacking... Way UP unless used in some sort of totem rainbow. Plus it doesn't even make logical sense for them not to stack. Not to mention it's probably very difficult to implement, especially the Time one, i'm assuming abilities work on a binary system at the moment...

Offline rickerd

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456348#msg456348
« Reply #32 on: February 03, 2012, 06:34:27 pm »
Some of them are much stronger than others
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Offline moomooseTopic starter

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456349#msg456349
« Reply #33 on: February 03, 2012, 06:35:56 pm »
simple really, if totems stacked with totems of the same type, they would be exploited to hell with fractal.  fractal earth totems, have them all stack with eachother, youd have a ton of 12|12 or higher totems, which only cost 3 :earth apiece and the cost of fractal.  it would be downright silly.

and coding the time totem wouldnt be that bad, just need to limit the number of times any card can be affected by time totem's ability, same as any other totem, essentially the same as nightfall/eclipse.

Some of them are much stronger than others
-cost and hp can easily be used to tone down those which have 'stronger' effects
moose dont say moo.

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456366#msg456366
« Reply #34 on: February 03, 2012, 07:21:24 pm »
simple really, if totems stacked with totems of the same type, they would be exploited to hell with fractal.  fractal earth totems, have them all stack with eachother, youd have a ton of 12|12 or higher totems, which only cost 3 :earth apiece and the cost of fractal.  it would be downright silly.

and coding the time totem wouldnt be that bad, just need to limit the number of times any card can be affected by time totem's ability, same as any other totem, essentially the same as nightfall/eclipse.

Some of them are much stronger than others
-cost and hp can easily be used to tone down those which have 'stronger' effects
Oh. Wait. I thought by adjacent you just meant left and right. You mean any of the six squares around them?

Stackable would be a bit too powerful, i agree, but not allowing them to stack is incredibley lame. (And doesn't solve the rainbow being awesome)

Offline moomooseTopic starter

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Re: Stone Totem | Earth Totem https://elementscommunity.org/forum/index.php?topic=36237.msg456372#msg456372
« Reply #35 on: February 03, 2012, 07:48:29 pm »
rainbows would be good, but ill stop short of saying awesome due to several of them being based on active abilities and wouldnt stack with eachother, stat totems for sure would work well together, but :darkness :time :water :entropy :death :light and :life would not play well together, due to currently either providing or using active abilities.  a subset of the totems will work well together, and then toss in one or two of the active ability related ones.  but that just leaves  :aether :air :earth :fire :gravity + 1 or 2 of the previous list for the deck.  rainbows are an issue that need to be addressed in the game in general, trying to do too much to dissuade them here would mostly just be a band-aid.
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