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Offline russianspy1234Topic starter

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Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532806#msg532806
« on: August 14, 2012, 01:55:37 am »
NAME:
Spell Staff
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:
5 | 3
TEXT:
Weapon: Deals 5 damage per turn.  Absorbs next spell to become immaterial.
:entropy :entropy : Release spell
NAME:
Spell Staff
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:
6 | 3
TEXT:
Weapon: Deals 6 damage per turn.  Absorbs next spell to become immaterial.
:entropy :entropy : Release spell

ART:
http://commons.wikimedia.org/wiki/File:Spear_%28liturgy%29.jpg  modified.  poorly
IDEA:
russianspy1234
NOTES:
After it is put into play, the next spell cast is absorbed into it(yours or opponents) and it becomes immaterial (the spell has no effect).  After that, you can pay the  :entropy :entropy to release (cast) the spell, after which it will lose immaterial and be primed to absorb the next spell cast (so the absorbed spell can only be cast once)
SERIES:

« Last Edit: August 14, 2012, 02:01:20 am by russianspy1234 »
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Offline EmeraldTiger

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532808#msg532808
« Reply #1 on: August 14, 2012, 01:59:23 am »
flying stats?
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Offline russianspy1234Topic starter

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532811#msg532811
« Reply #2 on: August 14, 2012, 02:01:36 am »
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Offline choongmyoung

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532836#msg532836
« Reply #3 on: August 14, 2012, 02:40:08 am »
Suggestion: (Upped) 5 ATK and 1 :entropy for the skill.

Is this can absorb only one spell?
And, if you have multiple of those(flying), when you cast a spell, all of those will gain immaterial?
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Offline russianspy1234Topic starter

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532874#msg532874
« Reply #4 on: August 14, 2012, 03:20:43 am »
Suggestion: (Upped) 5 ATK and 1 :entropy for the skill.

Is this can absorb only one spell?
And, if you have multiple of those(flying), when you cast a spell, all of those will gain immaterial?

i absorbs one spell at a time, once it absorbs one, it wont absorb another until you use the first.

if multiples are flown, they'll absorb in order of slot priority

i thought about dropping the cost to only  :entropy but decided against it because it makes it too splashable to steal every spell your opponent casts, this way you have to make at least a little effort beyond just powering it off your mark.   :entropy :entropy might stll be too low, i might actually take it up to 3 for unupped and then leave 2 for upped.
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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532915#msg532915
« Reply #5 on: August 14, 2012, 06:21:30 am »
Immaterial seems unnecessary. Why have it?
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Offline choongmyoung

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg532925#msg532925
« Reply #6 on: August 14, 2012, 07:21:52 am »
Agree.. Maybe lower the cost to 3~4 :aether and remove immortality?
I think, Electrocuter's cost will be nice for this staff. (Including skill cost)
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Offline russianspy1234Topic starter

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg533001#msg533001
« Reply #7 on: August 14, 2012, 01:14:28 pm »
Immaterial seems unnecessary. Why have it?

to encourage you to use your own spell (or to not use the ability) to protect it from destroy abilities, as well as to justify a higher cost.

Agree.. Maybe lower the cost to 3~4 :aether and remove immortality?
I think, Electrocuter's cost will be nice for this staff. (Including skill cost)

I gave it the higher cost so it wouldnt overlap as much with electrocuter.  much like when creating creatures, its better to have them not be in the same cost niche as another creature in the element.
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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg533173#msg533173
« Reply #8 on: August 14, 2012, 09:47:10 pm »
Fun weapon... Fractal may be annoying to balance (as it so often is)
With 6 of these you effectively bypass the 1 fractal per turn limit impossed by the drain mechanic.

E.g. you could fire a full 6 fractals in 1 turn with 6 of these... Although since the field only holds 23 creatures, its really only effective up to about 4 or 5 (assuming a near empty hand)

However, a ful 23 sparks = 69 damage... for ball lightning it goes to 115 (OTK)

Given the challenge in fielding that many fractal loaded staves, this may not be too bad, but its worth thinking on at least.

Immaterial seems unnecessary. Why have it?

to encourage you to use your own spell (or to not use the ability) to protect it from destroy abilities, as well as to justify a higher cost.

Agree.. Maybe lower the cost to 3~4 :aether and remove immortality?
I think, Electrocuter's cost will be nice for this staff. (Including skill cost)

I gave it the higher cost so it wouldnt overlap as much with electrocuter.  much like when creating creatures, its better to have them not be in the same cost niche as another creature in the element.
Also, for very high cost spells, immaterial will prevent PU combo abuse. (*cough* fractal and miracle *cough*)
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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg533201#msg533201
« Reply #9 on: August 14, 2012, 10:57:22 pm »
After it is put into play, the next spell cast is absorbed into it(yours or opponents) and it becomes immaterial (the spell has no effect).  After that, you can pay the  :entropy :entropy to release (cast) the spell, after which it will lose immaterial and be primed to absorb the next spell cast (so the absorbed spell can only be cast once)
Fun weapon... Fractal may be annoying to balance (as it so often is)
With 6 of these you effectively bypass the 1 fractal per turn limit impossed by the drain mechanic.

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg533263#msg533263
« Reply #10 on: August 15, 2012, 04:04:04 am »
After it is put into play, the next spell cast is absorbed into it(yours or opponents) and it becomes immaterial (the spell has no effect).  After that, you can pay the  :entropy :entropy to release (cast) the spell, after which it will lose immaterial and be primed to absorb the next spell cast (so the absorbed spell can only be cast once)
Fun weapon... Fractal may be annoying to balance (as it so often is)
With 6 of these you effectively bypass the 1 fractal per turn limit impossed by the drain mechanic.
Spell Staff
Damselfly
Fractal (Absorbed)
End Turn
Fractal (Drain :aether)
Play Damselflies
Release Fractal (Using :entropy)
Play Damselflies
« Last Edit: August 15, 2012, 04:06:18 am by OldTrees »
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Offline Rutarete

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Re: Spell Staff | Spell Staff https://elementscommunity.org/forum/index.php?topic=42730.msg533267#msg533267
« Reply #11 on: August 15, 2012, 04:12:50 am »
I think this is a really wonderful card. A card that's great for strategy :)
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