Its my idea tho isn't it? If someone is allowed to have a card that would be meaningless to me, pass to the Crucible and maybe into the upper ranks, why can't an idea like mine go too? This is quite mathematically simple and once seen in action will likely provoke the response "Ah it makes quanta that matches the cards in my hand". Various posters have agreed here so I have some support.
The idea of this section is to give feedback on the cards and that's exactly what I'm doing. Whose idea this is makes no difference.
My only response to complexity in the game and unwritten rules is: Explain Mutation in full.
We are talking about two totally different things here. Cards like Mutation and Adrenaline require trial and error to see what exactly happens, but the cards themselves are very easy to understand. The
description is easy to understand. It might be easy for you but the fact that you designed this card might have an effect.
If nothing more, you should at least try rewording of the description.
Many of these QUANTUM MECHANICS series cards are very difficult to understand, and many members have pointed it out (I've even received a PM about it). I'm not going to start arguing about it, but I can guarantee that I won't be voting any complex ideas to be moved to Forge because I think that would be a huge game design mistake. Then again my vote is no more important than someone else's so it's not the end of the world.
EDIT:
One interesting solution would be to make the cards so that unupped version is much less complicated. This way it would be easier for newbies to actually use the cards in deck building. Then when they get experience and are able to upgrade the card, it would become more complex giving veteran players more challenge.