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Offline ShrinkTopic starter

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg444425#msg444425
« Reply #12 on: January 02, 2012, 12:30:56 pm »
@srm359
Another good answer.

I think I did not communicate parts 5&6 well enough.

Consider these three card texts:
Target creature without skill gains the Fear ability.
Target creature without skill gains the Fear status.
Target creature without skill gains the Fear status and ability.

The first is the current version which is vulnerable to Lobotomy (provided the lobotomy source did not target) and would be removed if the creature gained a new active ability later.
The second version of Fear is unaffected by Lobotomy and would not be removed if the creature gained a new active ability later.
The third version is vulnerable to Lobotomy (provided the lobotomy source did not target) but would not be removed if the creature gained a new active ability later.
I think I will use the second text. It seems most appropriate.

About the card, it seems fairly underpowered. Nearly useless against enemy creatures and nearly useless on your own (as well as only working with a small amount of in-game creatures). What use does it have? It's a cool mechanic though. My suggestion is this: why not have it so that all of the creatures on the target field gain the status 'Fear'? Or just all your creatures, or all your opponent's. Whichever works.
I really wanted this to stay away from a mass of creatures gaining the status.

I'm putting a great emphasis on this: What if it worked like Liquid Shadow?  "Target creature gains 'Fear' status. Previous skills are removed." <-- Is that too over powerful?

I think this has a fair opportunity to be an effective CC spell. Preventing players from buffing their creatures is critical. Quints prevent any targeting at all. Fear can be used to cut down opponent's creatures attacks. The unupped would be superior for this use, but the upped could be used to protect your own creatures and have more attacks with the full attack of the creatures.

EDIT: Modified original post thoroughly.
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Offline EmeraldTiger

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg444468#msg444468
« Reply #13 on: January 02, 2012, 03:41:48 pm »
how is this?
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Offline ShrinkTopic starter

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg444470#msg444470
« Reply #14 on: January 02, 2012, 03:44:34 pm »
how is this?
Very cool! I love this actually. Could you introduce some some purples into the colors of eyes as well?
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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg444475#msg444475
« Reply #15 on: January 02, 2012, 04:23:03 pm »
I'm putting a great emphasis on this: What if it worked like Liquid Shadow?  "Target creature gains 'Fear' status. Previous skills are removed." <-- Is that too over powerful?

I think this has a fair opportunity to be an effective CC spell. Preventing players from buffing their creatures is critical. Quints prevent any targeting at all. Fear can be used to cut down opponent's creatures attacks. The unupped would be superior for this use, but the upped could be used to protect your own creatures and have more attacks with the full attack of the creatures.
Vulnerable to LobotomyUnaffected by Lobotomy
Removes Previous SkillsAccelerationask Xeno
Does not removeMomentumAdrenaline
Xeno, what are some options for implementing an effect that removes previous skills when added but is unaffected by lobotomy?
Edit: Including aesthetic signals like the momentum associated ability.
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Offline EmeraldTiger

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg444477#msg444477
« Reply #16 on: January 02, 2012, 04:30:01 pm »

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Offline ShrinkTopic starter

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg444492#msg444492
« Reply #17 on: January 02, 2012, 05:33:02 pm »
Modified topic:

Fear: Dark Eyes

Liquid Shadow variant: Dark Eyes V3
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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg445015#msg445015
« Reply #18 on: January 04, 2012, 01:45:21 am »
I'm putting a great emphasis on this: What if it worked like Liquid Shadow?  "Target creature gains 'Fear' status. Previous skills are removed." <-- Is that too over powerful?

I think this has a fair opportunity to be an effective CC spell. Preventing players from buffing their creatures is critical. Quints prevent any targeting at all. Fear can be used to cut down opponent's creatures attacks. The unupped would be superior for this use, but the upped could be used to protect your own creatures and have more attacks with the full attack of the creatures.
Vulnerable to LobotomyUnaffected by Lobotomy
Removes Previous SkillsAccelerationask Xeno
Does not removeMomentumAdrenaline
Xeno, what are some options for implementing an effect that removes previous skills when added but is unaffected by lobotomy?
Edit: Including aesthetic signals like the momentum associated ability.
I see three options.


1. Fear status is gained, active ability is replaced with the active ability 'fear'. The 'fear' ability does nothing but is removed by lobotomy, the fear status is what the effect is based on, and cannot be removed by lobotomy.

Con: Confusing for the player. They would wonder what the fear ability does, and why the fear status isn't removed along with it.


2. Fear status is gained, creature is lobotomized.

Con: The lobotomization is a bit crude, unless you can make it fit into the theme (which it sort of does).


3. Fear status is gained, ability is replaced by a different ability like 'vampire', or whatever you choose.

Con: This adds a whole new mechanic to the card. Simple = better.


Out of those three, I'd go with option 2, or option 3 if you can make it fit thematically and mechanically.
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Offline ShrinkTopic starter

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg445074#msg445074
« Reply #19 on: January 04, 2012, 03:45:12 am »
I see three options.


1. Fear status is gained, active ability is replaced with the active ability 'fear'. The 'fear' ability does nothing but is removed by lobotomy, the fear status is what the effect is based on, and cannot be removed by lobotomy.

Con: Confusing for the player. They would wonder what the fear ability does, and why the fear status isn't removed along with it.

2. Fear status is gained, creature is lobotomized.

Con: The lobotomization is a bit crude, unless you can make it fit into the theme (which it sort of does).


3. Fear status is gained, ability is replaced by a different ability like 'vampire', or whatever you choose.

Con: This adds a whole new mechanic to the card. Simple = better.

Out of those three, I'd go with option 2, or option 3 if you can make it fit thematically and mechanically.
I like option 2.

I believe that would go along with the text of the Liquid Shadow variant unless I'm mistaken.

"Target creature gains 'Fear' status. Previous skills are removed."

Now this also brings up the problem that there may not be enough text space to fit in what 'Fear' means.

How could I go about solving this issue?
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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg445076#msg445076
« Reply #20 on: January 04, 2012, 03:48:48 am »
That text wrongly suggests that Fear is a skill ("previous skills are removed").

My suggestion: "Target creature gains the 'Fear' status and loses its skill. If that creature is targeted it burrows for one turn."
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Offline ShrinkTopic starter

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Re: Fear | Fear https://elementscommunity.org/forum/index.php?topic=35259.msg445427#msg445427
« Reply #21 on: January 04, 2012, 10:21:48 pm »
Okay, great! :) Modified.. Time for the crucible!
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