"It only costs 1 more than diamond shield except is virtually always better. Let's examine this for different numbers of creatures."
same for hope
"So with just 5 creatures on the field, shield of relativity blocks literally twice as much damage, and with more it gets even more ridiculous. At 8 creatures the damage blocked is triple. And is costs a measly 1 quanta more."
hope is easier to attain a higher number of blocks and isnt relative to the number of creatures that are attacking, completely in a players own control.
"The weakness of hope is that I have to maintain creatures on the field, and they can't have abilities. If I want Hope to have 6 irremovable defense, I have to have 6 immaterial creatures. Protecting them takes either a ton of quints, or a nymph/anubis with a lot of quanta. Even then the defense can be broken with fire shield and thorn shield. Protecting this takes 1 card that costs a single quanta (protect artifact), and at that point it is truly irremovable."
the weakness of relativity is that if the opponent doesnt want to play creatures to boost the shields defense, they dont have to.
"Another huge difference between this and Hope is that in order to get around Hope, I have to kill your creatures. To get around Shield of Relativity, I have to kill
mine. The fact that shield of relativity is targetable by PC (which is only 4 cards), doesn't make up for this
huge difference."
so lets just have all permanents be untargetable, wont make a huge difference. seriously tho, it matters because it would take an extra quanta type to establish, and the limited number of PC choices will not remain limited forever. and you dont have to kill them, you could just not play them in the first place, when the situation presents itself.
"There is too little PC in elements for permanents this strong. Only
,
,
,
+
can hit this card. Compare this with Hope, where the list is
."
you lost me.
could have ~2 phase dragons or ~2 spiders dish out decent damage
could dive over it
could flat out steal it
could grow vultures over it and/or poison you around it
could have ~2 shriekers do the damage
could destroy it with butterfly effect, or get a good mutant to do its work
boom (or grow a lava golem)
momentum, nuff said
grow a spirit or two, or use a dragon or two
dragons- weak counter, but not every mono can beat every shield
could afford to have more than a few puffer fish to get their poisons in, not to mention the mushrooms.
can blessed dive over
"AI can be left out of all discussions on card balance."
then someone else should have left it out for me to not respond to.
The key to this card is that it will make people think again about spamming as many creatures as they can as fast as they can, aside from the potential risk of them being killed or copied.
gravity shield prevents large hp creatures from attacking, bone wall prevents small numbers of any creatures from attacking, relativity prevents large numbers of small atk creatures from attacking, fire shield kills small hp creatures, thorn shield's poison stacks up to kill anything eventually (game length dependent), wings prevents non-airborne from attacking, fog/dust prevent ~half (or 100% when youre trying to attack) of the creatures from attacking. each shield has its niche and ways to exaggerate its benefits, earth nymph + gravity shield is a good example.