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Krahhl

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191838#msg191838
« Reply #36 on: November 03, 2010, 01:30:59 am »
i may be mistaken, but i dont think moving 11/10 to be equal to 20/10 is classified as rounding- i think rounding requires it to move to the closest whole number, which in this case would be 10/10.  my best guess at the term for moving 11/10 to 20/10 would be incrementing?  its been a while since i did a stats class.
It is rounding to the nearest 10.

As for the shield, N/3 is probably okay. I still think the element should be time though, as aether already has a strong shield while time doesn't have one that can actually reduce damage (only stop it every other turn).

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191862#msg191862
« Reply #37 on: November 03, 2010, 02:04:22 am »
no, rounding 11 to the nearest 10 would move it to 10, as 11 is closer to 10 than it is to 20.  15 and above would be rounded to 20, however.

time is an interesting thought, the thing is the theory of relativity has more to do with energy than time.  as the theory which inspired this shield has more to do with pure energy than time (as speed is a function of distance over time)
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Krahhl

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191873#msg191873
« Reply #38 on: November 03, 2010, 02:10:41 am »
Yes, but time needs a new shield (:

You could argue that it blocks damage relative the the number of attacking creatures, but is delayed a turn. Or something.

Um, not rounding to the nearest 10. Rounding up to the nearest 10.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191878#msg191878
« Reply #39 on: November 03, 2010, 02:18:55 am »
as noted by Q, rounding *up* to the nearest 10 as you are intending is actually ceiling 10 function. and really not rounding at all.  in order to round you have to find the closest value of significance in either direction (hence round, can roll either way depending on which side of the curve it is leaning, think of the top half of circle, if it is on the left side a ball would roll down the left side, or be *rounded* down ;) )
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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191885#msg191885
« Reply #40 on: November 03, 2010, 02:24:56 am »
Sure. For the purposes of simplicity, we will call it rounding up. Though I'm not sure what fire bolt has to do with this card at all.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191887#msg191887
« Reply #41 on: November 03, 2010, 02:26:53 am »
in relation to the block value, when n/3 n==4 the value =1.3, rounded it would be 1.0, ceiling would be 2.0. or "rounded up" would be 2.0, if you prefer.

but yeah, time could maybe use another shield, but it does have reverse time which helps in that area.  also, in level 1 :time voting currently there is slow|stop, another spell which would have a greater effect on reducing the damage output of your opponent- http://elementscommunity.org/forum/index.php/topic,5514.0.html
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Krahhl

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191896#msg191896
« Reply #42 on: November 03, 2010, 02:40:06 am »
Ah yes, I voted for that to move on to the forge. But that's an alternate creature control card to rewind. It's still only effective on one creature and isn't the same as a permanent shield. Also, there aren't any time permanents anywhere in the card ideas section that I can find that reduce damage. Technically there's galaxy stop, but that affects both players and isn't the same.

I guess N/3 would be okay, though it really minimizes the idea of reduce damage based on the number of attacking creatures. I think it would be cooler to even completely reverse it and make it so that the shield reduces 5-N/3 or something, which would punish people who use a few heavy hitters and weaken for those who spam many small critters (useless once they have 15 creatures).

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191928#msg191928
« Reply #43 on: November 03, 2010, 03:17:03 am »
true, you could use it as an alternative completely and view it as such, but it could also be used in conjunction with.  reverse time would slow down the opponent and drain their quanta (assuming they play the high cost creature again the next turn).  if it were then followed up by a stop, it would then function as damage control for that large creature.    but yeah, ill think up a time shield when slow|stop makes it past level 1.

if i could change it back to plain n with a cap of 8|12, i would prefer to do that, but i dont think i could fit it in the text block.

edit- unless it were to be "Shield: physical damage reduced by N. N is the number of creatures that attacked last turn, up to 8" and "Shield: physical damage reduced by N. N is the number of creatures that attacked last turn, up to 12" those fit, barely.
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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191940#msg191940
« Reply #44 on: November 03, 2010, 03:33:33 am »
Well then that sounds like it includes your attacking creatures too. How about "Shield: physical damage reduced by N. N is the number of opponent's attacking creatures, up to 8."?

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191951#msg191951
« Reply #45 on: November 03, 2010, 03:48:54 am »
yeah, that fits
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Krahhl

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191958#msg191958
« Reply #46 on: November 03, 2010, 03:53:14 am »
Would 12 possibly be a bit too high of a maximum? Life is all about the creatures, and its creature with the highest attack is only 12. Most elements don't really have an effective way to deal damage with 12 of it being reduced. Sure, they could simply play only their strongest hitters, but it still seems like the shield is relatively (see what I did there) overpowered for elements without permanent control.

QuantumT

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191986#msg191986
« Reply #47 on: November 03, 2010, 04:18:52 am »
I like the division much better. With the post I made earlier, I think I showed how silly it gets even with just 5 or so creatures on the field.

I'd also be ok with it being successfully attacked.

 

anything
blarg: