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Rooftrellen

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191741#msg191741
« Reply #24 on: November 02, 2010, 11:58:19 pm »
the player playing relativity has no control over how many creatures the other player plays (ignoring current ai) and if the other person only plays 2 attacking creatures, its a way expensive, way ineffective shield.
He cannot have alfatoxin in the same deck?

Even nightmare would give some control over that, flooding the hand and all.

What's more is that the person on the other end can only stop playing more creatures to stop its growth after its already in play, barring every deck only playing strong/growth creatures until it has become obvious that this card would not come out.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191746#msg191746
« Reply #25 on: November 03, 2010, 12:02:47 am »
"What's more is that the person on the other end can only stop playing more creatures to stop its growth after its already in play, barring every deck only playing strong/growth creatures until it has become obvious that this card would not come out."

i dont see it as a bad thing that people who see aether involved in a deck with this as a possibility would start by playing only their strong creatures (and those without atk values) at first.  strategy is not something that should be frowned upon.



but i guess it may be a better idea to have it be successful attacks the previous turn, as i had not thought about malignant cells.  may make for a really wonky shield that probably would fit better with entropy than with aether.  but im not going to be submitting another entropy card until bunnify effect makes it to level 2. so...
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QuantumT

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191755#msg191755
« Reply #26 on: November 03, 2010, 12:10:13 am »
Quote
the player playing relativity has no control over how many creatures the other player plays (ignoring current ai) and if the other person only plays 2 attacking creatures, its a way expensive, way ineffective shield.
Way expensive and way ineffective is a bit of an overstatement. With 2 creatures on the field, it's exactly as effective as Diamond shield and only costs 1 more.

Dangerous. What can I do if you protect it and you play an aflatoxin on my side? It's a perfect protection against most decks cause they won't have any way to damage other than spells.
hmm afflatoxin would be a good compliment to this card, wouldnt it?  but thats already a strategy for many shields which have block values in order to block out the opponent from playing creatures.

anyway,if there was room on the card for more words, i could put a limit to the height of the shield.  but i dont see how it would be possible to rephrase in the space allotted to have it be limited to 10 or whatever.
I'd change it to N/3 rounded up. This still gives the original intent of stifling mass creatures, but without being so broken.

Rooftrellen

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191772#msg191772
« Reply #27 on: November 03, 2010, 12:24:08 am »
How long until you can know aether is involved or not though?

Every quantum tower is going to produce aether quanta, so you would never know if this was going to come in or not.  Any deck that uses elemental towers, even, you would have to wait way too long to take action before you found out if it was just a bad draw or if there really is no aether.

Not that it really matters for any deck that depends on creatures to do the majority of damage.  Decks that don't use spells/permanents for damage will be unable to beat it, no matter if they wait or not.

And, again, that makes me want to say that I love the idea, but we might have to wait until the game develops more before we can really say its a good idea.  Too few elements can deal with it.

Aether can't deal damage around it or destroy it.  Air can't either.  Earth can't do anything about it alone, only with gravity.  Light can't get over it.  Time can do nothing.

Darkness has steal or life drain.  Entropy has BE, or could make mutants with destroy.  Fire can blow it up, fire lance, or grow over it (but could be subject to a scary TU after the creatures start getting big, without need for a second element).  Gravity has lots of momentum that could be used, and can destroy it with earth.  Life can grow, but, again, TU could be a scary thought.  Water can use ice lance to damage though it.

Death has poison, which could be deadly or could be nearly ignorable, depending on the exact decks.

7 elements can go though or around it, one is more or less, though, and another 100% requires a second element.  Two of them will be using growing creatures (both likely with a second element), which is very vulnerable to a mono aether with this and TU.  One of them will require either luck (entropy mutant with steal/destroy) or a 2 card combo.

That leaves 5 elements that can do nothing to it, other than not play creatures, and those can't do anything without the creatures.  That's not strategy, at least not with the current card pool.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191773#msg191773
« Reply #28 on: November 03, 2010, 12:26:07 am »
"Aether can't deal damage around it or destroy it.  Air can't either.  Earth can't do anything about it alone, only with gravity.  Light can't get over it.  Time can do nothing."

i disagree with air and light, light could bless a peg (possibly do the twindive strat) to get mega divers.  but thats all moot now, card was nerfed due to malignant cells.
moose dont say moo.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191783#msg191783
« Reply #29 on: November 03, 2010, 12:45:55 am »
need to figure out if the cost should be 6|7 now or 7|8, the power of the card has been greatly reduced, to a maximum of 8|12 instead of 23|24 and its really, really weak against 3-4 high attack creatures now.
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QuantumT

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191786#msg191786
« Reply #30 on: November 03, 2010, 12:50:00 am »
need to figure out if the cost should be 6|7 now or 7|8, the power of the card has been greatly reduced, to a maximum of 8|12 instead of 23|24 and its really, really weak against 3-4 high attack creatures now.
Not really any weaker than any other shield is to those same things. I'd also feel better if it was N/3 and N/3+1, but that can be tweaked later. I think the costs should probably be something like 7/10 with the way the card is currently.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191798#msg191798
« Reply #31 on: November 03, 2010, 12:58:56 am »
when its N/3, it stays as a value of 1 until the 5th creature is played (unless you want to try to rationalize rounding up 1.3 to 2?) for the unupped and for N/2 it stays under 3 until the 5th creature is played for the upped.  at these current values of n/2 and n/3 i believe the shield to be significantly weaker than hope and about as powerful as bonewall, both of which can be more easily manipulated by their owner than this (and if you were to kill or antimatter an enemy creature it would weaken your shield, as well).
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QuantumT

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191805#msg191805
« Reply #32 on: November 03, 2010, 01:02:30 am »
when its N/3, it stays as a value of 1 until the 5th creature is played (unless you want to try to rationalize rounding up 1.3 to 2?) for the unupped and for N/2 it stays under 3 until the 5th creature is played for the upped.  at these current values of n/2 and n/3 i believe the shield to be significantly weaker than hope and about as powerful as bonewall, both of which can be more easily manipulated by their owner than this (and if you were to kill or antimatter an enemy creature it would weaken your shield, as well).
I guess the way I was thinking about it was just having it round up, similarly to how fire bolt rounds 11/10 up to 2 and does 6 damage. Your version could work as well I think.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191810#msg191810
« Reply #33 on: November 03, 2010, 01:07:59 am »
i may be mistaken, but i dont think moving 11/10 to be equal to 20/10 is classified as rounding- i think rounding requires it to move to the closest whole number, which in this case would be 10/10.  my best guess at the term for moving 11/10 to 20/10 would be incrementing?  its been a while since i did a stats class.
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QuantumT

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191819#msg191819
« Reply #34 on: November 03, 2010, 01:17:17 am »
i may be mistaken, but i dont think moving 11/10 to be equal to 20/10 is classified as rounding- i think rounding requires it to move to the closest whole number, which in this case would be 10/10.  my best guess at the term for moving 11/10 to 20/10 would be incrementing?  its been a while since i did a stats class.
Technically you're correct. I tried to differentiate by saying round up. To be more precise, this is called the ceiling function.

Offline moomooseTopic starter

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Re: Shield of Relativity | Shield of Relativity https://elementscommunity.org/forum/index.php?topic=14981.msg191824#msg191824
« Reply #35 on: November 03, 2010, 01:20:54 am »
ah yes. indeed it is.
moose dont say moo.

 

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