As we all know, Zanz has implemented a yellow spell shard called Shard of Readiness, which had completely broken the creature-permanent-spell trinity and red-green-blue trinity that I had in mind when I made Shard of Vengeance (
http://elementscommunity.org/forum/index.php/topic,5667.0.html). However, I have already thought of a solution for this:
There can be six shards, represented by the primary and secondary colors of light. There are two creature shards, two permanent shards, and two spell shards.
Creature: red, cyan
Permanent: green, magenta
Spell: blue, yellow
We already have the green, blue and yellow shards, and they follow the above pattern perfectly.
Also, I said that Shards have abilities that affect HP. However, SoR affects creatures. But the pattern can still be salvaged: The primary colored shards will affect HP, while the secondary colored shards will affect other cards. Since the yellow spell shard affects creatures, the cyan creature shard could affect permanents, and the magenta permanent shard could affect spells.
Thus, I present the cyan creature shard that affects permanents, Shard of Protection. The ability is suggested by
Xinef.
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NAME: | Shard
| ELEMENT: | Other
| COST: | 1
| TYPE: | Spell
| ATK|HP: | -
| ABILITY: | It looks like a crystal shard. It seems to be useless, but it might be upgradable.
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| NAME: | Shard of Protection
| ELEMENT: | Other
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 0|6
| ABILITY: | When one of your permanents is targeted, that targeting fails and Shard of Protection gains -0/-3.
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ART: | Elements
| IDEA: | Bloodshadow, inspired by Xinef
| NOTES: | Yes, this triggers if you target your own permanents. Flying Weapon does not trigger this effect; animating your weapon does not target, since you can animate Morning Star or an enchanted weapon. This ability does NOT work when SoP is in any form of stasis. This is to prevent Basilisk Blood abuse. This ability is active; it can be lobotomized.
| SERIES: | Shards
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