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Offline AjitTopic starter

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Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212709#msg212709
« on: November 29, 2010, 07:27:05 pm »
NAME:
Saint
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
2|2
TEXT:
:light  :light : Light Touch
Target creature's ability now costs light quanta.
NAME:
Divine Saint
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
3|3
TEXT:
:light  :light : Light Touch
Target creature's ability now costs light quanta.
ART:
Stock photo: http://www.sxc.hu/photo/624240 royalty free image.  Lighting/effects done by Ajit.
IDEA:
Ajit
NOTES:
SERIES:


Offline EvaRia

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212711#msg212711
« Reply #1 on: November 29, 2010, 07:28:45 pm »
I have to say, there's a lot of similar ideas, and somehow, they ALL use light element 0.o
This could be an interesting way to lobo enemy creatures.

Offline AjitTopic starter

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212717#msg212717
« Reply #2 on: November 29, 2010, 07:33:17 pm »
Yeah when making the card I was thinking of casting it on your own creatures so that you could use the abilities of creatures in a say a mono- or duo- light deck.  But yeah as of now it works on enemies too.

Offline AnonymousRevival

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212823#msg212823
« Reply #3 on: November 29, 2010, 09:31:26 pm »
Very useful against a  :darkness or :death deck.
Ignotum venit retro vivere. :aether :light

Offline AjitTopic starter

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212851#msg212851
« Reply #4 on: November 29, 2010, 09:52:44 pm »
yeah.

Its weaker than Lobotomize in that when used on an opponent the ability is still there, just requires different quanta

But stronger than Lobotomize in that when used on your own creatures you can focus purely on Light quanta generation on your deck.

Offline AnonymousRevival

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212859#msg212859
« Reply #5 on: November 29, 2010, 10:00:02 pm »
But what if the opponent's deck was  :light too?
Ignotum venit retro vivere. :aether :light

Offline AjitTopic starter

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg212886#msg212886
« Reply #6 on: November 29, 2010, 10:15:23 pm »
Risk you'll have to take?

I don't know, I'm still new to the game, but these cards look useless against certain opponents;


almost useless against rainbow decks


useless against decks with no permanent control


useless against decks with no way to poison you (when considering the shard of gratitude and other healers are much better substitutes)


less useful against darkness and death decks
Anyways, use against the opponent is kind of just an extra, the real use would be using it on your own creatures.

Offline Kuroaitou

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg216286#msg216286
« Reply #7 on: December 04, 2010, 11:54:40 am »
CURATOR COMMENT
-Add a period to the TEXT section of the table to match the card image



This really only benefits Pegasus, which is the only Light card that has an off-element ability (:air: Dive). Granted, if new creatures are introduced in the Light element with more off-element skills, this would be definitely welcomed.

...also, this would be pretty handy against several of the somewhat tougher False Gods (Hermes, Elidinis, Scorpio, and Graviton) that use several creatures with off-element abilities (mostly involving Growth or Ablaze).

Offline AjitTopic starter

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg216707#msg216707
« Reply #8 on: December 04, 2010, 09:48:32 pm »
Well you could construct a deck that incorporates another element aside from light, like imagine a life/light deck (I'm terrible at the game and making decks so bear with me);

Mark of Life
Light Tower X12
Forest Spirit X6
Divine Saint X6
Improved Blessing X6

Thoughts?

Offline pikachufan2164

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg216823#msg216823
« Reply #9 on: December 05, 2010, 12:57:26 am »
This card + Rustler = infinite :light quanta generator o:

Provided that you have at least 1 :light to activate the Touched Rustler's ability, you can Photosynthesize forever. Maybe change the mechanics so that Rustler can only activate its ability x times per turn when affected by Light Touch (in the same fashion that a Rustler affected by Shard of Readiness can only activate Photosynthesis once per turn)?

Delusional post is delusional.
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Offline AjitTopic starter

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg216833#msg216833
« Reply #10 on: December 05, 2010, 01:05:47 am »
I think you misunderstand the function of this card.  The target's ability will cost :light quanta, not whatever quanta it used to cost.  A Rustler's ability (photosynthesis) already costs :light quanta.  So using Saint's ability would be pointless when used on a Rustler.

Offline pikachufan2164

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Re: Saint | Divine Saint https://elementscommunity.org/forum/index.php?topic=16621.msg216873#msg216873
« Reply #11 on: December 05, 2010, 02:20:15 am »
Oh right, fail on my part. I thought the ability went :life -> :light :light.
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