Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: Anarook on June 06, 2012, 05:21:40 pm

Title: Sabotage | Sabotage
Post by: Anarook on June 06, 2012, 05:21:40 pm
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/Sabotage-1.png)
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/uSabotage-1.png)
NAME:
Sabotage
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Turn one card in your opponent's deck into a photon.
NAME:
Sabotage
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Turn one card in your opponent's deck into a photon.
ART:
SRC (http://commons.wikimedia.org/wiki/File:The_Wizard.jpg)
IDEA:
Anarook
NOTES:
Replaces any card in the opponent's deck with a photon. Will not replace another photon.
It is unknown which card is replaced.
Has nice potential to criple the opponent if it hits the right card.
SERIES:

Title: Re: Sabotage | Sabotage
Post by: Annele on June 06, 2012, 09:49:25 pm
May be slightly UP, as it is random, and only really kills OHKOs.  I'd also suggest the upped cost the same or +1 as the unupped, and make it change two cards in the opponent's deck into photons.
Title: Re: Sabotage | Sabotage
Post by: Anarook on June 06, 2012, 10:13:09 pm
1) I think if its UP, it might cost too much.
2) This does far more than defeat OHKOs, there are many decks that centralize around specific cards, hitting the right ones can potentially destroy the opponent's strategy.
3) Ive debated 2 card effect, but that seems leaning to OP
Title: Re: Sabotage | Sabotage
Post by: Annele on June 06, 2012, 11:02:05 pm
1) I think if it's UP, it might cost too much.
2) This does far more than defeat OHKOs, there are many decks that centralize around specific cards, hitting the right ones can potentially destroy the opponent's strategy.
3) Ive debated 2 card effect, but that seems leaning to OP

1. I was meerly stating why is costs too much.
2. I know, but it is random, so you have no control over what you hit. At least with OHKOs, you have guarrantee of either hitting a crucial card, a defence card, or a pillar.
3. Now I think about it, it does sound quite OP. Would probably be worth at least a +2 from unupped, but then who would use it?
Title: Re: Sabotage | Sabotage
Post by: Anarook on June 07, 2012, 10:50:19 pm
I'm thinking -1 cost to each for now, any other opinions?
Title: Re: Sabotage | Sabotage
Post by: Rutarete on June 07, 2012, 11:12:24 pm
I'd say -2. I think just 1 card changed into a photon is simply not worth it, especially at that cost. However, there is stacking to consider, and photons could be turned into photons again... Lower cost and 1 change is fine with me. 6 of these has a greater effect than 1.
Title: Re: Sabotage | Sabotage
Post by: esran on June 07, 2012, 11:55:56 pm
what might be cool is if you keep the cost the same, or even raise it, and have it replace a card in the opponents deck with a relic. thus blocking up a space in theri hand forevor if they draw it.
Title: Re: Sabotage | Sabotage
Post by: OdinVanguard on June 08, 2012, 12:12:37 am
What if it changed the card into a singularity instead? Thats a much nastier swap
Title: Re: Sabotage | Sabotage
Post by: Annele on June 08, 2012, 12:16:44 am
what might be cool is if you keep the cost the same, or even raise it, and have it replace a card in the opponents deck with a relic. thus blocking up a space in theri hand forevor if they draw it.
What if it changed the card into a singularity instead? Thats a much nastier swap

These two ideas are epic as well, it would make it slightly less UP because then any card replaced would then be deemed useless.
Title: Re: Sabotage | Sabotage
Post by: esran on June 08, 2012, 12:21:27 am
mine was actually a joke. but i like odinvanguard's idea.
Title: Re: Sabotage | Sabotage
Post by: OdinVanguard on June 08, 2012, 12:25:14 am
Just be careful giving singularities to a Ghostmare deck... they might just give them right back en mass :D

Now that I think about it, malignant cell would be another fun usage...

The coolest thing, though, would be to make a card specifically for this spell. Perhaps one that reads something like:
"Deals owner 1 damage per turn while in hand. Causes owner 5 damage if played or discarded."
Title: Re: Sabotage | Sabotage
Post by: esran on June 08, 2012, 12:28:31 am
if i was ghostmare, i would not play a singulairty just to nightmare it. unless of course i was playing against time.
Title: Re: Sabotage | Sabotage
Post by: Annele on June 08, 2012, 03:12:47 am
Just be careful giving singularities to a Ghostmare deck... they might just give them right back en mass :D
I seriously doubt Ghostmare decks would have any  :entropy, let alone enough to play a singularity.

The coolest thing, though, would be to make a card specifically for this spell. Perhaps one that reads something like:
"Deals owner 1 damage per turn while in hand. Causes owner 5 damage if played or discarded."

I think it's better to just give a useless card.
Title: Re: Sabotage | Sabotage
Post by: furballdn on June 08, 2012, 04:30:41 am
5|4 :darkness seems too much as it's quite situational. Should be cheaper. That said, I shudder to think what 12 of these would do to you.
Title: Re: Sabotage | Sabotage
Post by: Anarook on June 08, 2012, 06:47:21 am
To those suggesting other replacemenats, the original idea was in fact to replace with a relic, but after discussing with other card designers, this was put out.
I don't want to make a specific card for it to add, that creates unnecesary mechanics, don't fix what isn't broken.
Overall I'm thinking -2 to each cost, and will not replace other photons(thus ensuring something useful)
Title: Re: Sabotage | Sabotage
Post by: Annele on June 08, 2012, 06:54:49 am
To those suggesting other replacemenats, the original idea was in fact to replace with a relic, but after discussing with other card designers, this was put out.
I don't want to make a specific card for it to add, that creates unnecesary mechanics, don't fix what isn't broken.
Overall I'm thinking -2 to each cost, and will not replace other photons(thus ensuring something useful)

Perfect, imo  :D
Title: Re: Sabotage | Sabotage
Post by: esran on June 09, 2012, 12:44:08 am
-2 to cost would make it fair when played by a player. when played by an AI of false god or platinum quality. i think this card would blow away my deck. however, im not sure that would be a bad thing as it would simply encourage larger and more creative decks as a counter to it.
Title: Re: Sabotage | Sabotage
Post by: eaglgenes101 on June 09, 2012, 04:29:40 am
Maybe you can see your opponent's hand and kick one of the cards back to the bottom of the deck?
Title: Re: Sabotage | Sabotage
Post by: Anarook on July 23, 2012, 01:15:14 am
Reviving this for further discussion, had to leave about the time I put this up so I didn't get a chance to do anything with it.
Title: Re: Sabotage | Sabotage
Post by: Drake_XIV on July 23, 2012, 10:42:24 pm
This art is really popular, no?

I can't help but feel this idea has been done before...
blarg: