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Offline EvaRiaTopic starter

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Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249470#msg249470
« on: January 16, 2011, 10:48:48 pm »
NAME:
Rush
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Gain 8 :time.
Your opponent draws 2 cards.
NAME:
Blitz
ELEMENT:
Time
COST:
1 :time
TYPE:
Spell
ATK|HP:
TEXT:
Gain 8 :time.
Your opponent draws 2 cards.
ART:
http://www.sxc.hu/photo/1106413/
IDEA:
EvaRia
NOTES:
If your opponent's hand get sfilled, then he can not draw a card until he makes room (Including from the effect of this card).
If your opponent has less than 2 cards in his deck, he loses the match.
SERIES:


Offline az4rel

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249472#msg249472
« Reply #1 on: January 16, 2011, 10:51:06 pm »
is ballanced, good concept and usable since time is such a expensive element

YoYoBro

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249480#msg249480
« Reply #2 on: January 16, 2011, 10:56:23 pm »
You could make it much more versatile like this:

Target player gains 8 quanta of its mark. His opponent draws 2 cards.

The concept is pretty much the same, and you can use it on your opponent if you need to draw, at the cost of giving him potentially useful quanta.

Overall, I like the card.

Offline Rutarete

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249483#msg249483
« Reply #3 on: January 16, 2011, 11:03:32 pm »
there's a word for this type of mechanic... i can't remember it right now.
it's not trigger. there's a different word
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

YoYoBro

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249488#msg249488
« Reply #4 on: January 16, 2011, 11:07:15 pm »
By the way, what happens if your opponent's hand is full or fills with 1 card?

Offline az4rel

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249496#msg249496
« Reply #5 on: January 16, 2011, 11:26:32 pm »
it can also be used to force a opponent to deck out or at least to get him there sooner

Offline Ekki

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249500#msg249500
« Reply #6 on: January 16, 2011, 11:29:59 pm »
it can also be used to force a opponent to deck out or at least to get him there sooner
^^This

The concept is very creative, but also dangerous, IDK.

By the way, what happens if your opponent's hand is full or fills with 1 card?
It can't be full (unless you used Nightmare), but I guess it won't draw 2 (one or none instead)

YoYoBro

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249501#msg249501
« Reply #7 on: January 16, 2011, 11:32:48 pm »
Yep, I meant with Nightmare.. was wondering if the card included some kind of discard mechanic in case you had to draw two cards but couldn't.. Looks like it's not necessary tho :)

$$$man

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg249506#msg249506
« Reply #8 on: January 16, 2011, 11:44:00 pm »
Might be OP in a Turtle shield + Eternity (maybe flying) stall.
30 (usual opponents deck) - 16 (Blitz) = 14.
14 turns to do 100 damage.
SoG + Eternity + Turtle Shield can easily stall for 14 turns :P.
Only testing will tell but nice card.

Vara

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg283765#msg283765
« Reply #9 on: March 05, 2011, 12:00:51 pm »
Might be OP in a Turtle shield + Eternity (maybe flying) stall.
30 (usual opponents deck) - 16 (Blitz) = 14.
14 turns to do 100 damage.
SoG + Eternity + Turtle Shield can easily stall for 14 turns :P.
Only testing will tell but nice card.
I am seeing four miscalculations/mistakes in there:

First, the opponents deck has usually 30 cards, but he draws 7-8 of those in the first turn. In the worst case, there'll be 22 cards left in his deck.

Second, 6 times 2 is 12, not 16. So so it'll be 22-12 = 10.

Third, you're missing the initial turn in which no cards are drawn, so the enemy has 11 turns to deal 100 damage.

Fourth, if you try to delay the enemy by using Eternity or Reverse Time, the opponent will not progress through his deck. Based on the same mechanism how player use eternity to avoid deck-out.

Isei

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg297408#msg297408
« Reply #10 on: March 24, 2011, 07:35:15 pm »
The card seems very, very good.  I'd be most concerned about the upgraded one being cast on turn 1 before your opponent has a chance to play.  That gives them only 1 card and you get almost a free immolation (in time).  Maybe make the upgraded version cost 1 more?

Offline EvaRiaTopic starter

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Re: Rush | Blitz https://elementscommunity.org/forum/index.php?topic=19629.msg297412#msg297412
« Reply #11 on: March 24, 2011, 07:40:03 pm »
Yeah, I guess.

I made this before GoTP so it's pretty powerful now. I'm not really concerned about exact balancing though, as long as the idea works balancing almost definitely will happen later anyways.

 

blarg: