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Offline rickerd

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg444871#msg444871
« Reply #60 on: January 03, 2012, 06:54:26 pm »
Not sure or this question is already said:

If Royal Guard uses it's skill and then is BB'ed, does it still hold for example 1 dammage reducion?
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Offline Elbirn

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Re: Royal Guard v. Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg444872#msg444872
« Reply #61 on: January 03, 2012, 06:55:05 pm »
Wait! What about Bone Wall!? Wouldn't that double your bones?
Surprised no one else thought of bonewall yet..
I assume that Royal guard would either

1. Take one bone (Much like an explosion or steal used on bone wall will only remove one)
2. Take the whole stack of bones

So the best combo would be Bonewall -> Royal Guard -> Bonewall

Giving you a total of 14 bones in play, and then for every creature killed, you'd add 2 bones to each "wall". Combine this with RoF, Schrodingers cat, maxwell's demon, oty, or whatever..And you've got a lotttt of defense.
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Offline rickerd

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Re: Royal Guard v. Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg444876#msg444876
« Reply #62 on: January 03, 2012, 07:05:02 pm »
Wait! What about Bone Wall!? Wouldn't that double your bones?
Surprised no one else thought of bonewall yet..
I assume that Royal guard would either

1. Take one bone (Much like an explosion or steal used on bone wall will only remove one)
2. Take the whole stack of bones

So the best combo would be Bonewall -> Royal Guard -> Bonewall

Giving you a total of 14 bones in play, and then for every creature killed, you'd add 2 bones to each "wall". Combine this with RoF, Schrodingers cat, maxwell's demon, oty, or whatever..And you've got a lotttt of defense.
I think it will get only 1 wall since that's the same as when targeted by steal or deflag
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Offline DaguerreoTopic starter

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Re: Royal Guard v. Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg445402#msg445402
« Reply #63 on: January 04, 2012, 09:41:58 pm »
Wait! What about Bone Wall!? Wouldn't that double your bones?
No, you don't double your bones. It equip just 1 bone. It's like when you use steal or deflagration on a bonewell, because otherwise it would be really overpowered.


I repeat question: Should I increase atk to 1 to make it affectable by opponent shields?

Offline Elbirn

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg445470#msg445470
« Reply #64 on: January 05, 2012, 12:16:16 am »
I vote no. Making it be affected by enemy shields would make Royal Guard more underpowered.
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Offline jacker

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg446980#msg446980
« Reply #65 on: January 08, 2012, 12:38:49 pm »
I vote no. Making it be affected by enemy shields would make Royal Guard more underpowered.
Quote this, 0 Atk is good

Offline DaguerreoTopic starter

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg449234#msg449234
« Reply #66 on: January 15, 2012, 01:20:07 pm »
Card is now in crucible. Vote for it  :P

Offline Anarook

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg465802#msg465802
« Reply #67 on: February 29, 2012, 04:55:58 am »
I'm sorry it's not that I don't think this could go somewhere, but the massive support this is getting is ill placed.
As I described earlier this is essentially granting a hitpoint barrier to your shield.

The reason crusader worked was becasue it granted you essentially an extra weapon w/o having to fly.

This? The creature is gravity pulled. Essentially you've made an armagio that has shields calculated into its defensive capabilities.
No duplication effect involved. In a way(and I say this losely) it could almost be considered an indirect healing effect.

Think of it like this, normally when my creatures attack, my attack is affected by the opponents shield, adjusted damage hits the opponent.
With this, I've simply redirected the source of that adjusted damage(ergo grav pull). I now have to do [creature HP] damage before I can begin damaging the opponents health again.

I'm not against you or this card(I really think there could be some other ways to better it), but the support this card is getting in the polls seems rather odd to me.
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Offline moomoose

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg465919#msg465919
« Reply #68 on: February 29, 2012, 03:53:24 pm »
there are many problems with this card, it being someone else's idea, it applying gravity pull without any incorporation of :gravity quanta in the card in any way, the health being very high for a low cost, a high health light creature, and then the ability to heal this creature in a mono :light deck with angels.  it screams "this was done poorly" to me, but clearly that doesnt matter here.
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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg465932#msg465932
« Reply #69 on: February 29, 2012, 04:46:59 pm »
Clearly this is not someone else's idea, because this "core mechanic" (shield effect + high HP + gravity pull) is merely an over-used solution to balance cards that all have justified themes; themes that are completely different.
Of course, this "core mechanic" also justifies all those elemental quibbles you have even if Light weren't focused on high HP or group protection. Which it is.

There has obviously been much thought put into this card, and you especially are not one to say otherwise.

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg465933#msg465933
« Reply #70 on: February 29, 2012, 04:48:14 pm »
there are many problems with this card, it being someone else's idea, it applying gravity pull without any incorporation of :gravity quanta in the card in any way, the health being very high for a low cost, a high health light creature, and then the ability to heal this creature in a mono :light deck with angels.  it screams "this was done poorly" to me, but clearly that doesnt matter here.
-voodoo doll and armagio both have higher HP with equivalent or lower cost.
-why is it problematic to have a high health light creature?
-the last thing implies that you think the combination is OP.  You haven't explained how it's OP though.  I feel it is powerful enough to create a new light deck (one that centers on light cards, which is currently rare), but not enough to be OP.

Offline moomoose

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Re: Royal Guard | Royal Guard https://elementscommunity.org/forum/index.php?topic=34759.msg465935#msg465935
« Reply #71 on: February 29, 2012, 04:59:18 pm »
-voodoo doll and armagio both have higher HP with equivalent or lower cost.
* and they dont benefit from shields and combined with the point two below
-why is it problematic to have a high health light creature?
* combined with the next point below
-the last thing implies that you think the combination is OP.  You haven't explained how it's OP though.  I feel it is powerful enough to create a new light deck (one that centers on light cards, which is currently rare), but not enough to be OP.
* which other element has a means to heal their gravity pulled creatures to prolong the effect in a mono-element environment, and confound that with the shield effect and healing is amplified.

the main issues i have are the first two i mentioned.  an extremely similar mechanic was already put forth, and this is a mono :light card which takes a gravity effect.
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anything
blarg: