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Offline jawdirk

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Re: Never Existed | Never Existed https://elementscommunity.org/forum/index.php?topic=41385.msg512953#msg512953
« Reply #12 on: June 19, 2012, 11:34:41 pm »
It should be called anachronism.

Offline regen2k9

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Re: Never Existed | Never Existed https://elementscommunity.org/forum/index.php?topic=41385.msg512954#msg512954
« Reply #13 on: June 19, 2012, 11:39:42 pm »
It should be called anachronism.

I agree that it's a cooler name  :), but anachronism indicates that something is in a time period that it is not normally found in (i.e. it still exists), while "never existed" indicates that the thing in question is completly removed from existence, so I feel that "never existed" still fits better.
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Offline waterzx

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Re: Never Existed | Never Existed https://elementscommunity.org/forum/index.php?topic=41385.msg513030#msg513030
« Reply #14 on: June 20, 2012, 04:48:36 am »
How about "Rewrite" ?

You rewrite the history, causing the target cease to exist because you alter the order of events that lead to existence of the target.

This name also suits the theme of "Reverse Time | Rewind"

Offline Anarook

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Re: Never Existed | Never Existed https://elementscommunity.org/forum/index.php?topic=41385.msg513050#msg513050
« Reply #15 on: June 20, 2012, 06:43:29 am »
Am i the only one who thinks time DOESNT need this?
Seriously time has THE MOST POWERFUL form of CC in Rewind, not to mention Eternity.
Sure maybe time could use a form of soft PC, but cmon things need a balance.
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Offline Cheesy111

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Re: Never Existed | Never Existed https://elementscommunity.org/forum/index.php?topic=41385.msg513053#msg513053
« Reply #16 on: June 20, 2012, 06:47:56 am »
Am i the only one who thinks time DOESNT need this?
Seriously time has THE MOST POWERFUL form of CC in Rewind, not to mention Eternity.
Sure maybe time could use a form of soft PC, but cmon things need a balance.
Rewind is not the most powerful CC.  It is balanced in comparison to Lightning and Basilisk's Blood for the same cost.  Eternity is also balanced.  (I will not argue these here, my arguments are already in the appropriate nerf threads.) 

I do, however, agree with you that Time needs soft and not hard PC.  Delay is affiliated with Time already, both thematically and mechanically, and I would rather have Time get a soft PC in the form of some sort of Delay than what seems to be 'forced' hard PC.

EDIT: Also, Never Existed is a very blocky name.  I would rather have something more flowing for Time.

Offline russianspy1234Topic starter

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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg513224#msg513224
« Reply #17 on: June 20, 2012, 06:48:23 pm »
went with Revoke Existence for the new name.  soft CC might make more sense for time, but a simple "delay target permanent" is a bit uninspired.
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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg513228#msg513228
« Reply #18 on: June 20, 2012, 06:55:55 pm »
Hmm reading this and got a slight idea for Soft PC, although this is probably the wrong place for it :s.  Time wears away stuff, (statues, mountains, the sort), so why not give the permanent a counter, like sundial.  Once the counter runs out, it dissapears (like phase shield/sundial).  Maybe 2 turns?

EDIT: actually, I think this is still Hard PC, but its not as absolute and immediate as explosion/steal/sof.
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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg513230#msg513230
« Reply #19 on: June 20, 2012, 06:59:43 pm »
What about sending the permanent to the bottom of its owner's deck.
Alternately, it could be shuffled to its owner's deck if sending to bottom is too much.
(anachronism might work with that one)
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Offline Heavenscall

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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg513481#msg513481
« Reply #20 on: June 21, 2012, 02:37:37 pm »
to shuffle is an originally idea - sounds very interesting
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Offline Chapuz

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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg513484#msg513484
« Reply #21 on: June 21, 2012, 02:49:48 pm »
I like the idea, but it can provoke decks have 6 Sundials, 6 precogs and 6 of this ones (draw for discarding useless pilars/pends when you have the needed quanta), resulting on, for example, a +18 draw UG deck. That's quite powerful...
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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg513514#msg513514
« Reply #22 on: June 21, 2012, 04:23:38 pm »
[Insert complaint about card name here.  Cue suggestion. (Maybe cutting it down to Revoke if you don't take Anachronism.  In any case, the current name suggests that it effects creatures, not permanents.) ]

With that out of the way, it'd  be nice to see a PC option for :time , but :time, in my opinion, doesn't need it in this form.  I agree it'd be interesting to fit in a Delay mechanic, but how to do that with this mechanic...

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Re: Revoke Existence | Revoke Existence https://elementscommunity.org/forum/index.php?topic=41385.msg1000191#msg1000191
« Reply #23 on: September 16, 2012, 07:40:58 pm »
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