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Artois

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Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg74052#msg74052
« on: May 24, 2010, 07:10:01 pm »
NAME:
Reverse Spawn
ELEMENT:
time
COST:
5 :time
TYPE:
Spell
ATK|HP:
n/a
ABILITY:
The creature reverse spawns, losing all exising abilities, and starts life afresh, as a fate egg.
NAME:
Reverse Evolution
ELEMENT:
time
COST:
4 :time
TYPE:
Spell
ATK|HP:
n/a
ABILITY:
The creature reverse spawns, losing all exising abilities, and starts life afresh, as a fate egg.

ART:
Art unknown, from google... needs new art asap!
IDEA:
Artois
NOTES:
Reverse evolution, and send those dragons back to egg form...
SERIES:
N/A

Offline Kuroaitou

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg74054#msg74054
« Reply #1 on: May 24, 2010, 07:18:58 pm »
A cute (but possibly overpowered?) idea. Do the Fate Eggs still retain the 'hatch' skill? If so, then the opponent (if he gains some sort of :time quanta) may actually get a BETTER creature than the previous one depending on the situation. For the upgraded version, are you sure you don't mean Elite Fate Egg due to Reverse Evolution being an upgraded card? Or is it supposed to be that way (converting any creature to a basic Fate Egg)?

I can see this as a very annoying combo with Rewind: turn an important targeted creature into an egg, rewind it, and the opponent can't play it unless he has time quanta, so it simply takes up space in his deck and wastes a turn for him if he needed another draw.

...now I want Omelettes.  :P

Artois

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg74057#msg74057
« Reply #2 on: May 24, 2010, 07:22:41 pm »
Do the Fate Eggs still retain the 'hatch' skill? yes If so, then the opponent (if he gains some sort of :time quanta) may actually get a BETTER creature than the previous one depending on the situation. Of course! For the upgraded version, are you sure you don't mean Elite Fate Egg due to Reverse Evolution being an upgraded card? I never thought of that, but its a beter idea! Or is it supposed to be that way (converting any creature to a basic Fate Egg)?

I can see this as a very annoying combo with Rewind: turn an important targeted creature into an egg, rewind it, and the opponent can't play it unless he has time quanta, that's the catch! so it simply takes up space in his deck and wastes a turn for him if he needed another draw.  AND you can cast it on your own creatures too.

...now I want Omelettes.  :P

Tea is good

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg75401#msg75401
« Reply #3 on: May 26, 2010, 09:17:23 pm »
I like this card. Some people might think it is like instakill, i think it goes along with improve, takes out a destructive creature. could get worse could get better. It works better against monos/duos because they can't get time quanta (unless of course they are time). Kind of like discord in that way.

Offline ratcharmer

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg93302#msg93302
« Reply #4 on: June 16, 2010, 03:09:32 pm »
Have you considered making this card give the owner of the creature a single time quanta when the spell is cast?

Without either that or some other way of letting your opponent use the fate eggs I'm really concerned about the balancing with this card- for any deck other than a time deck or rainbow (a few others if you designed your deck around countering this one card) there would be no way to fight against this.

I can see the comparison with mutation in terms of balancing the creature control, but in this case it's only balanced if you assume your opponent has time quanta, and even in that case reverse evolution would be better for creature control since there would be a delay before the newly hatched creature can use any abilities (since it would have to spend the first turn hatching).

What's more, having the spell give some quanta to the creatures owner would make playing this card on your own creatures a more viable tactic, since as it stands now it would be more cost effective to simply play a fate egg than to  use this card on one of your own creatures.

miniwally

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg93311#msg93311
« Reply #5 on: June 16, 2010, 03:18:49 pm »
maybe the cost of hatch should be the same as the element the creature is.

Artois

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg93435#msg93435
« Reply #6 on: June 16, 2010, 06:06:50 pm »
maybe the cost of hatch should be the same as the element the creature is.
Maybe, but I like the idea that it would be possible to clog up someones deck if they dont have time quanta!

miniwally

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg93517#msg93517
« Reply #7 on: June 16, 2010, 08:08:33 pm »
maybe the cost of hatch should be the same as the element the creature is.
Maybe, but I like the idea that it would be possible to clog up someones deck if they dont have time quanta!
then you rewind the creature that hatches, usually a lot more effective anyway, and more effective vs rainbows.

Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg94685#msg94685
« Reply #8 on: June 17, 2010, 11:35:39 pm »
The question of whether the Fate Egg is upgraded should be decided by the target creature.

Unless you want people to keep it unupped in order to downgrade enemy creatures, that is.  And playing it on your own creatures is FAR INFERIOR to just playing a Fate Egg and keeping what you have at the same time, so nobody would ever upgrade this.

EDIT: unless your creature is Antimattered... heh.

Artois

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg94710#msg94710
« Reply #9 on: June 18, 2010, 12:03:14 am »
When would it be used? 

Offensively, to reduce a dangerous creature, or to clog up a board against a player with no time quanta.

Defensively, to debuff a creature that is poisoned/anti-mattered/afla-toxined etc.
or if the creature was just about to die from a firewall.

I feel that the elite card should create an elite fate egg, as a more powerful spell.

Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg94831#msg94831
« Reply #10 on: June 18, 2010, 03:18:18 am »
Artois, if you have a creature that's poisoned or debuffed OTHER than antimatter, fate egg is still better.  You're going to end up with a fate egg anyway, and the egg itself costs less time quanta, plus you keep your creature until it dies.  I suppose if you want to avoid triggering an enemy Boneyard...

The only non-redundant use of this card, other than to counter antimatter, is against enemy creatures.  In which case the "more powerful spell" would give the enemy a regular fate egg, not an elite one.

Offline tyranim

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Re: Reverse Spawn | Reverse Evolution https://elementscommunity.org/forum/index.php?topic=6879.msg94855#msg94855
« Reply #11 on: June 18, 2010, 04:32:23 am »
good idea, but add in "and is readied when it is a fate egg" (readied meaning shard of readiness)
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