1. Revenant dies if healed.
2. creatures will be hurt if targeted by Holy Light (heal target 10 HP, if or deal damage instead).
3. Revenant does not die if hurt (Holy Light hurts in this case, see #2)
Again, what is the thematic justification for Holy Light not killing a zombie?
What is a mechanic justification for Holy Light killing a zombie? (this card doesn't die if damaged, then if Holy Light damages it, it shouldn't die mechanically)
Revive kills zombie, i know, but look at the mechanics too.
Wouldn't you find it slightly difficult to suspend your disbelief when a usual zombie counter doesn't work in a fantasy game of magic (especially since said Zombie counter works on just about everything else in it's element including other undead)?
IMHO, theme and mechanics have to connect:
Mechanic: Holy Light damages all
and
creatures.
Theme: Revive is implied to kill zombie.
Mechanic: Revenant uses a zombie mechanic to avert damage but dies if healed.
Theme : Revive is implied to kill zombie.
Mechanic: Without any specified clauses, Holy Light deals 'damage' to Revenant. Revenant does not die.
Thematic: Conflict occurs due to revive supposedly killing every single type of undead besides this one - justification would require either good lore, a handwave, or just not caring.
Thematic: With the specified clause, Holy Light kills Revenant because it's 'normal' effect is to heal, maintaining revive kills zombie.
Mechanic: Conflict does occur due to Holy Light triggering damage on all undead. However Zanz has shown it is possible to program specific interactions between two cards such as SoSa + Miracle (another less specific interaction is SoW + Immaterial Creature, which goes against the old design paradox of "targeting the untargetable"). A specific interaction for Holy Light + Revenant seems possible.
At the time of it's creation people generally agreed that revive should logically kill zombie (aka maintain thematic override). This opinion probably has changed given the recent posts.
In this case I prefer the thematic override rather than the mechanic override to keep the current interactions of the secondary card (Holy Light) consistent with the theme of the other undead being 'purged'.
I've added a poll and would like to hear additional thoughts.
(Side Note : This IMHO is a possible reason most cards should not be given Elemental Hate effects (aka "Bad effect happens if Element X is targeted."). Cards such as Holy Light complicate design when Element-specific effects come into play.)