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Offline Pineapple

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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg499166#msg499166
« Reply #12 on: May 16, 2012, 05:00:19 am »
I hear many bad reviews, like "poison does this also" - wrong. Put this card in trainer, and lets compare it to poison. It's good fractal target, all you need is SoP, Fractal, ThisThingieHere, and one turn. I don't think that RoF can stop these things like they are scorpions. Or purify. Or Antimatter.:gravity cost, 10 HP.... it's more like poison you can't stop.

You can do that with scorpions.
Yeah, because two RoFs can kill all of the unupped, but two RoFs can't stop the poison. Scorpion damage is more sustainable, because you can't kill the poison with CC.
Included with resistance to CC, antimatter'd scorpions still poison the opponent.

Conclusion: Scorpion that trades Purify vulnerability with CC vulnerability and high HP.

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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg499260#msg499260
« Reply #13 on: May 16, 2012, 11:17:51 am »

Unlike the Scorpions, I don't really see Poison (card) as comparable because 1 individual Poison card cannot cause growth over time. 



Sorry; I meant "Venom".
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg499435#msg499435
« Reply #14 on: May 16, 2012, 06:26:35 pm »
I hear many bad reviews, like "poison does this also" - wrong. Put this card in trainer, and lets compare it to poison. It's good fractal target, all you need is SoP, Fractal, ThisThingieHere, and one turn. I don't think that RoF can stop these things like they are scorpions. Or purify. Or Antimatter.:gravity cost, 10 HP.... it's more like poison you can't stop.

You can do that with scorpions.
Yeah, because two RoFs can kill all of the unupped, but two RoFs can't stop the poison. Scorpion damage is more sustainable, because you can't kill the poison with CC.
Included with resistance to CC, antimatter'd scorpions still poison the opponent.

Conclusion: Scorpion that trades Purify vulnerability with CC vulnerability and high HP.
You wont kill the poison by killing scorpions, ofc, but you will replace accelerating damage by constant one. Purify doesn't stop poison as well, it only resets poison counters to -2. Or, we might say, it brings acceleration procces to 0. GA can only be slowed down (not stopped) by dials and shields. And it really requires lots of  CC to slow it down. besides, antimatter would also get nulified, since with each succesfull hit, GA gets +1, so with time it gets to 0, while other copies are getting stronger, and you'd need lots of antimatter to do it vs fractal deck. I'm not saying that it's BETTER alternative to poison, I'm just saying it's an alternative  to poison which is better in SOME situations, if not many. I wont even comment that we have already more than few cards that are not "basically the same", but are "literally the same". This would actually be good addition to game - not necessary, but useful. And I still think it costs too much.
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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg500098#msg500098
« Reply #15 on: May 17, 2012, 07:22:13 pm »
Poll added on cost.

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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg500115#msg500115
« Reply #16 on: May 17, 2012, 08:13:03 pm »
It's interesting that this card has generated this much discussion.

As the card is, I'd consider it underpowered. First of all, assuming you manage to get 1 out on the first turn with Momentum (2 card combo), over 10 turns you have dealt an average of 5.5 damage per turn, which will still leave the opponent with 45 health.

For an accelerator, it's quite slow. The condition for it to damage in order to grow seems good, but I'd probably increase it to +2 | 0 each time it triggers and the cost can stay. Even if the card were given Momentum and Quintessence, that would be a 3 card combo for something which Steam Machine can do with more potential.
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Offline mega plini

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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg500127#msg500127
« Reply #17 on: May 17, 2012, 08:45:46 pm »
This card looks a lot like graviton firemaster. It is a grower and it is  :gravity, and it costs the same.
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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg500167#msg500167
« Reply #18 on: May 17, 2012, 10:38:01 pm »
What about making its ability [still nameless] passive to add some sort of use with Acceleration?

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Re: Graviton Accelerator | Graviton Accelerator https://elementscommunity.org/forum/index.php?topic=40186.msg501057#msg501057
« Reply #19 on: May 19, 2012, 10:51:11 pm »
This card looks a lot like graviton firemaster. It is a grower and it is  :gravity, and it costs the same.
The are similarities, but Graviton Firemaster has an innate growth which means it can be run off a mark without altering most of the deck, while Accelerator strongly encourages you play it with various buff cards. Graviton Firemaster also isn't a valid Rage Potion candidate unless it's upped and the Rage Potion is unupped, but does have a :fire ability, which means that it's possible we could see both cards in the same deck. ;)

It's interesting that this card has generated this much discussion.

As the card is, I'd consider it underpowered. First of all, assuming you manage to get 1 out on the first turn with Momentum (2 card combo), over 10 turns you have dealt an average of 5.5 damage per turn, which will still leave the opponent with 45 health.

For an accelerator, it's quite slow. The condition for it to damage in order to grow seems good, but I'd probably increase it to +2 | 0 each time it triggers and the cost can stay. Even if the card were given Momentum and Quintessence, that would be a 3 card combo for something which Steam Machine can do with more potential.
What about making its ability [still nameless] passive to add some sort of use with Acceleration?
Both of these seem like good ideas. I'll be using both changes, and thanks. :)

Card Updated:
Ability is now passive to synergize with Acceleration.
Stat boost changed to +2 | +0 .

« Last Edit: May 19, 2012, 10:54:52 pm by Zblader »

 

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