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Offline Frostguard

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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375596#msg375596
« Reply #12 on: August 04, 2011, 08:55:44 pm »
Nice idea.
I think the name 'entombed' is a bit weird. I'd recommend Wight (as Higurashi recommended) or Wraith. I would've set Revenant as the name of the upgraded one, though. It's my opinion only, though.
By the way, it doesn't die - good idea, but what would happen if I had it devoured by my favourite Otyughs? :D

Offline moomoose

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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375598#msg375598
« Reply #13 on: August 04, 2011, 08:59:37 pm »
just realized this cards biggest use- gravity pull.
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Offline ZephyrPhantomTopic starter

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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375602#msg375602
« Reply #14 on: August 04, 2011, 09:05:34 pm »
Nice idea.
I think the name 'entombed' is a bit weird. I'd recommend Wight (as Higurashi recommended) or Wraith. I would've set Revenant as the name of the upgraded one, though. It's my opinion only, though.
By the way, it doesn't die - good idea, but what would happen if I had it devoured by my favourite Otyughs? :D
Revenant only takes into account spells that damage it. Devour would permanently kill it.
Popular opinion seems to demand Wight, so I'll probably change that after balance resolves.

just realized this cards biggest use- gravity pull.
True, but Gravity also has Otyugh. Also, this is why it's important to determine whether Revenant (I know I'm keeping that name!) respawns or not.

Offline moomoose

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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375613#msg375613
« Reply #15 on: August 04, 2011, 09:46:53 pm »
just realized this cards biggest use- gravity pull.
True, but Gravity also has Otyugh. Also, this is why it's important to determine whether Revenant (I know I'm keeping that name!) respawns or not.
aye, but in one case we are talking about a duo (or what have you) for your benefit that you yourself can design, whereas the other is just a chance that your opponent has a creature with devour.  im not saying its OP, because there are several counters for it (if it had the undead passive, that would be one soft counter to add to it), but this with gravity pull may be teetering on the edge.
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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375684#msg375684
« Reply #16 on: August 05, 2011, 12:30:34 am »
I'm saying it's OP.  2xSN + Revenant + Grav Pull + Quint, and if your opponent doesn't have Skull Shield, you're invulnerable to creature damage forever.  That's not cool.
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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375765#msg375765
« Reply #17 on: August 05, 2011, 06:00:40 am »
Could we some more clarification on this card, Z? There's quite a few fine points that need resolved.
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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375767#msg375767
« Reply #18 on: August 05, 2011, 06:26:20 am »
Even beyond the GP combo, I think this may have balance issues.  The only sources of creature healing that would slay this are Guardian Angel and mutant Heal ability - Holy Light damages Death creatures, so it won't harm this thing.  What about making it die whenever its health is positive?  That way, things like Blessing and CP would kill it.  Another option is to give it 1 HP and make all changes to health reverse - Blessing would grant +3|-3, killing this.  But that mucks with Heal ability.

Give it a cost hike and make GP a special exception and it'd be fine - there are other sources of CC, like mutate and rewind and BB/freeze.  I wonder if you could just make it immune to status effects?  That would negate Gravity Pull, Adrenaline, Momentum, Quintessence... "status effects" wouldn't include poison (which wouldn't matter anyway) and changes to the active ability like Liquid Shadow, which is fine.

Offline moomoose

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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375857#msg375857
« Reply #19 on: August 05, 2011, 01:48:48 pm »
immune to status effects is probably the quickest/easiest fix
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Offline ZephyrPhantomTopic starter

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Re: Revenant | Entombed (Poll on ability, please vote!) https://elementscommunity.org/forum/index.php?topic=29468.msg375889#msg375889
« Reply #20 on: August 05, 2011, 02:55:15 pm »
Could we some more clarification on this card, Z? There's quite a few fine points that need resolved.
Will do.
Even beyond the GP combo, I think this may have balance issues.  The only sources of creature healing that would slay this are Guardian Angel and mutant Heal ability - Holy Light damages Death creatures, so it won't harm this thing.  What about making it die whenever its health is positive?  That way, things like Blessing and CP would kill it.  Another option is to give it 1 HP and make all changes to health reverse - Blessing would grant +3|-3, killing this.  But that mucks with Heal ability.

Give it a cost hike and make GP a special exception and it'd be fine - there are other sources of CC, like mutate and rewind and BB/freeze.  I wonder if you could just make it immune to status effects?  That would negate Gravity Pull, Adrenaline, Momentum, Quintessence... "status effects" wouldn't include poison (which wouldn't matter anyway) and changes to the active ability like Liquid Shadow, which is fine.
'Heal' refers to any card that would buff HP as well through targeting, like Plate Armor, BB, Momentum, and Chaos Power. So it's not just limited to Archangels and Mutant heals. It makes Eclipse an exception on purpose since Eclipse doesn't target. Undying is active too, so Lobotomizer, Mitosis, etc.. would also kill it.

Immune to status effects is a good fix for the card, although I am concerned about cramming the text box. I'll most likely add that as a passive.

EDIT : Card changed.

Re: Revenant | Wight https://elementscommunity.org/forum/index.php?topic=29468.msg376001#msg376001
« Reply #21 on: August 05, 2011, 09:14:48 pm »
That's a passive that could be imported to other cards too... what should we call it?  I'm at a loss.

Offline Higurashi

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Re: Revenant | Wight https://elementscommunity.org/forum/index.php?topic=29468.msg376003#msg376003
« Reply #22 on: August 05, 2011, 09:17:37 pm »
"Unholy" isn't technically taken as an ability since Skull Shield is a permanent and doesn't display abilities. Nonetheless, if a different one is needed, something like "reanimated" could work.
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Re: Revenant | Wight https://elementscommunity.org/forum/index.php?topic=29468.msg376008#msg376008
« Reply #23 on: August 05, 2011, 09:21:52 pm »
What about just "undead"?  The effect could be imported to Mummy, Skeleton, and Bone Dragon, then.  Which isn't a big issue... when was the last time you saw someone cast Momentum or Adrenaline on one of the above creatures?  I suppose it's a minor buff for Death versus Gravity, with the immunity to GP.

 

anything
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