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Offline ZephyrPhantomTopic starter

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Rebellious General | Fervent General https://elementscommunity.org/forum/index.php?topic=17833.msg227414#msg227414
« on: December 18, 2010, 05:26:16 pm »
NAME:
Rebellious General
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
5|5
TEXT:
When Rebellious General comes into play, place a Combatant on the opponent's side of the field.
NAME:
Fervent General
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
7|7
TEXT:
When Fervent General comes into play, place 2 Combatants on the opponent's field.
ART:
Original Art by Flayne, modified by Zblader
IDEA:
Zblader
NOTES:
My thoughts on this card is that you can play a strong cheap creature at the cost of having an enemy appear as well (sort like this creature was already battling something bfore it joined you).  The upgraded version lessons the potential damage given (5 to 4) at the cost of having more things to kill.
SERIES:

NAME:
Combatant
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
5|5
TEXT:
May start with a random effect.
NAME:
Combatant
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
2|4
TEXT:
May start off with a random effect.
ART:
Zblader
IDEA:
Zblader
NOTES:
Random effects could be : 40% No Effect, 5% Start with Burrow, 5% Start with Generate 1 Quanta, 10% Start with 1 Poison, 10% Start with 1 Purify, 5% Start with 2 Turn Delay, 15% Start with 1 Turn Delay, 5% take 2 damage when played, or 5% start with Frozen.  Idea simulates how in RPG's you'll encouter different enemies.  At the moment, these cards are meant to be unobtainable.
SERIES:


Previous Versions:
Spoiler for Hidden:
NAME:
Desperate Ally
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
5|5
TEXT:
When Desperate Ally comes into play, place a Combatant on the opponent's side of the field.
NAME:
Rivalled Ally
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
7|7
TEXT:
When Rivalled Ally comes into play, place 2 Combatants on the opponent's field.
ART:
Zblader, Matt Roszak (original unedited version of the sword that the green stick figure has.  http://www.newgrounds.com/art/view/matt-likes-swords/weapon-collection)
IDEA:
Zblader
NOTES:
My thoughts on this card is that you can play a strong cheap creature at the cost of having an enemy appear as well (sort like this creature was already battling something bfore it joined you).  The upgraded version lessons the potential damage given (5 to 4) at the cost of having more things to kill.
SERIES:

NAME:
Combatant
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
5|5
TEXT:
May start with a random effect.
NAME:
Combatant
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
2|4
TEXT:
May start off with a random effect.
ART:
Zblader
IDEA:
Zblader
NOTES:
Random effects could be : 40% No Effect, 5% Start with Burrow, 5% Start with Generate 1 Quanta, 10% Start with 1 Poison, 10% Start with 1 Purify, 5% Start with 2 Turn Delay, 15% Start with 1 Turn Delay, 5% take 2 damage when played, or 5% start with Frozen.  Idea simulates how in RPG's you'll encouter different enemies.  At the moment, these cards are meant to be unobtainable.
SERIES:



NAME:
Desperate Ally
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
5|5
TEXT:
When Desperate Ally comes into play, place an  :darkness Abomination on the opponent's side of the field.
NAME:
Rivalled Ally
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
7|7
TEXT:
When Rivalled Ally comes into play, place 2  :darkness Micro Abominations on the opponent's field.
ART:
CG-Warrior
IDEA:
Zblader
NOTES:
My thoughts on this card is that you can play a strong cheap creature at the cost of having an enemy appear as well (sort like this creature was already battling something bfore it joined you).  The upgraded version lessons the potential damage given (5 to 4) at the cost of having more things to kill.   :darkness  Abominations are basically ordinary Abomations, just treated as  :darkness .
SERIES:


NAME:
Desperate Ally
ELEMENT:
Light
COST:
3
TYPE:
Creature
ATK|HP:
4|5
TEXT:
When Desperate Ally comes into play, place an Abomination on the opponent's side of the field.
NAME:
Rivalled Ally
ELEMENT:
Light
COST:
4
TYPE:
Creature
ATK|HP:
6|7
TEXT:
When Rivalled Ally comes into play, place 2 Micro Abominations on the opponent's field.
ART:
CG-Warrior
IDEA:
Zblader
NOTES:
My thoughts on this card is that you can play a strong cheap creature at the cost of having an enemy appear as well (sort like this creature was already battling something bfore it joined you).  The upgraded version lessons the potential damage given (5 to 4) at the cost of having more things to kill.
SERIES:
« Last Edit: May 04, 2012, 09:01:16 pm by Zblader »

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg227430#msg227430
« Reply #1 on: December 18, 2010, 06:01:14 pm »
The upped version could be for otyugh bait, I guess....but it seems like the unupped is severely UP. It could use an attack boost or spawn a different creature.
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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg227432#msg227432
« Reply #2 on: December 18, 2010, 06:01:22 pm »
Cost: 3|4 :light +5|4 self "poison"
Attack: 4|6
HP: 5|7

Evaluation
Self poison is worth [-.5 x the "poison"] -2.5|-2
Attack is worth [1 x the Attack] +4|5
HP is worth [0:(0<HP<6), 1:(5<HP<7)] +0|1
Light gets a -1 cost reduction -1|-1
Upgrade is worth (0|-1 or 0|-2) -0|-1

-2.5|-2
+4|5
+0|1
-1|-1
0|-1
=1.5|2

I think it should cost 2|2 :light + 5|4 self "poison"
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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg227499#msg227499
« Reply #3 on: December 18, 2010, 06:51:56 pm »
nice idea, perhaps raise the attack of the unupped

Offline karis

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg227563#msg227563
« Reply #4 on: December 18, 2010, 08:06:22 pm »
are that really good to make your opponent have  5/5 creature for free but you lose 3 :light and gain only 4/5 creature.    think about i carefully.

btw.  with this mechanic    i'm think summon a dark/death creature will be better.  this way it will have a little synergy with other light card. (cuz that card don't even have someone use it in this way)

with what i say.   you can change this creature in to something very strong like dragon but less cost.  and summon dark/death dragon to your opponent.

Offline Kuroaitou

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg228111#msg228111
« Reply #5 on: December 19, 2010, 09:24:27 am »
CURATOR COMMENT
-Add the :light icon after the card's COST in the table (it should read '2 :light' to match the image for example, rather than just '2')
-Please use a different piece of artwork. Using art from other card games is heavily discouraged.


After reading your little 'About me' part below your profile, I just want to say: WELCOME to the Card Ideas & Art board! :D Feel free to P.M. me with any questions you have regarding the card design process, but I'm sure many or our more active card creators can also assist you in designing cards for Elements. :)

That said, I think that a Desperate Ally would rather have a creature that partially helps and hinders them rather than outright giving a semi-useful creature to the opponent (if you're desperate, you would summon other questionable creatures to your side rather than the enemy, no?). I like the concept nonetheless.

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg228235#msg228235
« Reply #6 on: December 19, 2010, 01:39:39 pm »
Cool! But a programmer's note: coding a :dark Abomination / Micro Abomination - or even worse coding color-changing mechanics - would be BAD to do. I think giving another :dark creature (or more) to the opponent would be better - although Zanzarino is implementing new mechanics all the time.

Maybe summoning a Gargoyle for the unupped and two Bloodsuckers for the upped? Or just an upped Gargoyle... Just a thought, though.
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Offline ZephyrPhantomTopic starter

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg228474#msg228474
« Reply #7 on: December 19, 2010, 06:44:10 pm »
CURATOR COMMENT
-Add the :light icon after the card's COST in the table (it should read '2 :light' to match the image for example, rather than just '2')
-Please use a different piece of artwork. Using art from other card games is heavily discouraged.


After reading your little 'About me' part below your profile, I just want to say: WELCOME to the Card Ideas & Art board! :D Feel free to P.M. me with any questions you have regarding the card design process, but I'm sure many or our more active card creators can also assist you in designing cards for Elements. :)

That said, I think that a Desperate Ally would rather have a creature that partially helps and hinders them rather than outright giving a semi-useful creature to the opponent (if you're desperate, you would summon other questionable creatures to your side rather than the enemy, no?). I like the concept nonetheless.
Thanks!  I'll improve the card shortly.  And that artwork was in another game? Sorry, I didn't know about that. (what game is that from? Please PM me with the name if possible.)

Cool! But a programmer's note: coding a :dark Abomination / Micro Abomination - or even worse coding color-changing mechanics - would be BAD to do. I think giving another :dark creature (or more) to the opponent would be better - although Zanzarino is implementing new mechanics all the time.

Maybe summoning a Gargoyle for the unupped and two Bloodsuckers for the upped? Or just an upped Gargoyle... Just a thought, though.
As for that (and the first quote as well), I had originally chosen Abomination due to it's stats and lack of ability, which  seemed to fit well with Ally's stats (except for the dragons, every Death/Darkness creature has some kind of ability.)  For the moment, I'm planning to change the spawns to different cards instead.

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg230174#msg230174
« Reply #8 on: December 21, 2010, 04:42:33 pm »
CURATOR COMMENT
-Minor mistake; in the TEXT section for the upped card, you need to remove the phrase "(elite)" from the table, as the word isn't on the card image (TEXT must match the card image word for word, punctuation symbol for symbol)

I definitely like the reworking of the 'Combatant' - having new allies with unique abilities makes more sense when you try to summon a 'not-so-helpful' ally onto your field. :)

Offline ZephyrPhantomTopic starter

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg232763#msg232763
« Reply #9 on: December 25, 2010, 04:59:09 pm »
Whoops,I forgot to credit  Matt Roszark for making the original version of the sword that Desperate Ally is shown wielding.
 http://www.newgrounds.com/art/view/matt-likes-swords/weapon-collection


My apologies.

silux

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Re: Desperate Ally | Rivalled Ally https://elementscommunity.org/forum/index.php?topic=17833.msg242392#msg242392
« Reply #10 on: January 07, 2011, 01:51:44 pm »
The idea reminds me of Hunted Troll

However I'd like so much to see something like this on Elements!

Offline ZephyrPhantomTopic starter

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Re: Rebellious General | Fervent General https://elementscommunity.org/forum/index.php?topic=17833.msg321378#msg321378
« Reply #11 on: April 27, 2011, 08:55:23 pm »
Been a while since I revisited this card, but now it has new art, thanks to Flayne for the original source images! :)

 

blarg: